e9571b72cf
Fixed InspectCode
2021-04-20 14:53:35 +02:00
583754b22a
Removed unnecessary whitespaces
2021-04-20 14:29:53 +02:00
df29e61147
Fix CodeFactor error
2021-04-20 14:22:49 +02:00
4cc3321d54
Fix potential doubling of events
2021-04-20 21:20:08 +09:00
a9e4a0ed50
Fix potentially starting play when finished
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The UserFinishedPlaying event may trigger before the event is subscribed
to by SpectatorScreen. For such cases, an extra check is done to make
sure the user is _actually_ playing.
2021-04-20 21:19:08 +09:00
f799a6e733
Removed StarDifficulty binding passthrough
2021-04-20 14:18:41 +02:00
156a518068
Merge branch 'master' into fix-initial-spectator-state-callback
2021-04-20 21:16:05 +09:00
e9dfa2860a
Add xmldoc note about path being relative
2021-04-20 13:44:06 +02:00
d7a81471c8
Add xmldoc to GetPathForFile
2021-04-20 13:40:38 +02:00
86772869da
Merge pull request #12498 from peppy/barrel-roll-faster-spin
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Allow faster roll speed selection in "Barrel Roll" mod
2021-04-20 20:39:45 +09:00
1edda5878c
Merge pull request #12499 from peppy/barrel-roll-keep-numbers-aligned
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Keep hitcircles aligned with view in "Barrel Roll" mod
2021-04-20 20:39:17 +09:00
65efb7ca4e
Merge pull request #12497 from peppy/remove-catch-hyperdash-glow-fade
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Remove catcher fade during hyperdash
2021-04-20 20:36:17 +09:00
3e1b6b3b34
Simplify verifier run call args
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Uses the resolved working beatmap instead of resolving it every time.
Also uses the EditorBeatmap itself as playable beatmap, as it is of type `IBeatmap` already, and `.PlayableBeatmap` forwards everything anyway.
2021-04-20 13:34:12 +02:00
c0318a4d3e
Fix usage of _ in Moq lambdas
2021-04-20 13:29:14 +02:00
6a1e4ff99f
Add file hash to file presence test
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Necessary because we now find the storage path of the file rather than just the file itself.
2021-04-20 13:28:32 +02:00
5262d94e21
Fix wrong assert in offscreen test
2021-04-20 13:21:57 +02:00
c5d35ab787
removed mods binding passthrough
2021-04-20 12:40:22 +02:00
4e6cd8082e
WIP refresh BPM-Label on mod change
2021-04-20 12:00:04 +02:00
c5d6b6ea8d
Fix tests failing intermittently
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This was due to this code happening in UpdateAfterChildren(), after the
GCC has processed one frame. During this time, the clock could have
advanced an arbitrary amount.
The cause of this is the removal of the Task.Run() to set the clock in
Restart() (now called Reset()) which changed the timing, so it only worked before due to pure
luck.
2021-04-20 18:41:09 +09:00
ac0ed72d04
Keep hitcircles aligned with view in "Barrel Roll" mod
2021-04-20 18:36:11 +09:00
f144661c31
Fix storyboard sample test scene
2021-04-20 18:26:30 +09:00
ec080fcb32
Move seekOffset back to MasterGameplayClockContainer
2021-04-20 18:25:46 +09:00
f11b068dee
Allow faster roll speed selection in "Barrel Roll" mod
2021-04-20 18:22:58 +09:00
ddf1b560f3
Remove catcher fade during hyperdash
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Closes https://github.com/ppy/osu/issues/12472 .
2021-04-20 18:18:51 +09:00
3932f6c3e3
Merge pull request #12496 from smoogipoo/fix-pre-seek-sample-lifetime
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Fix storyboard samples not getting a lifetime end if initially seeked past
2021-04-20 18:07:15 +09:00
a683e5ec34
Seek using local method
2021-04-20 17:40:11 +09:00
6e72ee5f76
Added bindable stardifficulty to StarRatingDisplay
2021-04-20 10:37:53 +02:00
505a117862
splitted updateable part of wedge
2021-04-20 10:37:52 +02:00
97fb90d9f4
Move clock processing to base.Seek()
2021-04-20 17:35:59 +09:00
5da18c51a4
Fix compile error
2021-04-20 17:27:37 +09:00
80473a356e
Merge branch 'fix-pre-seek-sample-lifetime' into gcc-abstraction
2021-04-20 17:27:01 +09:00
d28eb399a4
Fix storyboard sample lifetimes not set if seeked past
2021-04-20 17:14:48 +09:00
281c2041b2
Add failing test
2021-04-20 16:51:00 +09:00
c6ee4e900e
Ensure a non-null hitobject entry has a non-null Result
2021-04-20 15:18:36 +09:00
3d6d26039a
Remove unused usings
2021-04-20 14:09:54 +09:00
88ded95e75
Ensure clock is set in GCC.Start()
2021-04-20 13:56:13 +09:00
8dd9134e3d
Move source clock adjustment application to Start()
2021-04-20 13:09:49 +09:00
a92ae8ce76
Fix Reset() potentially not resetting to the intended start position
2021-04-20 13:01:42 +09:00
e227c076e5
Merge pull request #12478 from bdach/combo-colours-display
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Add read-only combo colour display to setup screen
2021-04-20 11:55:35 +09:00
8a8b9084ef
Make single-argument overloead of DHO.Apply public
2021-04-20 10:11:36 +09:00
496df411a7
Remove now unused import
2021-04-20 02:39:11 +02:00
0e6b66f457
Merge branch 'master' into bg-audio-quality-checks
2021-04-20 02:36:13 +02:00
1478bcfa8e
Improve xmldoc consistency
2021-04-20 02:30:27 +02:00
67e4fe4284
Add xmldoc to GetStream
2021-04-20 02:28:38 +02:00
1bc63a4c61
Now, DHO.lifetimeEntry can be non-null even it is not fully applied
2021-04-20 09:22:16 +09:00
4510e795e1
Fix category of audio quality check
2021-04-20 02:13:26 +02:00
c1b4aaaa03
Add doc comment
2021-04-20 08:38:02 +09:00
2bb079ea14
Add audio quality check tests
2021-04-20 01:36:15 +02:00
c633f15565
Add audio quality check
2021-04-20 01:36:03 +02:00
f168247254
Add Track
as a property to IWorkingBeatmap
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This is implemented by `WorkingBeatmap` already, and is much better to use than loading the track every time we need it.
2021-04-20 01:35:41 +02:00