0d49bc244e
Fix test beatmap not being retrievable anymore
2019-12-13 21:30:28 +09:00
c976427206
Refactor test to be more complete
2019-12-13 19:00:28 +09:00
0407d2248c
Merge remote-tracking branch 'refs/remotes/upstream/master' into add-access-to-skin-legacy-version
2019-11-20 01:10:32 +03:00
cf2d885099
Fix control points being flushed too late
2019-10-30 18:02:18 +09:00
7c6ccce3ba
Add tests covering precision case
2019-10-29 18:02:30 +09:00
8df2e359c4
Fix tests on CI
2019-10-10 17:42:15 +09:00
d15db378ce
Add tests for legacy skin decoding
2019-10-09 23:06:53 +03:00
86588778b1
Implement fallback decoder registration
...
After the preparatory introduction of LineBufferedReader, it is now
possible to introduce registration of fallback decoders that won't drop
input supplied in the first line of the file.
A fallback decoder is used when the magic in the first line of the file
does not match any of the other known decoders. In such a case,
the fallback decoder is constructed and provided a LineBufferedReader
instance. The process of matching magic only peeks the first non-empty
line, so it is available for re-reading in Decode() using ReadLine().
There can be only one fallback decoder per type; a second attempt of
registering a fallback will result in an exception to avoid bugs.
To address the issue of parsing failing on badly or non-headered files,
set the legacy decoders for Beatmaps and Storyboards as the fallbacks.
Due to non-trivial logic, several new, passing unit tests with possible
edge cases also included.
2019-09-15 01:28:07 +02:00
343af28ed5
Add extra legacy skin parsing tests
2019-09-03 18:59:23 +09:00
15a592e25e
Just assert doesn't throw and don't catch at LegacyDecoder
2019-08-07 19:25:40 +09:00
497d2cb677
shorten tests and rename
2019-08-06 12:35:18 +09:00
cd6fe91882
Log error for invalid events
2019-08-06 10:05:21 +09:00
58efa7a177
Merge pull request #4729 from peppy/fix-control-point-ordering
...
Fix control points with same timestamp potentially being parsed incorrectly
2019-05-21 15:33:27 +09:00
f1c9073338
Fix commented line check not working with whitespace
2019-05-14 16:16:55 +09:00
19bc6b72cc
More tests to showcase failures
2019-05-14 10:13:42 +09:00
7aa10956b5
Add unit test
2019-05-14 09:46:42 +09:00
a08086cc8a
Fix volume not being considered for file samples
2019-03-05 18:21:29 +09:00
a6b2e9eb0b
Remove unused pieces of ini
2019-02-05 18:08:27 +09:00
2f8f4fac64
Fix combo colour fallbacks when skin is not providing any
2019-02-05 17:54:14 +09:00
8d4faafdbe
Rename file to match class
2019-01-28 18:41:57 +09:00
628b3e1119
Move osu-resources to nuget
2019-01-28 18:33:39 +09:00
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
eb88768bd0
Fix incorrect controlpoint being applied to samples
2018-12-03 17:21:27 +09:00
ace1dce281
Merge remote-tracking branch 'origin/master' into fix-slider-samples
...
# Conflicts:
# osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs
2018-11-05 18:10:22 +09:00
92d570342c
Fix sample additions not falling back to non-addition bank
2018-11-05 17:35:24 +09:00
a4caaf56ef
Merge remote-tracking branch 'origin/master' into fix-slider-samples
...
# Conflicts:
# osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs
# osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
2018-11-05 16:38:28 +09:00
8a2a6a3ecb
Preserve the beatmap's version
2018-10-23 14:59:21 +09:00
47be95ce0b
Fix slider nodes using the wrong samples
2018-10-16 17:10:24 +09:00
cb1703c6e2
Fix colours with alpha components not being parsed
2018-10-05 11:19:01 +09:00
557a2ee39d
Add more comprehensive tests
2018-08-17 10:04:00 +09:00
05b5144dac
Add parsing test
2018-08-15 13:36:22 +09:00
e360985d73
Replace variables into the entire line
2018-08-14 18:15:09 +09:00
c087a73f40
Implement per-hitobject custom sample banks
2018-07-20 15:12:44 +09:00
967d0c3c72
Adjust testcase
2018-07-20 15:12:04 +09:00
c1b8799253
Add simple testcase
2018-07-02 14:40:43 +09:00
3a9a82c80c
Add back legacy custom sample banks
2018-06-28 18:29:12 +09:00
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
c99ea32574
Merge branch 'master' into beatmap-serialization
2017-12-21 13:39:39 +09:00
b0684cb194
Add storyboard test case but disable for now
2017-12-07 12:02:34 +09:00
499ecb4edd
Add parity checking OsuJsonDecoder test cases
2017-12-07 11:11:38 +09:00
2bbfe0dda1
expanded BeatmapDecoder tests, added StoryboardDecoder tests
2017-12-02 15:28:00 +01:00
1e6c480791
Add back missing tests
2017-09-25 11:58:37 +08:00
393aa12eec
Remove old files
2017-09-19 16:06:59 +09:00
f207da6041
Add/update license headers.
2017-02-14 18:17:35 +09:00
6cc5407348
Fix path not being local enough for some unit tests.
2016-10-25 00:27:47 +09:00
fedfb8a22a
Converted all .cs files to use CRLF line endings.
2016-10-13 23:33:58 -04:00
2f8fbee364
Moved test osz file into osu-resources
2016-10-13 12:18:29 +09:00
c0022f3515
Add more tests for legacy decoder
2016-10-13 12:17:31 +09:00
34b24e1399
Use embedded resources for test assets
2016-10-13 12:17:23 +09:00