67dfeeb1b7
Cleanup code in ModHidden
2021-05-14 21:29:13 +08:00
7c2fc9b412
Update usage due to nullability removal
2021-05-14 16:12:33 +03:00
93007c1635
Merge branch 'current-star-rating' into player-loader-star-rating
2021-05-14 16:06:00 +03:00
6cc678f497
Remove nullability and transition support from star rating display
2021-05-14 16:05:40 +03:00
0dc3bfd0c1
Apply simple transforms to star rating display when ready if not
2021-05-14 15:55:26 +03:00
e0728a6e19
Make BeatmapDifficultyCache.GetDifficultyAsync
virtual
2021-05-14 15:52:36 +03:00
a1d63243a4
Merge pull request #12800 from frenzibyte/online-play-oversight
...
Fix online play subscreens not pushing player loaders when starting gameplay
2021-05-14 20:44:44 +09:00
f5dd18f266
Use existing LoadedBeatmapSuccessfully
bool instead
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com >
2021-05-14 16:53:51 +09:00
67a99c83a3
Tidy bindable changed code up
2021-05-14 16:24:52 +09:00
fcb226bd20
Add local variable for regular access to HitObjects
2021-05-14 16:23:45 +09:00
d09da02673
Fix deleting skin elements not saving out to skin
...
Closes https://github.com/ppy/osu/issues/12786 .
2021-05-14 16:03:22 +09:00
32ff406289
Add database tracking of beatmap creator user_id
s
2021-05-14 15:40:29 +09:00
8338f702c3
Remove not required null conditional
2021-05-14 09:32:56 +03:00
dc576c19b4
Fix a potential nullref when starting Player
with autoplay enabled and beatmap fails to load
2021-05-14 15:10:02 +09:00
48672f8afd
Add very basic test logic to ensure PlayerLoader
is present for playlists
2021-05-14 15:02:36 +09:00
1d4bcbaa6e
Merge pull request #12796 from peppy/update-framework
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Update framework
2021-05-14 14:43:54 +09:00
46e7d9e0ed
Randomise the values displayed in the skinning toolbox
...
To stop the spam of "WYSI" comments everywhere. I guess I underestimated
the negative effect this would have.
2021-05-14 12:15:58 +09:00
b36c991ba1
Fix single case of incorrect usage
2021-05-14 12:04:38 +09:00
a447f20095
Fix formatting of #nullable enable
2021-05-14 03:38:35 +02:00
90e0b3374e
Add #nullable enable
...
Co-authored-by: Dean Herbert <pe@ppy.sh >
2021-05-14 03:34:50 +02:00
9e8c0a7e70
Fix online play subscreens not pushing player loaders when starting gameplay
2021-05-14 04:25:29 +03:00
ddceafb1b0
Update framework
2021-05-14 09:38:25 +09:00
6f248db519
Merge conditional expression.
2021-05-13 19:31:10 +02:00
0caba57945
Make screen properties local to MigrationSelectScreen.
2021-05-13 19:28:23 +02:00
6a64a705b8
Merge branch 'master' into skin-blueprint-aspect-lock
2021-05-13 17:53:00 +02:00
25b1443c50
Remove dead branch and mark implementation as temporary
...
The previous implementation was checking if the `x0` or `x2` anchors
were selected to decide on which way to transfer the drawable's scale,
but that check actually ends up being always true for corner anchors. To
visualise, this is how the corner anchors correspond to `Anchor` flags:
x0 x1 x2
| | |
y0 -O---O---O-
| | |
y1 -O---+---O-
| | |
y2 -O---O---O-
| | |
The Os indicate where the reference anchors are on a selection box.
The first conditional eliminates the middle ones, which makes sense.
But after excluding them from further deliberations (marking via X):
x0 x1 x2
| | |
y0 -O---X---O-
| | |
y1 -X---+---X-
| | |
y2 -O---X---O-
| | |
The remaining anchors always have `x0` or `x2` set. So to avoid
confusion, just always transfer one way for now. At some point this
should be torn out in favour of an actual implementation of the desired
behaviour.
2021-05-13 17:50:12 +02:00
0fa90a80d4
Merge branch 'master' into skin-blueprint-aspect-lock
2021-05-13 23:38:53 +09:00
3ecbb9ec4b
Merge branch 'master' into skin-blueprint-anchor-origin
2021-05-13 23:38:04 +09:00
98830dadda
Merge pull request #12762 from peppy/skin-blueprint-visual-improvements
...
Improve the visual appearance of skin editor blueprints
2021-05-13 23:37:21 +09:00
cef39eb4fa
Merge pull request #12766 from peppy/stable-anchor-origin
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Keep component positions stable when changing anchor/origin
2021-05-13 23:36:40 +09:00
caa3e1dca5
Merge pull request #12767 from peppy/save-on-forced-exit
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Save skin editor changes on forced exit
2021-05-13 23:35:52 +09:00
09a5b9c872
Add XMLDoc to protected members.
2021-05-13 16:28:03 +02:00
4183a1c556
Merge pull request #12769 from peppy/remove-skinnable-hud-classes
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Remove remaining test usage of SkinnableXXX HUD components
2021-05-13 22:56:18 +09:00
6c12cae105
Remove unnecessary property
2021-05-13 22:25:11 +09:00
c57a2f43fa
Merge branch 'master' into skin-blueprint-visual-improvements
2021-05-13 22:22:42 +09:00
38c0ba2d10
Implement current year highlight in YearsPanel
2021-05-13 16:16:19 +03:00
63fbbc848e
Merge pull request #12778 from peppy/skin-editor-shortcut-fix
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Change default skin editor shortcut to Ctrl+Shift+S
2021-05-13 22:14:03 +09:00
4cf4817ad2
Remove redundant parens
2021-05-13 22:11:58 +09:00
d2fdd1e521
Merge branch 'master' into stable-anchor-origin
2021-05-13 22:06:21 +09:00
94543bf000
Merge remote-tracking branch 'refs/remotes/ppy/master' into news-sidebar-new
2021-05-13 16:00:46 +03:00
67f795cfa6
Merge branch 'master' into save-on-forced-exit
2021-05-13 22:00:38 +09:00
1e23c53507
Fix inspection
2021-05-13 21:59:38 +09:00
362a09ca73
Fix up + reduce complexity of HOCEventQueue
2021-05-13 21:41:49 +09:00
aaf31af326
Add blueprint transferral
2021-05-13 21:16:19 +09:00
86042e1763
Implement HitObjectContainerEventQueue
2021-05-13 21:15:47 +09:00
d5b14b6b99
Merge branch 'master' into remove-skinnable-hud-classes
2021-05-13 21:06:48 +09:00
1b62947469
Merge branch 'master' into skin-editor-default-placement-location
2021-05-13 20:58:31 +09:00
746862dcb1
Merge pull request #12750 from peppy/skin-serialisation
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Add skin editor saving / loading support
2021-05-13 20:58:03 +09:00
ffb6135a1b
Rework hitobject blueprints to take in hitobject models
2021-05-13 19:53:32 +09:00
3c471837f8
Merge branch 'master' into skin-serialisation
2021-05-13 19:49:55 +09:00