3473 Commits

Author SHA1 Message Date
Naxess
a3c1b1fd52 Fix accessibility of areConcurrent 2021-04-27 01:24:38 +02:00
Naxess
ce258febf6 Rename CheckUnsnaps -> CheckUnsnappedObjects
Will potentially have `CheckUnsnappedKiai` or similar later, so this is worth specifying.

Also consistent with `CheckConcurrentObjects`, which will likely have a `CheckConcurrentLines` later.
2021-04-26 20:32:44 +02:00
Naxess
b9e4f73f78 Add concurrent objects check to BeatmapVerifier 2021-04-26 20:28:59 +02:00
Naxess
a3570e18dd Add concurrent objects check
Here we use `IHasColumn` to support rulesets with columns, and so I moved that interface out into `osu.Game` from `osu.Game.Rulesets.Mania`.

We also use the same threshold as the unsnap check to ensure that no problems slip through. Specifically where an object is simultaneously not concurrent and not unsnapped but still on the same tick.
2021-04-26 20:17:18 +02:00
Derrick Timmermans
08a232f7fa
Add method to safely refresh DrawableHitObject transforms 2021-04-26 20:08:40 +02:00
Naxess
9b9c473616 Remove redundant string formatting 2021-04-26 16:17:38 +02:00
Naxess
7b9ed924be Rename snapping methods
Further separates them from `IBeatSnapProvider`'s `SnapTime`, and groups them together more, to prevent confusion between the two interfaces.

Also changes the xmldoc of the reference time to that of `IBeatSnapProvider` for consistency.
2021-04-26 16:07:30 +02:00
Dan Balasescu
6d2a5b614c
Merge branch 'master' into drawable-object 2021-04-26 18:33:44 +09:00
smoogipoo
fd5fbaf0db Rename ruleset wrapper class 2021-04-26 15:37:42 +09:00
Naxess
049e42fa85 Move snapping responsibility to IBeatmap
Seems `EditorBeatmap` already implements a different kind of `SnapTime` from `IBeatSnapProvider`, so method names here aren't great.

This is very similar to what https://github.com/ppy/osu/pull/12558 is doing, so may need to do some duplicate resolution later, especially surrounding `ClosestBeatSnapDivisor`.

