a78d1b4c2e
Update SR colours to match osu-web
2021-07-01 19:37:21 +09:00
50c27d2635
Update usages of IHasTooltip
in line with framework localisation changes
2021-06-25 19:10:04 +02:00
151dfdfb79
Merge pull request #13627 from Joehuu/fix-multiplayer-exit-logic
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Fix multiplayer leave dialog not working on all exit operations
2021-06-23 14:56:57 +09:00
5c3129f1a2
add font size in HeadingTextFlowContainer
2021-06-22 12:24:56 +07:00
f89c154e18
change GetFontSizeByLevel
to return actual font size
2021-06-22 12:24:25 +07:00
2cdbada87e
Fix screen breadcrumb control updating on click
2021-06-21 21:10:24 -07:00
390abccb4b
Add workaround for dropdowns playing close animation on first display
2021-06-18 22:08:59 +09:00
6e4fc26e16
replace 'songselect' hover/click sounds with 'button' ones for now
2021-06-18 21:03:46 +09:00
953683044f
fix checkbox sounds not being used for certain checkboxes
2021-06-18 21:00:08 +09:00
d462394635
add sound to dropdowns
2021-06-18 19:16:28 +09:00
4feb7c848f
add sound to tab controls
2021-06-18 19:16:00 +09:00
752d0a9f0b
add sound to scroll-to-top button
2021-06-18 16:08:14 +09:00
69a474e4ab
Merge branch 'master' into beatmap-listing-enum-localisation
2021-06-16 13:16:58 +02:00
3c3ff8be0d
Localise beatmap listing enum values
2021-06-16 15:58:07 +09:00
022b1a28d5
Add missing equality implementation for seasonal backgrounds
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The equality operator is used to determine whether the next background
in the cycle should be loaded, to avoid pointless loads of the same
background several times (see #13362 and #13393 ). Its omission in the
latter pull caused seasonal backgrounds to no longer cycle.
Closes #13508 .
2021-06-15 23:21:48 +02:00
902bb84ca8
Merge branch 'master' into fix-wave-overlay-sound-on-switch
2021-06-11 22:05:08 +02:00
121df57dca
Fix focused overlays playing their "appear" sound when not necessarily changing state
2021-06-12 00:26:33 +09:00
e098cac1cf
Minor code reformatting / moving
2021-06-11 23:49:14 +09:00
5887b4a27c
Update stand-alone usage of hover/select sounds in DrawableOsuMenuItem
2021-06-11 23:46:42 +09:00
0b95d07390
Change 'default' hover/click samples into 'button' samples and make 'soft' the new 'default'
2021-06-11 20:47:57 +09:00
4f80a3b66d
Add fallback-to-default logic for HoverSounds and HoverClickSounds
2021-06-11 20:14:35 +09:00
15d3b4444d
Rename HoverSounds
and HoverClickSounds
samples
2021-06-11 19:34:54 +09:00
417aaacc53
Add test coverage for romanised data transfer
2021-06-10 22:18:39 +02:00
e41a5a0fcd
Add romanised author & title fields
2021-06-10 22:17:45 +02:00
9a3ca09501
Merge pull request #13384 from bdach/fixed-label-width
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Align label widths of editor setup screen controls
2021-06-10 14:55:49 +09:00
28d7b06908
create OsuMarkdownImage
2021-06-10 09:38:07 +07:00
023015f9a6
Merge branch 'master' into fix-skin-background-regression
2021-06-09 08:09:21 +02:00
f41e34ae2c
Remove more obsoleted members
2021-06-09 14:10:48 +09:00
97204b6f27
Reduce unnecessary background changes via IEquatable
implementation
2021-06-08 22:37:18 +02:00
5bf4dd6358
Move skin background to separate file
2021-06-08 21:57:08 +02:00
88266eac63
Add option to fix label width of a LabelledDrawable
2021-06-08 16:57:32 +02:00
e8d4147773
Add missing null handling for never Markdig
version
2021-06-07 16:08:44 +09:00
840f084dc4
Merge pull request #13303 from LeNitrous/mainmenu-storyboard-backgrounds
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Add storyboards as a main menu background source
2021-06-04 19:50:40 +09:00
19a44d65c5
Tidy up code
2021-06-04 15:18:16 +09:00
996c156106
apply suggestions
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- apply 0 alpha to beatmap background if storyboard replaces it
- use an AudioContainer to mute all samples coming from the storyboard
2021-06-04 13:56:10 +08:00
d7d0dde5d2
use created storyboard to check for drawables instead
2021-06-03 13:56:14 +08:00
62b07fb9ce
apply suggestions
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- Replace the sprite with a solid black box when a storyboard requests it.
- Create a new storyboard instance and exclude the fail layer as well as strip all samples from it
- Do not attempt in creating the storyboard when it isn't needed
2021-06-03 13:27:00 +08:00
d00fb21188
prevent scaling container from creating a storyboard background
2021-06-03 13:24:21 +08:00
a62dd7cca0
Revert "refactor BeatmapBackgroundWithStoryboard to reduce overhead"
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This reverts commit 277545bb06
.
2021-06-03 12:33:16 +09:00
277545bb06
refactor BeatmapBackgroundWithStoryboard to reduce overhead
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This avoids loading the sprite if its not needed and instead of hiding it, it is removed when the storyboard replaces the background or there is a video.
This also only initializes DrawableStoryboard if there are any elements in any layer.
2021-06-02 20:27:12 +08:00
3c3ef13632
remove fade
2021-06-02 16:28:22 +08:00
e66f6e8f91
fix inspect code issues and cleanup code
2021-06-02 16:12:41 +08:00
dec18ef826
implement BeatmapBackgroundWithStoryboard
2021-06-02 15:50:58 +08:00
47019196f6
Merge branch 'master' into fix-relative-link-resolution
2021-06-02 14:55:38 +09:00
ac761bb075
Use string.Empty
instead of arbitrary string
2021-06-02 14:43:35 +09:00
3668f1861f
Fix one more null issue
2021-06-01 17:10:09 +09:00
145e42928b
Fix remaining null checks
2021-06-01 16:49:05 +09:00
b4dd935538
add corner radius and padding
2021-06-01 14:14:12 +07:00
5108dadfbc
use inline code in markdown text flow
2021-06-01 14:03:57 +07:00
1babb05fc7
add OsuMarkdownInlineCode
2021-06-01 14:03:31 +07:00