Commit Graph

6528 Commits

Author SHA1 Message Date
9d099feadc Merge branch 'master' into fix-catcher-width 2018-01-10 10:04:10 +09:00
4ce125478a remove unnecessary Schedules
one was bugging out when rapidly switching display styles and the other was... unnecessary
2018-01-09 19:03:23 +01:00
44d821172a tidying up 2018-01-09 16:29:12 +01:00
fcb197f7b6 Simplify logic 2018-01-09 22:21:15 +09:00
2518d16a77 Denote unused variable 2018-01-09 21:34:31 +09:00
c2fadcfc1f Merge branch 'master' into background-blur 2018-01-09 21:20:05 +09:00
1c9e9cb8af Merge branch 'master' into expand-social-tab 2018-01-09 21:08:26 +09:00
a3f05ca9ec Avoid unnecessary use of linq 2018-01-09 12:43:10 +09:00
b90b1e326e Merge branch 'master' into fix-randomizer 2018-01-09 12:00:21 +09:00
4c0259a040 Merge branch 'master' into fix-storyboard-variables 2018-01-09 11:50:03 +09:00
f6c168be27 add skip cutscene as "in game" keybinding 2018-01-08 18:22:43 +01:00
9eb4eb4b36 Merge branch 'master' into sliderbar-tooltip-precision 2018-01-08 22:51:16 +09:00
c4d1922c8b Add scrolling algorithm to global settings 2018-01-08 11:34:37 +09:00
ae032cbf23 Support HandleKeyboardInput, HandleMouseInput, CanReceiveKeyboardInput, CanReceiveMouseInput properties 2018-01-07 23:40:00 +03:00
4ab3b0d76b Implement local scrolling hit object container 2018-01-07 13:24:09 +09:00
117ab8a26d Split out scrolling algorithm 2018-01-07 13:23:16 +09:00
98fd4f6ff2 Fix up precision + sizing issues 2018-01-07 11:33:59 +09:00
d9866a2052 fix hover effects on social panels 2018-01-06 11:27:17 +01:00
a61666d2a7 update licence headers 2018-01-06 10:54:53 +01:00
e6b581e259 Merge branch 'master' into expand-social-tab 2018-01-06 10:48:27 +01:00
57b44b8c29 fix new panels appearing too soon 2018-01-06 10:40:18 +01:00
140a09ba3d fix requests not cancelling properly + formatting 2018-01-05 19:13:54 +01:00
7526225282 Use DP for most of the code to avoid unnecessary computations 2018-01-05 20:56:21 +09:00
a1d94d7adf Merge branch 'master' into sliderbar-tooltip-precision 2018-01-05 20:48:30 +09:00
d1f03ebf0c Update in line with framework 2018-01-05 20:29:14 +09:00
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
5d12682e83 Initial implementation of the new (old) mania scrolling calculations 2018-01-05 20:18:18 +09:00
d2b135d2a8 Give hitobjects lifetimes 2018-01-05 15:48:19 +09:00
1276e2c71a Merge branch 'master' into scrolling-hitobjects-rewrite 2018-01-05 14:58:57 +09:00
1571c10c42 Fix up replay settings sliderbar formatting 2018-01-05 14:37:32 +09:00
b84da31174 Change in-line with framework 2018-01-05 14:26:46 +09:00
cbf4852438 Expose a NumberFormatInfo for more extensibility 2018-01-05 14:26:10 +09:00
b84f83cf16 Trigger a value changed event when the number of digits changes 2018-01-05 14:26:10 +09:00
eaa2a007e7 Cleanup 2018-01-05 14:26:10 +09:00
08af3e6303 Make OsuSliderBar formatting support variable number of digits 2018-01-05 14:26:10 +09:00
ddc9edab54 Make OsuSliderBar support both float and double values 2018-01-05 14:26:10 +09:00
01038bd9bb Merge branch 'master' into mania-rc-cleanup 2018-01-05 10:18:15 +09:00
5eb2dc3d64 Cleanup some possible CI errors
Not sure why these aren't being detected on master right now - they should be...
2018-01-05 01:20:24 +09:00
add68ff068 Fix swells not stopping at the hit position 2018-01-04 21:45:29 +09:00
585df22c88 Add a way to calculate length of IHasEndTime objects 2018-01-04 20:56:18 +09:00
0158246ba1 AppVeyor 2018-01-04 19:23:00 +08:00
dcc4e863ab move variables to StoryboardDecoder 2018-01-04 19:04:52 +08:00
038fa682f7 Merge branch 'master' into expand-social-tab 2018-01-04 11:49:35 +01:00
bf64b8fc69 added hover effects to panels in social
at least partially QQ
2018-01-04 11:42:50 +01:00
a7aab21a29 Re-namespace files 2018-01-04 19:22:15 +09:00
e0c921ff5c Split out ScrollingHitObjectContainer into new file 2018-01-04 19:20:43 +09:00
651e24e3cc Implement proper scrolling directions 2018-01-04 19:17:40 +09:00
f34131f8f4 Initial game-wide replacement of scrolling playfields 2018-01-04 18:50:17 +09:00
0c5ab98965 Make MultiplierControlPoint's StartTime variable 2018-01-04 18:35:33 +09:00
2b79ad879f Add a way to access alive hitobjects 2018-01-04 16:37:48 +09:00