d197a7f6f5
Rename multiplayer client classes
2021-05-20 15:39:45 +09:00
dbb8f7f4a9
Tidy up initialisation code and avoid using DI on inherited class
2021-04-19 11:30:55 +09:00
5b06a68b93
Merge pull request #12330 from Cublibre/master
...
Send a warning notification if device is unplugged and at low battery
2021-04-15 19:21:04 +09:00
4852630c93
Fix import multiple file types via drag potentially reaching the wrong importer
2021-04-13 14:03:42 +09:00
43b97fe0ad
Refactor PowerStatus (now called BatteryInfo)
2021-04-12 10:52:52 -04:00
419fd4470c
Reorder method declaration
2021-04-11 15:19:51 -04:00
2b947a44da
Cache power status at base instead
2021-04-11 13:18:25 -04:00
1fd4cb8963
Merge branch 'master' into master
2021-04-11 10:19:16 +03:00
08311abc5e
Remove setters, cache CreatePowerStatus() and use a dummy LocalPowerStatus class in test scene
2021-04-10 00:00:21 -04:00
493c095535
Fixed code style
2021-04-08 20:28:23 -04:00
6bccb3aab6
Use DI to implement battery detection, add BatteryCutoff property
...
- Removed the Xamarin.Essentials package from osu.Game and added it to osu.iOS and osu.Android only.
- iOS and Android implementations use Xamarin.Essentials.Battery, while the Desktop implementation
only returns 100% battery for now.
- Added a BatteryCutoff property to PowerStatus so it can be different for each platform (default 20%, 25% on iOS)
2021-04-08 19:55:11 -04:00
8aff53172d
Remove necessity for nested PassThroughInputManger
2021-04-08 15:18:31 +09:00
e7f47c635f
Fix gameplay mouse cursor being overridden by menu cursor
...
Closes https://github.com/ppy/osu/issues/12313 .
2021-04-07 19:00:05 +09:00
38e95a0e73
Merge branch 'master' into fix-overzealousmouse-button-blocking
2021-04-05 22:07:41 +09:00
30cae46cbd
Group large drag drop imports into a single operation
2021-03-31 14:57:28 +09:00
05961e98d5
Ensure GlobalActions are handled before anything else game-wide
2021-03-30 19:03:15 +09:00
b1cd01ceb8
Apply ConfigureAwait changes to game side
2021-03-08 14:36:35 +09:00
172e2e9b3f
Fix audio previews not being adjusted in volume correctly
2021-02-17 20:51:17 +09:00
55d5d8d5be
Send version hash on hub connection
2021-02-15 16:51:40 +09:00
33c9ecac8a
Fix MessageFormatter not working for custom endpoints
2021-02-12 14:54:19 +09:00
df7aaa5c81
Move implementation to OsuGameBase to ensure it applies to test scenes
...
This also removed a previous attempt at the same thing, which happened
to not be applying due to the reference to the applied bindable not
being held. Whoops.
2021-02-11 15:02:36 +09:00
52f0f3f3b2
Add a note about SelectedMods behavioural quirks
2021-02-10 14:38:15 +09:00
0b165dce4b
Fix multiplayer mod select showing autoplay as a choice
2021-01-18 17:50:32 +09:00
dee46d7ba2
Use GroupBy() instead
2021-01-16 23:42:28 +01:00
bb0d289993
Split variable for readability
2021-01-16 23:24:28 +01:00
1d7be6a604
Merge branch 'master' into android-multiple-import-support-suppot
2021-01-16 23:13:11 +01:00
7ae4979882
Fix merge conflicts.
2020-12-27 13:52:45 +01:00
a933483848
Merge branch 'master' into tourney-switching-ui
2020-12-26 15:45:29 +01:00
9e15dccc56
Move graceful exit to OsuGameBase
2020-12-26 15:36:21 +01:00
5d4b73baa5
RealtimeMultiplayer -> Multiplayer
2020-12-25 14:10:59 +09:00
eb795a2127
Move all endpoint information to a configuration class
2020-12-24 17:58:38 +09:00
6a80e1303d
LINQ-ify Import() logic and ignore case of file extensions.
2020-12-23 12:56:04 +01:00
959959dbed
Add multiplayer client to OsuGameBase
2020-12-21 00:21:41 +09:00
f1aefcdf86
Handle multiple extensions in the import files.
2020-12-20 10:57:47 +01:00
cc0442a9a1
Fix CI inspections.
2020-12-16 20:42:30 +01:00
5d7294451f
Refactor Import() overload to take a list of import tasks instead.
2020-12-16 14:28:16 +01:00
aa7d22460d
Override Import() instead.
2020-12-08 19:46:55 +01:00
005fa3a7ee
Add ability to import files from a stream.
2020-12-01 20:28:15 +01:00
709370c69b
Move schedule call outwards
2020-11-16 16:49:31 +09:00
9a7fdb2b7e
Move skin deletion logic to OsuGameBase to promote thread safety
...
`CurrentSkinInfo` is used in multiple places expecting thread safety,
while ItemRemoved events are explicitly mentioning they are not thread
safe. As SkinManager itself doesn't have the ability to schedule to the
update thread, I've just moved the logic to `OsuGameBase`. We may want
to move the current skin bindable out of the manager class in the
future to match things like `BeatmapManager`.
Closes https://github.com/ppy/osu/issues/10837 .
2020-11-16 16:43:19 +09:00
c97c6bbf52
Add and consume user cache class
2020-11-06 17:00:29 +09:00
14bb079feb
Rename ScorePerformanceManager to ScorePerformanceCache
2020-11-06 13:15:33 +09:00
5113d4af8f
Rename BeatmapDifficultyManager to BeatmapDifficultyCache
2020-11-06 13:14:29 +09:00
fb105a1e9c
Remove unnecessary field storage
2020-11-02 14:49:25 +09:00
73b290aca3
Merge branch 'master' into results-dynamic-pp-calc
2020-11-02 14:47:33 +09:00
175fd512b0
Send frames to streaming client from replay recorder
2020-10-22 17:48:15 +09:00
93db75bd41
Begin shaping the spectator streaming component
2020-10-22 17:48:15 +09:00
ba818e3ae0
Merge branch 'master' into results-dynamic-pp-calc
2020-10-19 21:41:07 +02:00
28eae5d26b
Fix migration test failures due to finalizer disposal of LocalConfigManager
2020-10-19 19:03:22 +09:00
1989141968
Merge branch 'master' into tourney-asset-refactor
2020-10-07 21:34:07 +09:00