Commit Graph

18 Commits

Author SHA1 Message Date
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
153ee25510 Update base specifications to a more sane default 2021-04-15 18:42:07 +09:00
18e8682f39 Remove unused using statements 2021-04-15 17:01:25 +09:00
73821beb1d Fix break display looking bad on very long beatmaps due to fixed corner radius 2021-04-15 16:39:20 +09:00
bc3b2af39d Add rounded corners to timeline ticks display 2021-04-15 15:29:22 +09:00
27e851c2ee Also adjust height 2021-04-13 16:43:29 +09:00
ebf97ff48f Update timeline ticks to use width as a differentiation method, rather than height 2021-04-13 16:29:35 +09:00
5d888f687a Account for the width of points so they don't suddenly appear at timeline edges 2020-10-09 16:49:51 +09:00
9baf704942 Add local pooling to TimelineTickDisplay 2020-10-09 15:48:24 +09:00
084fa2f04a Add timeline beat display 2020-01-27 17:38:50 +09:00
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
3937ebdc3d Add missing license headers 2017-09-26 15:58:30 +09:00
10e5fe40b2 A bit of cleanup 2017-09-26 15:51:45 +09:00
a1f88a17b1 Re-namespace and split out timeline parts from the SummaryTimeline 2017-09-26 15:44:40 +09:00