29dbb1cc0d
Add internal pathway for ensuring correct application of bindable mods
2021-01-03 15:48:28 +09:00
23e216fa0b
Simplify some default value checks (we are sure the return is an IBindable)
2021-01-03 15:47:15 +09:00
1a44338124
Use SingleOrDefault for added safety when looking up mod acronyms
2021-01-03 15:38:30 +09:00
a6d4992997
Ensure SelectionChanged events are only sent once when selection is null
2021-01-03 12:53:25 +09:00
2e5c67be3f
Add ability to toggle discord rich presence
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There are 3 modes: enabled, limited, and disabled.
The limited mode hides identifiable information such as username, rank, and
(if participating in one) multiplayer lobby name.
2021-01-03 10:37:28 +07:00
caa5109e3a
Add precautionary null checks to update methods in SongSelect
2021-01-03 12:18:35 +09:00
dfa8be9173
Add beatmap availability change state & event methods
2021-01-03 05:48:49 +03:00
09e5e2629a
Add user beatmap availability property
2021-01-03 05:48:49 +03:00
8bb84570df
Introduce beatmap availability structure
2021-01-03 05:48:49 +03:00
324f80d994
Fix merge conflicts.
2021-01-02 19:14:10 +01:00
8511112e28
Merge pull request #11380 from bdach/unobserved-exceptions-pt-2
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Catch multiplayer client-related unobserved exceptions better
2021-01-02 23:36:49 +09:00
e2de5bb8f9
Fix the beatmap carousel not returning to centre correctly after resizing window
2021-01-02 22:05:41 +09:00
9ab1091281
Merge branch 'master' into fix-signalr-reconnect
2021-01-02 13:18:02 +01:00
72a6ca7755
Allow signalr to retry connecting when connection is closed without an exception
2021-01-02 16:47:00 +09:00
30cebe7579
Merge branch 'dependabot/nuget/Microsoft.AspNetCore.SignalR.Client-3.1.10' into dependency-updates
2021-01-01 21:25:10 +01:00
652b0ccd8f
Bump Microsoft.AspNetCore.SignalR.Client from 3.1.9 to 3.1.10
...
Bumps [Microsoft.AspNetCore.SignalR.Client](https://github.com/aspnet/AspNetCore ) from 3.1.9 to 3.1.10.
- [Release notes](https://github.com/aspnet/AspNetCore/releases )
- [Commits](https://github.com/aspnet/AspNetCore/compare/v3.1.9...v3.1.10 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com >
2021-01-01 17:54:11 +00:00
7441cfd94e
Bump Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson
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Bumps [Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson](https://github.com/aspnet/AspNetCore ) from 3.1.9 to 3.1.10.
- [Release notes](https://github.com/aspnet/AspNetCore/releases )
- [Commits](https://github.com/aspnet/AspNetCore/compare/v3.1.9...v3.1.10 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com >
2021-01-01 17:53:29 +00:00
988f9b98a1
Split button mods updating to private method
2021-01-01 16:16:00 +03:00
c1a1e3acc5
Revert drive-by changes
2021-01-01 15:40:40 +03:00
a031c8e0b6
Apply documentation suggestions
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com >
2021-01-01 15:34:09 +03:00
2ce9599957
Copy selected mods properties into overlay's buttons
2021-01-01 03:47:13 +03:00
b4df2d6d43
Add method for copying properties from another mod
2021-01-01 03:46:09 +03:00
1e02f450a6
Merge branch 'master' into move-health-meter
2020-12-31 13:59:37 +01:00
17abe90c27
move SkinnableHealthDisplay
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Similar components are in osu.Game.Screens.Play.HUD while this is not
2020-12-31 20:23:13 +08:00
7d9a61fbc1
Handle unobserved exceptions from ready button properly
2020-12-31 11:57:13 +01:00
2d279350ad
Catch multiplayer client-related unobserved exceptions better
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Silencing an exception from a task continuation requires accessing
`task.Exception` in any way, which was not done previously if
`logOnError` was false.
To resolve without having to worry whether the compiler will optimise
away a useless access or now, just always log, but switch the logging
level. The unimportant errors will be logged as debug and therefore
essentially silenced on release builds (but could still be potentially
useful in debugging).
2020-12-31 11:39:42 +01:00
1b1447eb35
Merge branch 'master' into fix-perform-from-menu-nullref
2020-12-31 10:33:05 +01:00
00c6703c51
Inline complete method as well
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For better guarantees that `finalAction` is actually called on the same
screen that `checkCanComplete()` was (uses result of one
`getCurrentScreen()` call throughout instead of calling multiple times).
2020-12-31 10:27:42 +01:00
f9196ae976
Fix PerformFromMenuRunner failing if CurrentScreen is null
2020-12-31 16:36:20 +09:00
6ebb267c66
Merge pull request #11346 from bdach/fix-changelog-regression
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Fix changelog header staying dimmed after build show
2020-12-31 16:15:25 +09:00
f800448c87
Move game start logic to a higher level
2020-12-30 18:15:48 +01:00
d34609b98e
Rename On{ToggleReady -> ReadyClick}
2020-12-30 16:29:36 +01:00
dd87478690
Add helper IsHost property to Client
2020-12-30 16:29:19 +01:00
59f2017a13
Move BindValueChanged subscriptions to LoadComplete
2020-12-30 16:22:11 +01:00
497d644a19
Move thread safety / locking logic from MultiplayerRoom
2020-12-30 20:24:50 +09:00
6596e3c5e8
Merge branch 'master' into fix-changelog-regression
2020-12-30 01:34:18 +09:00
3920dac8af
Merge branch 'master' into fix-error-spam-on-disconnection
2020-12-30 00:55:37 +09:00
3552034ffe
Update framework
2020-12-30 00:55:27 +09:00
05f212eb3c
Merge branch 'master' into remove-multiplayer-selection-poller
2020-12-29 12:51:33 +01:00
4a85ee1374
Merge branch 'master' into improve-failing-api-ux
2020-12-29 11:01:36 +01:00
361d215ab4
Reword notification messages to match new logic
2020-12-29 10:56:59 +01:00
5d23199233
Trim redundant IsLoggedIn checks
2020-12-29 10:56:29 +01:00
cafa241ef3
Fix ready-up button getting stuck if server operation fails
2020-12-29 09:44:30 +01:00
6bbd0ecfac
Remove unused lock object
2020-12-29 17:39:00 +09:00
e9b0652359
Move ready-up operation logic again to client
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To salvage ready up button tests.
2020-12-29 09:16:02 +01:00
906a9b79b5
Show an error when forcefully exiting online play due to API failure
2020-12-29 16:47:36 +09:00
4d04e0dee7
Disallow entering the playlists/multiplayer screens if API is failing
2020-12-29 16:25:51 +09:00
03b78d1c4b
Handle SocketExceptions and HttpRequestExceptions more silently
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These can occur when a network connection is completely unavailable (ie.
host resolution failures are occurring). Currently these would appear as
important errors which spammed the notification overlay every retry
forever, while no network connection is available.
I also took this opportunity to remove a lot of `bool` passing which was
no longer in use (previously the fail count / retry process was
different to what we have today).
2020-12-29 16:22:11 +09:00
db52255bbe
Adjust tracker usages to match new API
2020-12-29 08:20:43 +01:00
f59ba799d3
Adjust operation tracker implementation
2020-12-29 07:54:27 +01:00