f20c5a2bda
Update framework (again)
2020-12-12 15:29:26 +09:00
df198d9006
Merge pull request #11137 from peppy/fix-player-load-stuck-at-empty-screen
2020-12-11 21:22:12 +01:00
d457926523
Merge branch 'master' into fix-player-load-stuck-at-empty-screen
2020-12-11 20:49:27 +01:00
3ffa03a2c5
Merge pull request #11139 from peppy/fix-single-threaded-seeking
2020-12-11 20:46:54 +01:00
01833e8c9b
Merge branch 'master' into fix-single-threaded-seeking
2020-12-11 20:14:28 +01:00
1dce446c52
Merge branch 'miss-penalty-curve'
2020-12-11 10:49:31 -06:00
b7872a54b8
small factor rebalance
2020-12-11 10:48:53 -06:00
a5a66e71f9
Merge branch 'miss-penalty-curve'
2020-12-11 10:22:04 -06:00
165c471297
merge branch 'miss-penalty-curve' of https://github.com/Xexxar/osu into miss-penalty-curve
2020-12-11 08:27:31 -06:00
3acaa63373
CI fixes
2020-12-11 23:24:38 +09:00
abc8a2982c
swapped ^.75 buff onto speed instead of aim
2020-12-11 08:20:56 -06:00
c20117f0fb
Merge branch 'miss-penalty-curve'
2020-12-11 08:02:39 -06:00
544160798b
cleaned up mistakes and made quality changes
2020-12-11 08:01:45 -06:00
31ae79a140
Merge pull request #11149 from peppy/add-cache-suffix-online-db
...
Add a simple cache-busting query string to online.db retrieval
2020-12-11 20:20:52 +09:00
aedb18b9f2
Make RulesetID non-nullable
2020-12-11 18:14:33 +09:00
b5f6baf341
Update framework
2020-12-11 18:03:48 +09:00
bd66a3f8c7
Merge pull request #11131 from ekrctb/caught-object-pooling
2020-12-11 18:03:21 +09:00
a35060ea7a
Add a simple cache-busting query string to online.db retrieval
...
As we are finally pushing updates for this database, this adds a minimum
level of guarantee that a client will request a new version (without
having to worry about multiple levels of server-side caching).
2020-12-11 17:56:02 +09:00
c0d20d8ce4
Add some spacing to interface class
2020-12-11 16:43:00 +09:00
2dd5911256
Rename method to better match purpose
2020-12-11 14:44:01 +09:00
d3b2e2b36e
Change locking method to better allow cross-thread locking
2020-12-11 14:43:39 +09:00
719b08b22f
Make room setting's BeatmapID non-nullable
2020-12-11 14:11:42 +09:00
c1c0b9a9db
Add realtime to room categories
2020-12-11 14:10:45 +09:00
3fb41a20b5
Add room name to settings
2020-12-11 13:27:52 +09:00
fd0d793c69
changed the comment to reflect the change
2020-12-10 18:51:54 -06:00
e45417d4fe
Merge branch 'lowacc-nerf'
2020-12-10 14:24:42 -06:00
1f2946d64c
changed miss penalty curve to scale with totalhits
2020-12-10 14:21:06 -06:00
cc5639d2b4
added unneeded whitespace
2020-12-10 09:48:40 -06:00
b3d8347315
add support for ScorePosition into LegacyManiaSkin
2020-12-10 20:11:08 +06:00
2634c6b8d9
Combine DisplayRadius and Scale to DisplaySize
2020-12-10 20:43:01 +09:00
e097b6e61c
Add ScalingContainer back
...
Don't want to set DHO.Scale or DHO.Rotation because because DHO may be transformed by mods.
DHO.Size is also assigned for drawable visualizer
2020-12-10 19:42:01 +09:00
01bd765384
Simplify pause handling by moving transform logic to bindable change event
2020-12-10 17:42:47 +09:00
679a550d83
Fix single threaded seeking not working due to unnecessary seek call
2020-12-10 17:42:28 +09:00
53da137425
Merge branch 'master' into net5.0
2020-12-10 17:14:21 +09:00
7c2f506b79
Port StanR's NF multiplier changes
2020-12-10 17:10:29 +09:00
437c0506ce
Refactor to allow for special disposal handling to still work
2020-12-10 16:56:56 +09:00
67dd7be71a
Move cancelLoad call to OnResuming
...
This has no real effect; it just feels more readable to me.
2020-12-10 16:34:59 +09:00
491ab74059
Schedule pushWhenLoaded once ever
...
Previously it was being scheduled another time each OnResume, resulting
in more and more calls as a user retries the same beatmap multiple
times.
To simplify things I've decided to just schedule once ever. This means
that on resuming there's no 400ms delay any more, but in testing this
isn't really an issue (load time is still high enough that it will never
really be below that anyway). Even if gameplay was to load faster, the
animation should gracefully proceed.
2020-12-10 16:33:30 +09:00
cc996ec7fc
Ensure player is consumed at the point of scheduled push running the first time
2020-12-10 16:32:14 +09:00
54abc3bd4d
revert aim curve and add new 50s nerf
2020-12-09 20:07:52 -06:00
149651dec1
Merge branch 'lowacc-nerf' of https://github.com/Xexxar/osu into lowacc-nerf
2020-12-09 13:05:11 -06:00
d604c51cbd
capped scaling at OD 8 to prevent overscaling
2020-12-09 13:04:14 -06:00
a2bd8ece10
Merge branch 'master' into lowacc-nerf
2020-12-09 12:06:33 -06:00
01a800242b
Merge branch 'lowacc-nerf' of https://github.com/Xexxar/osu into lowacc-nerf
2020-12-09 11:58:16 -06:00
05ad9aae8d
changed curve to linear OD + acc based curve
2020-12-09 11:57:01 -06:00
051afe5a7a
Fix typos in comments
2020-12-09 18:31:51 +01:00
146e6a6193
Fix formatting issues
2020-12-09 18:30:52 +01:00
cfc34a63bd
realized i accidently deleted the OD scaling
2020-12-09 11:21:03 -06:00
7e3fcfe437
fixed issue with comment
2020-12-09 10:35:48 -06:00
6da854e37c
Move scheduled import logic to OsuGame.
2020-12-09 13:32:59 +01:00