ee0b6be84b
Merge pull request #266 from kizayoi/master
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Add support for old beatmaps
2017-01-16 16:02:22 +08:00
acfbf2e32e
Add prefix Online to BeatmapID and BeatmapSetID
2017-01-09 21:05:01 +08:00
ca2531164a
Add a label for slider bar.
2016-12-19 10:53:03 +08:00
1982c8de46
Update to latest silder bar definition.
2016-12-18 12:36:49 +08:00
1323c6a861
Merge branch 'master' into test-case
2016-12-18 12:30:50 +08:00
eb1c5e0899
Put slider bar into ButtonsContainer.
2016-12-18 12:30:28 +08:00
eef697d842
Wire up CircleSize to hitobjects.
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Note, that circle sizes still are wrong compared to stable osu. In order to fix this, the base radius of hitcircles needs to become 64, but it currently is 72.
2016-12-11 10:11:22 +01:00
63da7e5ea4
Merge pull request #225 from peppy/hitobject-improvements
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Slider & other hit object improvements.
2016-12-08 16:11:50 +09:00
bbc11c77ca
Add (temporary) transitions to songselect and player.
2016-12-07 20:47:28 +09:00
87ad44b901
Fix HitObject test case not displaying properly.
2016-12-07 18:46:47 +09:00
cb8a07b653
Function of changing FadeTime.
2016-12-05 01:06:28 +08:00
63ba3455fb
Function of add random.
2016-12-05 01:03:18 +08:00
92c21d8b12
Add button and sliderbar.
2016-12-05 00:58:52 +08:00
2eefc320fd
Make KeyCounterCollection generic.
2016-12-03 15:58:27 +08:00
c6b7e90739
Merge branch 'refs/heads/master' into online-improvements
2016-12-01 12:51:45 +09:00
18509e6a60
ChatConsole -> ChatOverlay. Namespace tidying.
2016-11-30 18:30:06 +09:00
34e91c8474
Add the concept of IOnlineComponents, registered tot he API for handling state changes.
2016-11-30 18:30:01 +09:00
5101297f53
Add drop shadows to main menu buttons.
2016-11-30 15:02:53 +09:00
b12b82fdd3
Fix depth values.
2016-11-29 20:50:12 +01:00
ce13d813b7
Remove unnecessary null check.
2016-11-28 22:46:07 +09:00
54fc25e163
Fix disposal logic.
2016-11-28 12:25:20 +09:00
cfb2285312
TestCasePlayer uses an actual beatmap if available.
2016-11-28 11:38:32 +09:00
82a708d2c0
Merge pull request #189 from SirCmpwn/general-fixes
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General fixes
2016-11-26 16:56:07 +09:00
396ca9fe91
Remove HitJudgementResolver; reimplement in DrawableHitObject.
2016-11-26 16:51:51 +09:00
c85454d034
Reset db on dispose
2016-11-25 05:12:01 -05:00
ef0f975960
Fix TestCaseHitObjects.
2016-11-25 16:41:00 +09:00
f9f72f25a2
Add basic flow for hitobject judgement.
2016-11-25 16:26:50 +09:00
89effca12e
Remove need for PlaySongSelect ctor to take a db
2016-11-25 00:44:46 -05:00
c6d688898f
Initial implementation of a beatmap carousell and various minor improvements to song select.
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No big optimizations yet, but groundwork is laid out.
2016-11-20 20:34:16 +01:00
57e7c7097d
Update framework and add rudimentary fading to song select screen.
2016-11-20 12:16:54 +01:00
3ac89216bd
Standardise some naming and make hitcircles feel better.
2016-11-19 19:07:57 +09:00
acb85d0140
Fix regressions in combo counters and tidy up naming of SpriteTexts.
2016-11-19 16:19:54 +09:00
4c61a13e71
Make slider parsing kind of exist.
2016-11-18 17:40:06 +09:00
fba748b24e
DrawableCircle -> DrawableHitCircle.
2016-11-16 16:20:58 +09:00
da1f6eeab5
Circle -> HitCircle.
2016-11-16 16:16:45 +09:00
abdfe42388
Merge branch 'refs/heads/master' into better-anchors
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# Conflicts:
# osu.Game.Mode.Osu/UI/OsuComboCounter.cs
# osu.Game.Mode.Osu/UI/OsuScoreOverlay.cs
2016-11-15 14:33:13 +09:00
c860eb25f9
Migrate to new anchor system without x/y reversal.
2016-11-14 17:22:20 +01:00
5dd4e31011
Move DrawableHitObject.
2016-11-14 19:49:29 +09:00
4590be552f
Move play modes to their own projects.
2016-11-14 18:54:24 +09:00
06f4f93918
Move play modes to Modes namespace.
2016-11-14 18:03:20 +09:00
0f4538f69f
Rename GameModes namespace to Screens.
2016-11-14 17:23:33 +09:00
ac99e2d488
Avoid using load to construct the drawable hierarchy whereever possible.
2016-11-12 18:34:36 +01:00
cc0f61f545
Merge branch 'refs/heads/master' into dependency-injection
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# Conflicts:
# osu-framework
# osu.Game/GameModes/OsuGameMode.cs
# osu.Game/GameModes/Play/Player.cs
# osu.Game/OsuGame.cs
# osu.Game/Overlays/MusicController.cs
# osu.Game/Overlays/Options/EditorSection.cs
# osu.Game/Overlays/Options/Input/MouseOptions.cs
# osu.Game/Overlays/Options/Online/InGameChatOptions.cs
# osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00
0d4560a054
Update to latest DI stuff
2016-11-10 17:40:42 -05:00
fe9034323b
Get the game running, though not perfectly
2016-11-10 16:42:29 -05:00
ee24cd310c
Convert everything to DI pattern
2016-11-10 16:41:18 -05:00
dc03f36793
Use DI for Player
2016-11-10 16:38:44 -05:00
c470140d64
Merge branch 'master'
2016-11-06 00:11:30 +08:00
07e74068e7
Merge branch 'master' of github.com:ppy/osu into peppy/hitcircle-revision-2
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# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
# osu.Game/Beatmaps/Objects/Osu/Drawable/DrawableCircle.cs
2016-11-05 13:35:15 +01:00
8fe63689a4
Fix thread safety issue when accessing files in beatmap (zip) files.
2016-11-05 18:19:01 +09:00