a574b092f6
Merge branch 'master' into change-transition-blur-rate
2017-11-27 10:42:32 +09:00
69e388dd52
Adjust background blur rate
2017-11-26 17:08:14 +09:00
7be55df790
fix being stuck in gameplay if exit is pressed too fast
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The reliance on `pauseOverlay.Alpha == 1` created a race condition that, when you pressed Exit while the pauseoverlay is still fading in, could get you stuck in gameplay.
The game wants to show the pause overlay but also thinks it's already paused and returns early.
2017-11-25 19:09:05 +01:00
9565a9c352
Fix TestCasePlayer not working as expected
2017-11-23 20:42:07 +09:00
18b0b77f0a
Added requested changes. Mainly changing lambdas to direct function references.
2017-11-22 21:41:50 +01:00
a033eb46d3
Changed to LoadComponentAsync call instead of adding an AsyncLoadWrapper instance.
2017-11-21 16:12:23 +01:00
c30d31e037
Remove extra alternateFailConditions function in Player
2017-11-21 17:30:19 +09:00
da30d76f9b
Implement Score Processor Mod Interface
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- Add a delegate whenever we want to register an additional fail condition
2017-11-20 02:15:29 -05:00
de4d8eb196
Implement Sudden Death and Perfect
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- Two additional fail conditions
2017-11-18 01:28:09 -05:00
8011048540
Fix hard crash when clicking play button with no map selected
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Resolves #1507 .
2017-11-15 20:03:18 +09:00
a2cb9d4086
Fix audio not playing during player loading
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Regression due to changed audio initialisation logic.
2017-11-13 19:43:00 +09:00
7d4e1b6f22
Don't require a local storage variable for restoring playback speed
2017-11-11 13:03:46 +09:00
4b21c83f35
Merge remote-tracking branch 'refs/remotes/ppy/master' into replay_speed
2017-11-10 17:24:26 +03:00
bc54d4dd4f
Ensure we wait for audio track reset before proceeding with player execution
2017-11-10 18:32:15 +09:00
6fa02ce9bb
Use internal less
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Allows for more dynamic compilation to succeed. No reason for using internal here anyways.
2017-11-01 17:10:54 +09:00
7a72f2e3f5
Make sure we restore the clock rate on exiting
2017-10-14 05:15:18 +03:00
0ec7d2dcf6
Merge remote-tracking branch 'refs/remotes/ppy/master' into replay_speed
2017-10-06 15:56:08 +03:00
feb0b1852f
Remove the dangerous function
2017-10-03 20:05:50 +03:00
b6ed977e1e
Fix hard crash and fix breaks have been initialized twice
2017-10-02 09:04:03 +03:00
6d97da8b19
Add replay speed adjustment
2017-10-02 04:42:38 +03:00
3cd6319ffa
Merge remote-tracking branch 'refs/remotes/ppy/master' into break_overlay_take_three
2017-09-27 00:32:38 +03:00
2d4616fd43
Apply beatmap settings when creating the DrawableStoryboard.
2017-09-25 11:03:57 +02:00
0996867112
Move StoryboardReplacesBackground and StoryboardAspect properties to Storyboard.
2017-09-25 10:40:22 +02:00
2da3ea00b6
Bind break overlay to accuracy
2017-09-23 16:42:18 +03:00
18a714df74
Move every class to it's own file
2017-09-20 22:33:07 +03:00
740e766201
BreakOverlay and LetterboxOverlay implementation
2017-09-15 19:39:55 +03:00
757a159516
Display a non-parallax background at the appropriate size when storyboards do not replace it.
2017-09-15 14:31:54 +02:00
f5368505ab
Load the storyboard asynchronously if it wasn't loaded with the beatmap.
2017-09-15 11:58:37 +02:00
4a15762139
Don't create drawables for hidden storyboards.
2017-09-15 11:58:37 +02:00
c8cdf6787e
Better property name.
2017-09-15 11:58:31 +02:00
7c3ce7e830
Unbind events affecting the background after gameplay has ended.
2017-09-15 09:16:56 +02:00
cb8029af9e
Add a setting to hide storyboards.
2017-09-15 09:16:56 +02:00
ddaf28d7f6
Integrate storyboards with gameplay.
2017-09-15 09:16:56 +02:00
2e0218f388
Move AllObjectsJudged into ScoreProcessor as AllJudged
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Changes to OsuScoreProcessor were required to make sure that ticks and slider heads weren't ignored.
2017-09-12 22:01:08 +09:00
c5a20e3372
Remove permitNulls
2017-08-22 18:28:32 +09:00
803cbddfe2
Ensure score's user is set directly from API
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Previously would fail in visualtests due to `OsuGame` case.
2017-08-22 16:59:54 +09:00
16e96888ab
Update KeyCounterCollection to support action-based buttons
2017-08-21 12:39:22 +09:00
723e27353c
HitRenderer -> RulesetContainer
2017-08-09 13:28:29 +09:00
e75f438c29
Add difficulty application mods
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Also fixes circular references when using IJsonSerializable.
2017-08-07 08:54:54 +09:00
224de9cc1e
Implement NoFail mod
2017-08-07 08:54:54 +09:00
df3f75b842
Merge branch 'master' into fixes
2017-07-31 17:51:34 +08:00
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
e0b1057b87
Merge branch 'master' into fixes
2017-07-24 20:50:33 +08:00
e68675f970
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
2cd8f6b30c
Merge branch 'master' of github.com:ppy/osu into better-transforms
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# Conflicts:
# osu-framework
2017-07-21 11:15:26 +02:00
ed6478be8b
Merge branch 'master' into always-load-storyboard
2017-07-20 20:54:16 +02:00
c1a3e4a008
Remove unnecessary using
2017-07-20 20:06:24 +09:00
451f92772a
Merge branch 'master' into fixes
2017-07-20 19:46:50 +09:00
3bdd4d7d02
Centralise TrackManager.AddItem logic to avoid duplicate adds
2017-07-20 17:46:33 +09:00
67b95926c4
Remove usage of SetExclusive
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Also immediately disposes WorkingBeatmaps on ValueChanged.
2017-07-20 16:45:44 +09:00