Commit Graph

19 Commits

Author SHA1 Message Date
03084aa04b Revert async changes 2018-08-31 07:07:10 +09:00
1b279d383f Use GetAsync on all textures 2018-08-27 17:26:44 +09:00
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
5a00ae36d1 Add database-based configuration for rulesets 2018-01-24 17:45:28 +09:00
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
7baa2b7421 Fix CI issues 2017-06-25 14:46:59 +09:00
54e1b24fe9 Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
9772f2a042 Update framework. 2017-03-09 13:50:33 +09:00
0cad5d7d41 Fix most warnings. 2017-03-07 13:05:57 +09:00
73fef85b12 Remove unnecessary usings 2017-03-04 19:43:59 +01:00
890066dae4 Use sprite visualiser lines instead of shader. 2017-03-03 18:47:22 +09:00
777996d884 Rewrite VisualiserLine + add VisualiserContainer. 2017-03-03 15:43:16 +09:00
d96345e408 s/internalPeriod/_period 2017-03-03 14:11:37 +09:00
3174b56e28 Add license headers. 2017-03-03 13:17:24 +09:00
b7b36b6306 Unused. 2017-03-03 12:59:31 +09:00
d6c1f82105 Make visualiser lines have no separation. 2017-03-03 12:59:19 +09:00
fc33bf4761 Add drawings config. 2017-02-27 23:29:18 +09:00
5f3e484353 Add scrolling teams container. 2017-02-27 23:29:06 +09:00