7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
d4afc3629c
Merge branch 'master' into kps
2022-09-08 23:00:36 +09:00
6729bb3e1a
Change FrameStableClock
to inherit IGameplayClock
2022-09-08 18:24:18 +09:00
b559d4ecdf
Rename GameplayAdjustments -> AdjustmentsFromMods
2022-09-08 17:14:06 +09:00
75d0deef72
Apply proposed changes to remove inheritance from MasterGameplayClockContainer
2022-09-07 17:49:05 +09:00
bc1212f4e6
Change NonGameplayAdjustments
to GameplayAdjustments
and convert TrueGameplayRate
to extension method
2022-09-06 22:26:46 +09:00
44b456e216
Use gameplay clock's TrueGameplayRate
in FrameStabilityContainer
?
2022-09-05 23:38:22 +09:00
ec61a94dc9
Merge branch 'master' into no-gameplay-clock-gameplay-offset
2022-08-23 17:36:06 +09:00
19bba143ee
Fix editor crashing on mobile releases
2022-08-22 15:57:24 +09:00
2c6fd1ec6e
Fix `GameplayClockContainer potentially resetting external seeks
2022-08-18 18:54:10 +09:00
43442dbf65
Merge branch 'even-less-gameplay-clock' into even-nicer-frame-stability-clock
2022-08-15 20:22:30 +09:00
87760bbc06
Fix IsCatchingUp
not being in correct state
2022-08-15 20:17:48 +09:00
1fc3d005c0
Seal FrameStabilityContainer
...
No one should ever derive from this class. It is already too complex.
2022-08-15 19:31:02 +09:00
fff2b57905
Tidy up and document FrameStabilityContainer
2022-08-15 19:28:12 +09:00
9bc2e91de0
Fix incorrect handling of reference clocks when no parent IGameplayClock
is available
2022-08-15 19:19:19 +09:00
828b6f2c30
Remove unnecessary setClock
shenanigans
2022-08-15 19:19:19 +09:00
27569e2ed5
Remove FrameStableClock
(and redirect usages to FrameStabilityContainer
)
2022-08-15 19:19:19 +09:00
c8764cb333
Move all usage of GameplayClock
to IGameplayClock
2022-08-15 18:30:53 +09:00
95c1b488a7
Add non-null assertion to FrameStabilityContainer
2022-08-15 18:08:49 +09:00
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
19467e58c1
Remove unused params from BDL methods
2022-01-15 01:06:39 +01:00
56eae703fe
Avoid changing frame stable clock direction if time hasn't changed between frames
2021-10-11 21:39:48 +02:00
b4e5311014
Move initial state set inside updateClock
2020-10-30 20:39:25 +09:00
1bd461f229
Move clock logic back to inside updateClock method
2020-10-30 20:21:14 +09:00
0f997386ae
Fix direction and IsRunning not updating on first frame after becoming valid
...
The parent clock will not unpause until WaitingForFrames becomes false,
so I've moved the set of that before we start to propagate its values
across. Doesn't fix any visible issue but should make propagation one
game loop faster.
2020-10-30 15:26:23 +09:00
326fd03525
Fix loop not exiting after first valid frame
2020-10-30 15:25:53 +09:00
8e6c803900
Avoid running full updateClock loop when waiting on frames
2020-10-30 12:39:11 +09:00
87be7d162b
Merge branch 'master' into spectator-replay-watcher
2020-10-30 00:25:17 +09:00
335d150a13
Fix aim time being mutated inside update loop
2020-10-29 18:11:50 +09:00
2671d371da
Move clock retrieval to new correct location
2020-10-29 15:28:39 +09:00
db2b00068f
Avoid sourcing parent clock when in a paused state
2020-10-29 14:48:56 +09:00
d91456dc29
Move initial validity check out of loop for clarity
2020-10-29 14:25:47 +09:00
2e5a8b2287
Fix xmldoc to read better in new context
2020-10-29 13:16:31 +09:00
09da75b143
Merge branch 'frame-stability-clean-up' into spectator-replay-watcher
2020-10-28 15:34:46 +09:00
2b1e79a4e8
Simplify state changes further
2020-10-28 15:32:20 +09:00
c9515653b3
Restore previous directionality logic to avoid logic differences
2020-10-28 15:31:57 +09:00
77d807d0f5
Merge branch 'frame-stability-clean-up' into spectator-replay-watcher
2020-10-28 15:26:02 +09:00
59e9c2639a
Remove try-finally
2020-10-28 15:16:56 +09:00
a06516c900
Extract out frame stability state into enum for (hopefully) better clarity
2020-10-28 15:15:15 +09:00
8c9bda2ded
Split out replay update method
2020-10-28 15:14:06 +09:00
9b9a41596f
Split out frame stability calculation to own method
2020-10-28 15:14:06 +09:00
851d45d2eb
Add sane pausing logic
2020-10-27 18:58:37 +09:00
9e6b0a42ec
Allow FrameStabilityContainer to handle waiting-for-data state better (and pause outwards)
2020-10-27 18:58:37 +09:00
b8beac27ce
Use previous logic for catching-up mode
2020-10-27 17:14:41 +09:00
9cfb81589e
Use bindable flow instead
2020-10-27 14:10:12 +09:00
6853da459d
Move sample pausing logic out of FrameStabilityContainer
2020-10-27 13:54:33 +09:00
e3eaba7b2c
Move ISampleDisabler implementation to Player and FrameStabilityContainer
2020-10-14 19:39:48 +09:00
0605bb9b8d
Fix incorrect parent state transfer
2020-10-05 16:20:29 +09:00
ae8bf8cdd4
Fix StabilityGameClock not being updated
2020-10-05 14:27:51 +09:00
e4710f82ec
Fix sample disabled status not being updated correctly from seek state
2020-10-05 14:27:51 +09:00