Worth noting that this change makes 1/7, 1/5, etc unsupported for now, as we now rely on `BindableBeatDivisor.VALID_DIVISORS`.
2021-04-26 05:07:24 +02:00
ekrctb
6561a7c7d6 Rename DrawableObject -> PoolableDrawableWithLifetime 2021-04-26 12:06:21 +09:00
ekrctb
20e3cadd30 freeIfInUse -> free, and add comments 2021-04-26 12:04:59 +09:00
ekrctb
e6474e6ff7 Remove redundant statement (lifetime is set in base) 2021-04-26 11:47:38 +09:00
Justus Franklin Tumacder
8bb1fcd39b Add tests for BeatDivisorFinder 2021-04-26 07:07:32 +08:00
Bartłomiej Dach
33a5c156a1 Use existing snap list from BindableBeatDivisor 2021-04-25 17:52:11 +02:00
Bartłomiej Dach
e14255f395 Rename {Snap -> BeatDivisor}Finder 2021-04-25 17:44:26 +02:00
Naxess
6fd77e536d Add unsnap check 2021-04-25 05:34:54 +02:00
Justus Franklin Tumacder
211bff6a8f Fix cake errors 2021-04-25 09:21:25 +08:00
Justus Franklin Tumacder
1f48378ce7 Add xmldoc to SnapFinder 2021-04-25 08:53:45 +08:00
Justus Franklin Tumacder
e0ca44c908 Move SnapFinder from mania ruleset to osu.Game 2021-04-25 07:35:53 +08:00
Dan Balasescu
739d83da2a
Merge pull request #12515 from frenzibyte/legacy-scores-classic-mod
Apply "classic" mod to all legacy scores
2021-04-22 19:52:09 +09:00
smoogipoo
d4d78f7434 Merge branch 'master' into legacy-scores-classic-mod 2021-04-22 18:44:20 +09:00
Dean Herbert
9a7bf8109f Allow certain mouse input to pass through PlacementBlueprints to the selection logic 2021-04-22 15:44:12 +09:00
ekrctb
b877a29737 Factor out pooling and lifetime management logic of DHO to a base class 2021-04-21 17:37:42 +09:00
ekrctb
bbf2ec369b Remove SkinReloadableDrawable inheritance from DHO 2021-04-21 17:34:57 +09:00
Dan Balasescu
cf55383fff
Merge pull request #12486 from ekrctb/unmanaged-hit-object-entry
Associate DrawableHitObject with HitObjectLifetimeEntry rather than HitObject
2021-04-21 17:08:21 +09:00
Salman Ahmed
e90d791754 Add base "classic" mod 2021-04-21 09:14:19 +03:00
ekrctb
3fbeadf318 Deprecate old overload of Apply 2021-04-21 14:32:37 +09:00
ekrctb
73d3da1687 Fix wrong InitialLifetimeOffset is used for a non-pooled DHO.
HitObjectLifetimeEntry's InitialLifetimeOffset is different from DrawableHitObject's InitialLifetimeOffset.
2021-04-21 11:32:01 +09:00
ekrctb
44ff08cce4 Revert "Fix wrong InitialLifetimeOffset is used for a non-pooled DHO."
This reverts commit 67fcfd9d
2021-04-21 10:02:50 +09:00
ekrctb
67fcfd9dbc Fix wrong InitialLifetimeOffset is used for a non-pooled DHO.
HitObjectLifetimeEntry's InitialLifetimeOffset is different from DrawableHitObject's InitialLifetimeOffset.
2021-04-21 09:48:16 +09:00
ekrctb
e80c3c317a Rename UnmanagedHitObjectEntry -> SyntheticHitObjectEntry
"Unmanaged" was confusing because its lifetime is still managed by the HitObjectContainer.
2021-04-21 09:23:23 +09:00
ekrctb
c6ee4e900e Ensure a non-null hitobject entry has a non-null Result 2021-04-20 15:18:36 +09:00
ekrctb
8a8b9084ef Make single-argument overloead of DHO.Apply public 2021-04-20 10:11:36 +09:00
Naxess
0e6b66f457
Merge branch 'master' into bg-audio-quality-checks 2021-04-20 02:36:13 +02:00
ekrctb
1bc63a4c61 Now, DHO.lifetimeEntry can be non-null even it is not fully applied 2021-04-20 09:22:16 +09:00
Naxess
4510e795e1 Fix category of audio quality check 2021-04-20 02:13:26 +02:00
ekrctb
c1b4aaaa03 Add doc comment 2021-04-20 08:38:02 +09:00
Naxess
c633f15565 Add audio quality check 2021-04-20 01:36:03 +02:00
Naxess
40ae856dfc Show 2 decimals for background filesize 2021-04-20 01:34:05 +02:00
Naxess
14c626ffcb Use the playable beatmap for file presence checks 2021-04-20 01:33:19 +02:00
Naxess
8656176ab8 Add the playable beatmap as check argument
This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor.

So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`.

This should be preferred over `workingBeatmap.Beatmap`.
2021-04-20 01:31:51 +02:00
Dean Herbert
fc41ad65f8
Merge pull request #12447 from smoogipoo/fix-non-60fps-recording
Record every 60fps interval
2021-04-19 23:26:58 +09:00
ekrctb
2c487ddb70 Create synthetic LifetimeEntry for a DHO when not supplied
Now, a DHO is always associated with a HitObjectLifetimeEntry while used.
Result is always stored in the entry, and not in the DHO.
2021-04-19 21:54:19 +09:00
ekrctb
5afdc3ff66 Make DHO application logic clearer with Entry/HitObject separation 2021-04-19 19:56:17 +09:00
Naxess
9a69ca34a6 Add audio presence check 2021-04-18 02:07:57 +02:00
Naxess
010720de74 Factor out general file presence checking
This allows us to use the same method of checking for other files that should exist, for example the audio file.

By using the same method, they all share test cases too.
2021-04-18 02:07:33 +02:00
Naxess
56bf49c85c Take IWorkingBeatmap instead of WorkingBeatmap
This makes testing much easier, and allows for checking of any class deriving from that interface, including `WorkingBeatmap`.
2021-04-18 01:21:20 +02:00
Naxess
abf512532e Clean up check logic
Makes use of the new `BeatmapSet.GetPathForFile` method and removes dependency on `WorkingBeatmap` specifically, allowing us to switch to `IWorkingBeatmap` later.
2021-04-18 01:19:25 +02:00
Naxess
cb41c89935 Don't return low res and too low res at the same time 2021-04-17 20:10:07 +02:00