35 Commits

Author SHA1 Message Date
ekrctb
b88ee3c1a1 Pass DroppedObjectContainer via constructor instead of DI
It is now just one level deep, so it is not beneficial to use DI here.
This effectively reverts ae09c23e.
2021-07-19 20:11:49 +09:00
ekrctb
97059a9f50 Create Catcher in CatchPlayfield 2021-07-19 19:44:40 +09:00
ekrctb
ae09c23e4e Resolve DroppedObjectContainer via DI 2021-06-24 16:09:13 +09:00
ekrctb
16d5893535 Add DroppedObjectContainer class 2021-06-24 15:51:54 +09:00
Dean Herbert
f8ae70e562 Update existing function type rather than adding an override 2021-06-02 16:04:53 +09:00
Dean Herbert
bdf07ad59a Limit catching towards the centre of the plate (to emulate actual gameplay) 2021-04-22 17:47:03 +09:00
Dean Herbert
2203552e9e Add stacking test logic to TestSceneCatcherArea for skinned testing 2021-04-22 17:34:53 +09:00
ekrctb
5b5e883904 Remove EffectiveXBindable (setting Value was not handled)
And use orthogonal `OriginalXBindable` and `XOffsetBindable`.
2020-12-14 13:39:07 +09:00
ekrctb
d96399ea42 Revert "Remove X setter from CatchHitObject"
This reverts commit 7cbbd74d
2020-12-14 13:18:14 +09:00
ekrctb
7cbbd74df2 Remove X setter from CatchHitObject 2020-12-14 11:38:07 +09:00
ekrctb
96f3e0dad8 Replace CatchHitObject.X usage to EffectiveX and OriginalX 2020-12-14 11:03:14 +09:00
ekrctb
ccca7e0b25 more specific type droppedObjectContainer 2020-12-09 10:35:01 +09:00
ekrctb
749d5380ca Pool caught objects and dropped objects 2020-12-08 22:38:10 +09:00
smoogipoo
9d926de944 Fix test failure 2020-12-08 17:04:30 +09:00
ekrctb
0213f77b4b Move catcher state changing logic to OnNewResult method 2020-12-08 14:28:30 +09:00
ekrctb
e82ca66d3e Fix depth of dropped objects 2020-12-04 10:21:54 +09:00
ekrctb
1d669cf65e Add more TestSceneCatcher tests
Some tests are moved from TestSceneCatcherArea
2020-12-03 16:44:36 +09:00
ekrctb
b76ae525b2 Use hit object pooling for Fruit and Banana. 2020-11-30 19:07:50 +09:00
ekrctb
05aaa377e7 Don't use CreateDrawableRepresentation in CatcherArea 2020-11-30 19:02:49 +09:00
Bartłomiej Dach
fcf3a1d13c Encapsulate combo display better 2020-09-12 22:40:34 +02:00
Bartłomiej Dach
a8e96b3994 Reword test steps for consistency & fix typo 2020-07-16 20:17:37 +02:00
Bartłomiej Dach
fbf3a09835 Create catcher explicitly to make tests independent of ctor 2020-07-16 20:14:57 +02:00
Bartłomiej Dach
54b0321581 Factor out catcher as property 2020-07-16 20:12:32 +02:00
Bartłomiej Dach
f72a6b8c9d Use [Resolved] instead 2020-07-16 20:08:48 +02:00
Gagah Pangeran
545e4a1f66 fix formatting 2020-07-16 15:32:07 +07:00
Gagah Pangeran
7021459c75 add hit lighting test in test scene catcher area 2020-07-16 15:25:07 +07:00
ekrctb
3278a1d7d8 Standardize osu!catch coordinate system
There were two coordinate systems used:
- 0..512 (used in osu!stable)
- 0..1 (relative coordinate)

This commit replaces the usage of
the relative coordinate system to
the coordinate system of 0..512.
2020-07-02 00:21:45 +09:00
Dean Herbert
2c840c52a3 Add skinnable test scene per ruleset to better allow dynamic compilation 2020-04-07 16:20:13 +09:00
Dan Balasescu
03c8140d3c
Merge branch 'master' into add-catcher-animation-states 2020-03-11 14:53:14 +09:00
Dean Herbert
8ad44952f8 Remove unused usings 2020-03-10 16:47:53 +09:00
Dean Herbert
eab544b49f Add afterimage glow when entering hyperdash 2020-03-10 16:41:08 +09:00
Dean Herbert
7069cef9ce Add catcher kiai/fail animation states 2020-03-10 15:28:37 +09:00
Dean Herbert
a55b2b8918 Add explosion effect when catching fruit 2020-02-21 18:09:50 +09:00
Dean Herbert
c68309ac4f Update TestSceneCatcherArea to use SkinnableTestScene 2020-02-17 17:19:46 +09:00
Roman Kapustin
459a285cd8 Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00