Commit Graph

9791 Commits

Author SHA1 Message Date
92edb0f868 Merge branch 'master' into skin-editor-depth-changing 2023-02-27 19:24:53 +01:00
d679703fa2 Merge pull request #22659 from peppy/fix-taiko-drum-nested-sample-detection
Fix `GameplaySampleTriggerSource` not considering nested objects when determining the best sample to play
2023-02-22 18:56:59 +01:00
a8c692a215 Merge pull request #22635 from peppy/use-overlays-container-more
Use `Overlays` container rather than `KeyBindingInputManager` for flashlight
2023-02-22 18:30:21 +09:00
32a9c066df Add test coverage of bring-to-front / send-to-back operations 2023-02-22 18:17:20 +09:00
90ca635a17 Fix weird nullability in TestSceneSkinEditor 2023-02-22 18:17:20 +09:00
f61fbcf3fc Update assertion to also check GameplayClockContainer's current time 2023-02-22 15:26:09 +09:00
a511e64fa5 Seek using GameplayClockContainer 2023-02-22 14:41:20 +09:00
d59d153654 Fix test compile failures from Audio hoisting 2023-02-21 21:03:00 +01:00
3d2fcb0cca Merge branch 'master' into fix-taiko-drum-nested-sample-detection 2023-02-21 20:53:06 +01:00
ec1bf7b0b2 Merge branch 'master' into skin-editor-clipboard 2023-02-21 19:35:58 +01:00
9321ec29dc Update slider sample source asserts to match expected behaviour
As pointed out in review, if the current time is after the end of the
slider, the correct hit object to use for sample retrieval is the object
itself, not any nested object.
2023-02-21 14:04:38 +09:00
e686b4393e Add wait steps to ensure frame-stable clock has caught up before checking state 2023-02-21 14:04:19 +09:00
5ba6059911 Merge branch 'master' into fix-taiko-drum-nested-sample-detection 2023-02-21 13:58:15 +09:00
c9999bdeb1 Merge branch 'master' into skin-per-ruleset-layouts 2023-02-20 20:14:38 +01:00
3183f5cee2 Merge branch 'master' into revert-result-in-playfield 2023-02-19 16:33:10 +01:00
704dddf14b Merge branch 'master' into skin-editor-clipboard 2023-02-17 22:59:18 +01:00
6b9472c367 Merge branch 'master' into skin-per-ruleset-layouts 2023-02-17 22:58:38 +01:00
6afa65bd3d Merge branch 'master' into skinnable-clean-up-documentation 2023-02-17 20:59:18 +01:00
9793774377 Update SkinDeserialisationTest to work with new serialisation structure 2023-02-17 16:22:48 +09:00
6b3652f567 Change serialisation format of skin layouts to allow more flexibility
Also adds per-ruleset storage for each container type.
2023-02-17 14:19:19 +09:00
3ee046000e Merge branch 'master' into revert-result-in-playfield 2023-02-16 21:54:29 +01:00
2fdf1fd876 Merge branch 'master' into fix-taiko-drum-nested-sample-detection 2023-02-16 19:43:02 +01:00
5bdc5dfadd Add one more assert to keep coverage from previous implementation 2023-02-16 19:02:51 +01:00
b59ec551f6 Add test coverage of GameplaySampleTriggerSource not considering nested objects 2023-02-16 18:21:33 +09:00
979c079f8b Refactor GameplaySampleTriggerSource test to not be realtime dependent 2023-02-16 17:58:44 +09:00
9d02a2ef0e Apply NRT to GamepleSampleTriggerSource tests 2023-02-16 17:58:44 +09:00
2fbaf88a3c Add clipboard dependency to SkinEditor specific tests
This is usually provided by the `SkinEditorOverlay`, which is not always
present in tests.
2023-02-16 15:24:38 +09:00
a92e42bb84 Rename SkinnableTargetContainer to SkinComponentsContainer
Also use full `SkinComponentsContainerLookup` instead of the sub-type.
This will potentially be useful once we bring in per-ruleset targets.
2023-02-15 18:37:41 +09:00
b1cf6d83d8 Move extension methods closer to serialisation classes 2023-02-15 18:37:41 +09:00
d159d6b970 Rename ISkinnableDrawable to ISerialisableDrawable 2023-02-15 18:37:41 +09:00
856efd9fd9 Rename SkinnableDrawableInfo to SerialisedDrawableInfo 2023-02-15 18:23:19 +09:00
9e651a7ca2 Rename SkinnableInfo to SkinnableDrawableInfo 2023-02-15 18:23:17 +09:00
6010dde86e Move SkinnableInfo to better namespace 2023-02-15 18:23:10 +09:00
d9b4d932c9 Fix test container lookup failure 2023-02-15 17:47:34 +09:00
ca75f0ec77 Apply NRT to TestSceneBeatmapSkinFallbacks 2023-02-15 17:30:21 +09:00
8bbd00822c Simplify and rename SkinnableTargetComponentsContainer 2023-02-15 17:30:21 +09:00
51d4ae5241 Merge branch 'master' into footer_V2_implementation 2023-02-14 14:00:53 +09:00
939144fb6c Merge pull request #22628 from EVAST9919/letterbox-no-containers
Remove unnecessary containers in `LetterboxOverlay`
2023-02-13 23:54:48 +01:00
6e6421caea Change FooterV2.cs colour to use ColourProvider instead of OsuColour.
Remove unnecessary `FillFlowContainer`
2023-02-13 22:12:25 +01:00
006356e617 Add TestSceneLetterboxOverlay 2023-02-13 14:17:33 +03:00
cb51b9e350 Use existing ModdingBeatmap activity 2023-02-12 15:01:50 -08:00
bbeef53569 Add TestingBeatmap activity 2023-02-12 13:11:42 -08:00
afb66d8af4 Make user activity class names more specific 2023-02-12 12:32:17 -08:00
7b2c5ab7eb Merge pull request #22608 from peppy/update-dependencies
Update realm and other dependencies
2023-02-11 12:37:02 +01:00
20f3ab167e Re-centralise BannedApiAnalysers nuget package 2023-02-11 19:36:40 +09:00
8292052dc2 Merge pull request #22598 from peppy/fix-skip-intro-replay
Fix "skip" key binding no longer working in replay playback
2023-02-11 11:27:10 +01:00
0c5dae5f26 Merge pull request #22529 from ItsShamed/dsc/presence
Add support for `Watching` and `Spectating` activities in `ReplayPlayer` and `SoloSpectatingPlayer`
2023-02-11 17:29:47 +09:00
86c8675910 Update realm and other dependencies 2023-02-11 13:52:24 +09:00
96fbd04698 Add failing test coverage of skip no longer working in replay playback 2023-02-10 18:57:04 +09:00
eccde923e5 Merge pull request #22554 from Walavouchey/ranking-accuracycircle-readability
Improve readability of `AccuracyCircle`
2023-02-10 17:03:46 +09:00