c1697c7621
Update DrawableStoryboardSprite
to use helper method
2022-03-14 06:30:54 +03:00
740a72e16d
Share origin adjustment logic between storyboard sprite and animation
2022-03-14 05:44:34 +03:00
9cf05080da
Simplify conditionals to one XOR operations with comments
2022-03-14 04:40:35 +03:00
0b8c89bfa8
Fix drawable storyboard sprites not flipping origin on negative scale
2022-03-14 03:50:12 +03:00
c9d54834be
Fix SkinnableSprite
s in storyboards not autosizing to their textures
2022-03-14 03:46:13 +03:00
7d2752185d
Add disclaimer and adjust metrics of BigBlackBox
2022-03-13 17:03:25 +09:00
e4211104b0
Add new settings to the big black box
2022-03-13 17:03:25 +09:00
458136dfe7
Add BigBlackBox
for skinning testing purposes
2022-03-13 17:03:25 +09:00
8d1ee28e67
Add settings modification UI to skin editor
2022-03-13 17:03:25 +09:00
c99397f75a
Add the ability to add settings to skinnable elements
2022-03-13 17:03:25 +09:00
7a2a3528ef
Merge branch 'skin-editor-reload-on-scene-change' into skin-component-settings
2022-03-13 17:03:23 +09:00
0a1e55e4eb
Merge branch 'skin-editor-target-other-containers' into skin-component-settings
2022-03-13 17:03:22 +09:00
f95e753adb
Rename double-container variable name
2022-03-13 16:10:06 +09:00
d1a9b88fe7
Fix typo in comment
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com >
2022-03-13 16:05:45 +09:00
53c57661c7
Move implementtaion detail to inline comment
2022-03-11 18:34:22 +03:00
5b70139b33
Avoid running message highlight processing more than once
2022-03-11 18:32:49 +03:00
cc87563d57
Merge branch 'master' into chat-mention-highlight
2022-03-11 17:51:22 +03:00
3db42dd772
Allow skin editor to target different target containers for placement purposes
2022-03-11 23:23:32 +09:00
9a1ade4f79
Refactor SkinEditor
to support switching target screens without full reload
2022-03-11 23:08:40 +09:00
ac55fea3c9
Confine the host cursor to area of 'everything' scaling container
2022-03-11 14:04:12 +01:00
32c7a023f8
Make OsuGame.ScreenChanged
private
and non-virtual
...
Just reducing complexity scope here.
2022-03-11 19:54:15 +09:00
398af246a5
Merge branch 'master' into blueprint-container-selected-items-bind
2022-03-11 00:37:45 +01:00
d07e3101ea
Improve message highlight handling in DrawableChannel
2022-03-10 23:07:15 +03:00
a31611bdec
Improve channel switching flow in HighlightMessage
2022-03-10 23:07:15 +03:00
8086f73451
Revert "Add functionality to switch to successfully joined channel"
...
This reverts commit c72e8a8b5e
.
2022-03-10 23:07:15 +03:00
5315ff794a
Handle non-existing channels on message highlighting gracefully
2022-03-10 21:29:32 +03:00
c72e8a8b5e
Add functionality to switch to successfully joined channel
2022-03-10 21:28:38 +03:00
8cbc8b944f
Rescope scheduling and improve comment
2022-03-10 17:25:13 +03:00
68aedd63a7
Move SelectionHandler
's SelectedItems
binding to the base implementation
...
Until now it was up to each implementation to connect
`BlueprintContainer` to its `SelectionHandler`, which didn't make much
sense at all.
2022-03-10 23:22:19 +09:00
e31b174cc2
Merge pull request #17198 from smoogipoo/fix-beatmap-wedge-async-mutation
...
Fix beatmap wedge possibly applying transforms incorrectly and crashing
2022-03-10 23:12:58 +09:00
cee6a12d0b
Merge pull request #17199 from smoogipoo/fix-multiplayer-test-failures
...
Fix potential multiplayer crash with async disposal
2022-03-10 23:07:05 +09:00
717ddbba4e
Fix skin components toolbox not autosizing properly
2022-03-10 16:30:20 +03:00
885cb3ce5b
Add current screen checks for added safety
2022-03-10 20:03:02 +09:00
2de7795844
Fix always rolling up from zero
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Co-authored-by: Dean Herbert <pe@ppy.sh >
2022-03-10 19:59:05 +09:00
2d135e5be6
Explain purpose of Schedule
call in MultiplayerPlayer.onResultsReady
2022-03-10 19:56:13 +09:00
d1f8fd01df
Merge pull request #17180 from jai-x/new-chat-channel-listing
...
Implement `ChannelListing` for new chat design
2022-03-10 19:27:58 +09:00
dfe98c6536
Merge pull request #17162 from peppy/realm-offset-feedback-fix-2
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Fix feedback from realm writes causing offset slider to jump around
2022-03-10 18:53:08 +09:00
45d537ef72
Fix potential multiplayer crash with async disposal
2022-03-10 18:50:53 +09:00
671d614c92
Fix beatmap wedge mutating transforms incorrectly
2022-03-10 17:54:33 +09:00
db5c2c15dc
Merge pull request #17164 from smoogipoo/scoreprocessor-rework
...
Rework ScoreProcessor score calculation methods to fix various issues
2022-03-10 16:48:58 +09:00
c61397cc22
Fix whitespace/inspection
2022-03-10 16:22:27 +09:00
13a4058efd
Merge pull request #17191 from peppy/fix-mod-conversion-exceptions
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Change `ToMod` to return an `UnknownMod` rather than throw if a mod isn't available
2022-03-10 16:20:50 +09:00
cf91353009
Merge branch 'master' into scoreprocessor-rework
2022-03-10 16:14:28 +09:00
46f2db1712
Move ChannelListingItem
spacing into item so input is always handled by an item in the list
...
Without this change, there would be a couple of pixels between each list
item where nothing would be hovered. This is a pretty annoying UX which
we should be avoiding we possible.
2022-03-10 15:58:57 +09:00
1a187d4dec
Add animation to checkbox when joning/leaving a channel
2022-03-10 15:54:42 +09:00
0155519343
Merge branch 'master' into new-chat-channel-listing
2022-03-10 15:49:06 +09:00
eaef27595c
Also mark UnknownMod
as not user-playable
2022-03-10 15:33:50 +09:00
03d7d1e6ca
Merge pull request #17195 from smoogipoo/classic-score-multiplier
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Tune classic mod scaling per-ruleset
2022-03-10 14:32:52 +09:00
022dd88aef
Merge branch 'master' into chat-mention-highlight
2022-03-10 14:23:23 +09:00
c17dba4948
Merge pull request #17193 from peppy/update-dependencies
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Update dependencies
2022-03-10 12:26:13 +09:00