63a9484255
Expose WaitingOnFrames as mutable bindable
2021-04-23 19:11:47 +09:00
575ec7c528
Document + refactor max player limitation
2021-04-23 19:11:35 +09:00
90ecda91af
Fix exception
2021-04-23 00:06:54 +09:00
4f0857f946
Xmldocs and general refactorings
2021-04-22 23:52:22 +09:00
ee25949751
Rename classes
2021-04-22 23:39:02 +09:00
8a0ba3a055
Merge GameplayIsolationContainer into PlayerInstance, remove track
2021-04-22 23:38:51 +09:00
4aceb75eb2
Disable spectate button on closed rooms
...
Doesn't have an effect normally - only for safety purposes in case we
allow entering the match subscreen after a match has finished in the
future.
2021-04-22 23:37:45 +09:00
fd0b030cf4
Refactor gameplay screen creation
2021-04-22 23:37:33 +09:00
f8f9cf9412
Merge branch 'fix-initial-playingusers' into multiplayer-spectator-screen
2021-04-22 23:25:25 +09:00
64579d50ac
Use only single PlayerInstance for hit sample playback
2021-04-22 22:59:47 +09:00
6588859c32
Remove loggings
2021-04-22 22:29:18 +09:00
93b53f54fa
Merge pull request #12531 from peppy/editor-add-nudge-shortcuts
...
Add simple key based time nudging support to editor
2021-04-22 21:14:51 +09:00
50f37ef09c
Merge pull request #12519 from peppy/editor-hit-animation-toggle
...
Add editor hit animation toggle
2021-04-22 20:49:21 +09:00
6df23f1301
Merge branch 'master' into multiplayer-spectator-screen
2021-04-22 20:29:24 +09:00
a5364b224f
Add simple key based time nudging support to editor
2021-04-22 18:47:04 +09:00
1884c18a2c
Ignore movement operations which have no offset
2021-04-22 18:12:03 +09:00
daafa41dc1
Merge branch 'master' into fix-initial-spectator-state-callback
2021-04-22 16:22:04 +09:00
1ca2152e61
Privatise + rename to SlaveGameplayClockContainer
2021-04-21 23:22:36 +09:00
2bea625613
Fix initial playback states not being correct
2021-04-21 23:22:11 +09:00
9d8f0c854d
Setup configuration item for editor hit animations
2021-04-21 18:05:40 +09:00
c6c91cd9a5
Refactor WaveformOpacityMenuItem
to not receive whole config
2021-04-21 18:05:26 +09:00
f32d00c0d9
Fix post-merge errors
2021-04-21 17:13:01 +09:00
e78ef05fcf
Merge branch 'gcc-abstraction' into multiplayer-spectator-screen
2021-04-21 17:11:14 +09:00
31c5fb350f
Merge branch 'master' into gcc-abstraction
2021-04-21 16:33:36 +09:00
fb848f7544
Rename to MasterGameplayClock
2021-04-21 16:33:14 +09:00
26430e3cb5
Merge pull request #12492 from Naxesss/bg-audio-quality-checks
...
Add background and audio checks
2021-04-21 00:10:32 +09:00
a9e4a0ed50
Fix potentially starting play when finished
...
The UserFinishedPlaying event may trigger before the event is subscribed
to by SpectatorScreen. For such cases, an extra check is done to make
sure the user is _actually_ playing.
2021-04-20 21:19:08 +09:00
156a518068
Merge branch 'master' into fix-initial-spectator-state-callback
2021-04-20 21:16:05 +09:00
3e1b6b3b34
Simplify verifier run call args
...
Uses the resolved working beatmap instead of resolving it every time.
Also uses the EditorBeatmap itself as playable beatmap, as it is of type `IBeatmap` already, and `.PlayableBeatmap` forwards everything anyway.
2021-04-20 13:34:12 +02:00
ec080fcb32
Move seekOffset back to MasterGameplayClockContainer
2021-04-20 18:25:46 +09:00
a683e5ec34
Seek using local method
2021-04-20 17:40:11 +09:00
97fb90d9f4
Move clock processing to base.Seek()
2021-04-20 17:35:59 +09:00
80473a356e
Merge branch 'fix-pre-seek-sample-lifetime' into gcc-abstraction
2021-04-20 17:27:01 +09:00
3d6d26039a
Remove unused usings
2021-04-20 14:09:54 +09:00
88ded95e75
Ensure clock is set in GCC.Start()
2021-04-20 13:56:13 +09:00
8dd9134e3d
Move source clock adjustment application to Start()
2021-04-20 13:09:49 +09:00
a92ae8ce76
Fix Reset() potentially not resetting to the intended start position
2021-04-20 13:01:42 +09:00
496df411a7
Remove now unused import
2021-04-20 02:39:11 +02:00
0e6b66f457
Merge branch 'master' into bg-audio-quality-checks
2021-04-20 02:36:13 +02:00
8656176ab8
Add the playable beatmap as check argument
...
This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor.
So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`.
This should be preferred over `workingBeatmap.Beatmap`.
2021-04-20 01:31:51 +02:00
0825fc57a9
Move foreground colour helper into OsuColour
2021-04-19 18:24:48 +02:00
97573fb11d
Merge branch 'master' into combo-colours-display
2021-04-19 18:21:57 +02:00
acbf4580a4
Only set initial source in Reset()
2021-04-19 19:57:00 +09:00
c7183f92f7
Rename Restart() -> Reset()
2021-04-19 19:57:00 +09:00
a40dcd4b8d
Add a touch more space in the timing column
2021-04-19 18:53:06 +09:00
097a347533
Adjust Add different background colour for timing area
2021-04-19 18:25:30 +09:00
5bce5d2057
Update design logic
2021-04-19 18:25:20 +09:00
5397f4faba
Merge branch 'master' into fix-initial-spectator-state-callback
2021-04-19 16:49:06 +09:00
c50b526ba0
Remove local state dictionary from SpectatorScreen
2021-04-19 16:48:55 +09:00
1ebc5ac5cc
Remove unused legacy class
2021-04-19 16:36:00 +09:00