33 Commits

Author SHA1 Message Date
Dean Herbert
ac739c9dae Change PerformancePointsCounter resolution requirements to be required
All other similar UI components have required dependencies, so this is
mainly to bring things in line with expectations. I am using this fact
in the skin editor to only show components which can be used in the
current editor context (by `try-catch`ing their
`Activator.CreateInstance`).
2022-03-17 14:56:35 +09:00
Dan Balasescu
3fff7f4b7e Require ScoreProcessor to receive ruleset 2022-03-14 15:51:10 +09:00
smoogipoo
342f2d756d Fix test not working intermittently 2021-08-24 15:18:05 +09:00
Salman Ahmed
6ed3e469f7 Fix wrong attribute used for setup method 2021-08-18 06:50:01 +03:00
Salman Ahmed
f592350856 Fix config pollution in HUD overlay test scene 2021-08-18 04:59:08 +03:00
Salman Ahmed
9d99741663 Add failing test case 2021-08-16 06:56:59 +03:00
Dean Herbert
1cb10c2a22 Remove unnecessary binding logic from HUDOverlay 2021-05-07 17:51:46 +09:00
Dean Herbert
6c255a0572 Fix drain start time being weirdly incorrect 2021-05-07 17:47:33 +09:00
Dean Herbert
8e78cac058 Fix HealthProcessor cached as derived type in test 2021-05-07 17:31:29 +09:00
Dean Herbert
755588258e Update HealthDisplay components to use DI to attach data source 2021-05-07 17:22:45 +09:00
Dean Herbert
625890381f Update ComboCounter components to use DI to attach data source 2021-05-03 17:43:00 +09:00
smoogipoo
7fa5fd5647 Update usages of config with framework changes 2021-03-17 16:10:16 +09:00
smoogipoo
43f9c1ebea Fix HUD test having out of date value 2020-10-30 18:26:38 +09:00
Dan Balasescu
0ef1459f4b
Merge pull request #10621 from peppy/hud-momentary-visibility
Add momentary HUD toggle
2020-10-30 15:40:54 +09:00
Dean Herbert
bd7871d9f5 Update test scene to be non-skinnable (and add test covering momentary display) 2020-10-30 14:20:00 +09:00
Dean Herbert
53bd31c69e Commit missing test pieces 2020-10-30 14:00:07 +09:00
Dean Herbert
4f8a755518 Add "hide during gameplay" mode 2020-10-20 14:20:44 +09:00
Dean Herbert
80b1f816c7 Merge branch 'master' into hide-hud-during-break-time 2020-10-20 14:19:04 +09:00
Dean Herbert
88f74921fb Update with new r# inspections 2020-10-16 12:49:39 +09:00
Dean Herbert
6eb3176776 Add combo incrementing tests to hud overlay test suite 2020-10-14 19:16:34 +09:00
Dean Herbert
375146b489 Make HUDOverlay test scene skinnable 2020-10-14 19:16:34 +09:00
Dean Herbert
fea6389f69 Hide HUD elements during break time by default 2020-07-22 12:41:06 +09:00
Dean Herbert
0b728f483f Rename base test class to help avoid incorrect reference 2020-03-23 10:01:33 +09:00
Salman Ahmed
0ccbffde8d Use ChildrenOfType instead 2020-02-03 23:43:04 +03:00
Salman Ahmed
26a9d60437 Avoid exposing whenever possible 2020-02-03 23:17:10 +03:00
Salman Ahmed
4cd4055e7c Rename to AlwaysVisible and add XMLDoc 2020-02-03 20:00:43 +03:00
Salman Ahmed
51ed289c59 Revert namings and behaviour changes 2020-02-03 19:59:58 +03:00
Salman Ahmed
351cb8ac1a Rename Visible to HasReplayLoaded and change default value
Doesn't make sense to be true by default
2020-02-03 15:47:52 +03:00
Salman Ahmed
0f449d1b99 Set config value instead 2020-02-02 18:46:59 +03:00
Salman Ahmed
28e340c486 Inherit Container and fade the key flow instead of individual children 2020-02-02 18:46:27 +03:00
Salman Ahmed
6103674b54 Add tests for changing HUD visibility on hidden key counter configuration 2020-02-02 14:50:05 +03:00
smoogipoo
76f2fb378f Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00
Dean Herbert
3ccfee64f6 Add HUDOverlay tests 2019-12-12 16:09:42 +09:00