Commit Graph

1605 Commits

Author SHA1 Message Date
25f511fd5b Remove unnecessary full querying 2021-01-18 21:34:24 +03:00
dc91cebce9 Merge branch 'master' into multiplayer-beatmap-tracker 2021-01-18 19:15:45 +03:00
88abee705b Add missing event mapping for user beatmap availability change 2021-01-18 10:49:02 +03:00
b6a37c1c15 Make TriggerSuccess(filename) protected and expose in test instead 2021-01-17 22:10:30 +03:00
ccef50e2a2 Log important message if user imported bad-checksum beatmap 2021-01-17 22:10:30 +03:00
0425a659a8 Add null-permissive operator to manager back 2021-01-17 21:19:55 +03:00
d93a853dfd Enforce float type in the download progress path instead 2021-01-17 21:16:48 +03:00
5e0fcc4a6c Merge pull request #11473 from frenzibyte/explicit-search-control
Add "explicit maps" search filter control to beatmap listing
2021-01-17 23:27:15 +09:00
5fd644fc57 Unify variable names 2021-01-17 22:42:48 +09:00
eb53e32792 Use task completion source for room join flow
On Android, users were unable to join or create multiplayer rooms. The
root cause of that was that the both the wait and set of the
`ManualResetEvent` in `getRoomUsers` occurred on the same thread, which
created a chicken-and-egg situation - the set could not proceed until
the wait had actually completed.

Resolve by substituting the `ManualResetEvent` for a
`TaskCompletionSource` to achieve a promise-style task, which the
previous code was a crude approximation of anyway.

Closes #11385.
2021-01-17 14:40:22 +01:00
addd463d26 Merge branch 'master' into explicit-search-control 2021-01-17 21:44:25 +09:00
edb6d3907b Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
adb2605d5d Enforce double type in the download progress path
Wasn't sure where to exactly put this, or whether to split it, but it's very small change to worry about, so I guess it's fine being here
2021-01-17 00:12:14 +03:00
23c7afa573 Expose method for setting progress of archive download request 2021-01-17 00:05:51 +03:00
4778686dc4 Expose method for triggering filename-backed success in APIDownloadRequest
Exactly like in `APIRequest<T>`
2021-01-17 00:01:11 +03:00
da9c23f347 Add beatmap availability tracker component for multiplayer 2021-01-17 00:01:11 +03:00
7ad8b167cc Add overridable method for checking local availability of current model 2021-01-17 00:01:11 +03:00
04d17aadfa Add overridable method for verifying models in database 2021-01-17 00:01:11 +03:00
d9034eab26 Make model manager in DownloadTrackingComposite protected 2021-01-16 22:54:54 +03:00
67b5ebadf5 Merge branch 'master' into fix-is-connected-thread-safety 2021-01-15 12:56:21 +09:00
95acc457aa Fix stupid mistake
fuck.
2021-01-13 22:35:21 +03:00
560b1e970c Merge branch 'master' into user-beatmap-downloading-states 2021-01-13 22:31:31 +03:00
1f12b2bd09 Rename download state Downloaded to Importing 2021-01-13 18:04:53 +03:00
a5f99ed8e6 Merge branch 'explicit-beatmap-markers' into explicit-search-control 2021-01-13 12:53:57 +03:00
e8daea91d2 Add online beatmap "explicit content" property 2021-01-13 12:13:14 +03:00
7298adc9d9 Fix non-threadsafe usage of MultiplayerClient.IsConnected 2021-01-12 19:04:16 +09:00
249be461d5 Add "explicit maps" search filter control 2021-01-12 11:09:55 +03:00
0d5fbb15ac Fix up code comments
Default value restated in xmldoc was snipped because it's made redundant
by the initialiser and possibly bound to be outdated at some point.
2021-01-11 20:31:52 +01:00
90fb67b377 Update code in-line with decided direction 2021-01-11 20:52:24 +03:00
2286e3679f Downloaded -> Importing 2021-01-11 08:21:07 +03:00
a8dfa5e2a9 Rename typo'd method 2021-01-11 08:04:00 +03:00
e99310b59c Add JsonConstructor attribute 2021-01-11 08:02:57 +03:00
deb1ad7bca Merge branch 'master' into disable-repeat-multi-actions 2021-01-04 23:38:29 +09:00
839f5a7570 Ensure clients don't blow up when given user isn't in room 2021-01-03 18:36:37 +03:00
c8423d1c46 Make constructors design more pleasent to eyes 2021-01-03 18:36:05 +03:00
152e9ecccf Make BeatmapAvailability class in-line with other online data structures 2021-01-03 18:36:05 +03:00
6ad1b7767e Update osu.Game/Online/API/APIMod.cs
Co-authored-by: Salman Ahmed <slmanarendo1950@gmail.com>
2021-01-03 17:04:16 +09:00
99fa0e25dc Switch back to FirstOrDefault to allow for weird testing logic to pass 2021-01-03 16:46:24 +09:00
29dbb1cc0d Add internal pathway for ensuring correct application of bindable mods 2021-01-03 15:48:28 +09:00
23e216fa0b Simplify some default value checks (we are sure the return is an IBindable) 2021-01-03 15:47:15 +09:00
1a44338124 Use SingleOrDefault for added safety when looking up mod acronyms 2021-01-03 15:38:30 +09:00
dfa8be9173 Add beatmap availability change state & event methods 2021-01-03 05:48:49 +03:00
09e5e2629a Add user beatmap availability property 2021-01-03 05:48:49 +03:00
8bb84570df Introduce beatmap availability structure 2021-01-03 05:48:49 +03:00
9ab1091281 Merge branch 'master' into fix-signalr-reconnect 2021-01-02 13:18:02 +01:00
72a6ca7755 Allow signalr to retry connecting when connection is closed without an exception 2021-01-02 16:47:00 +09:00
dee694fd50 Merge branch 'master' into mod-using-reference-equality 2020-12-30 19:39:22 +01:00
f800448c87 Move game start logic to a higher level 2020-12-30 18:15:48 +01:00
dd87478690 Add helper IsHost property to Client 2020-12-30 16:29:19 +01:00
497d644a19 Move thread safety / locking logic from MultiplayerRoom 2020-12-30 20:24:50 +09:00