Bartłomiej Dach
3cac837acf
Merge branch 'master' into skin-bindables
2021-05-05 20:16:27 +02:00
Dean Herbert
cb8bda2248
Merge pull request #12503 from Denrage/split-BufferedWedgeInfo
2021-05-06 03:16:16 +09:00
Dean Herbert
cffeb8641f
Make setters private for protected containers
2021-05-06 02:14:57 +09:00
Dean Herbert
fe9ade6754
Rename Container to DisplayedContent
2021-05-06 02:14:04 +09:00
Denrage
b6b9a69601
Removed unnecessary class for wrapping
2021-05-05 18:50:49 +02:00
Denrage
bb385f4255
Reverted difficulty and mod updates
2021-05-05 18:15:59 +02:00
Denrage
2797507758
Reorganized elements for readability
2021-05-05 17:56:07 +02:00
Denrage
88506a51dd
reduced complexity
2021-05-05 17:51:29 +02:00
Denrage
5049e2fbf9
Refactored out changes in DifficultyColourBar
2021-05-05 15:28:33 +02:00
Dan Balasescu
42c82cea68
Merge pull request #12685 from peppy/fix-follow-points-going-awry
...
Fix follow points displaying at incorrect locations when dragging a slider out-of-bounds
2021-05-05 22:25:04 +09:00
Dean Herbert
ed1ae4775f
Merge pull request #12432 from marlinabowring/play-storyboard-outro
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Add support for playing storyboards beyond gameplay end time
2021-05-05 22:21:25 +09:00
Dean Herbert
4ef901d08d
Remove unnecessary redirection property to Container.Info
2021-05-05 21:07:49 +09:00
Salman Ahmed
cc24d8a6bd
Remove unused using directive
...
I literally noticed it after I pushed, god damn it.
2021-05-05 14:27:38 +03:00
Salman Ahmed
6fb9eb8b33
Move legacy beatmap combo offset to osu! processor
...
Better suited there, I intiailly wanted the whole legacy interface to reside in `osu.Game.Rulesets.Osu` but it's required in `ConvertHitObjectParser` and that's in the main game project, so had to leave the interface as-is for now.
2021-05-05 14:24:14 +03:00
Salman Ahmed
bf6e98345c
Remove and update pre-existing test cases
2021-05-05 14:23:18 +03:00
Denrage
cf6ed7a7cf
Refactored out changes in StarRatingDisplay
2021-05-05 13:13:37 +02:00
Dean Herbert
1410b8f36d
Fix follow points displaying at incorrect locations when dragging a slider out-of-bounds
2021-05-05 18:30:57 +09:00
Dean Herbert
a2ad079b8a
Merge pull request #12675 from Joehuu/settings-item-notes
2021-05-05 18:11:16 +09:00
Dean Herbert
377af38d94
Remove unnecessary pixelSnapping parameter
...
This was only required because there was text being rendered to the
`BufferedContainer` content until now. Removing this should allow for
better resolution in the background display (due to using a better
minify scale mode).
2021-05-05 17:59:51 +09:00
Dean Herbert
805ef621e9
Merge branch 'master' into play-storyboard-outro
2021-05-05 17:51:16 +09:00
Dean Herbert
9ec3255c50
Fix SkipOverlay
's FadeContent
not getting correct state from parent
2021-05-05 17:50:25 +09:00
Dean Herbert
3cc9bad979
Actually check for correct state of fade content in rewind test
2021-05-05 17:49:33 +09:00
Dean Herbert
08a45e9fc2
Remove dead code
2021-05-05 16:26:41 +09:00
Dean Herbert
19ffcd00c2
Initialise warning text flow lazily as most items will not use it
2021-05-05 16:26:41 +09:00
Dean Herbert
1288f69fad
Rename to WarningText
2021-05-05 16:16:49 +09:00
Dean Herbert
6178f38c95
Reword unlimited frame rate warning a bit
2021-05-05 16:15:06 +09:00
Salman Ahmed
71d3b44c78
Add test coverage for legacy beatmap combo offsets
2021-05-05 09:22:19 +03:00
Salman Ahmed
4cdfdcaddf
Expand the combo colours used for testing
...
To avoid potential false positive.
2021-05-05 09:22:01 +03:00
Salman Ahmed
fda6d8685c
Let LegacyBeatmapSkinColourTest
inherit from TestPlayer
instead
2021-05-05 09:21:09 +03:00
Dean Herbert
62fa638515
Merge pull request #12665 from frenzibyte/stable-frame-sort
2021-05-05 14:35:25 +09:00
Salman Ahmed
51ff59242d
Use legacy beatmap combo indices for legacy beatmap skins
2021-05-05 07:43:25 +03:00
Salman Ahmed
cd6d070b4a
Consider "combo offsets" as legacy logic and separate from combo information
2021-05-05 07:43:08 +03:00
Salman Ahmed
eeeb001d62
Refactor combo colour retrieval logic to request skin lookups instead
2021-05-05 07:17:27 +03:00
Salman Ahmed
78794935b4
Handle combo colour lookups in other skins
2021-05-05 07:15:11 +03:00
Salman Ahmed
9be8d3f0d2
Add overridable combo colour retrieval method and handle in legacy skin
2021-05-05 07:15:07 +03:00
Salman Ahmed
f95744170f
Add skin config lookup for combo colours
2021-05-05 07:06:26 +03:00
Christine Chen
1d4a8bc0ae
Add visual test for rewinding
2021-05-04 22:23:36 -04:00
Christine Chen
1472960319
Hide and disable skip outro overlay on rewind
2021-05-04 21:35:36 -04:00
Salman Ahmed
12c1ded7a8
Fix test scene broken on master
2021-05-05 00:28:49 +03:00
Joseph Madamba
23b9d8c260
Fix alpha not being zero when string is set to empty and use inequality on supporter condition
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-05-04 14:02:12 -07:00
Bartłomiej Dach
f7d9fb094e
Reword & clarify comments
2021-05-04 22:59:10 +02:00
Salman Ahmed
1ac80d42f9
Merge branch 'master' into corner-rotation-controls
2021-05-04 23:53:23 +03:00
Bartłomiej Dach
9734758237
Simplify test case further
2021-05-04 22:48:57 +02:00
Salman Ahmed
45c0b74151
Use LINQ select for data assigning for simplicity
...
To avoid having to read through all of frames and ensure nothing is failing there
2021-05-04 23:41:50 +03:00
Salman Ahmed
4ceb9b1562
Avoid randomizing and overestimating logic with simple hardcoding
...
Not sure what was in my mind while I was pushing that..
2021-05-04 23:36:50 +03:00
Bartłomiej Dach
2fd596d53c
Merge branch 'master' into mbd-beatmap-set-cover
2021-05-04 21:14:48 +02:00
Bartłomiej Dach
32b3ea70b9
Fix both covers showing if cover is not fully opaque
2021-05-04 21:12:50 +02:00
Bartłomiej Dach
040d393dd4
Add visual test case for crossfade behaviour
2021-05-04 21:12:25 +02:00
Bartłomiej Dach
9710842217
Merge pull request #12669 from peppy/fix-selection-handler-visibility
2021-05-04 20:59:37 +02:00
Bartłomiej Dach
4185053120
Merge branch 'master' into fix-selection-handler-visibility
2021-05-04 20:21:05 +02:00