Owen Young
437dadc85f
Changed comment on GetFrameworkConfigDefaults() to be more accurate
2021-03-23 19:37:55 -05:00
Owen Young
67a03ebc23
Fixed formatting issues to be in line with osu coding standards
2021-03-23 19:31:16 -05:00
Owen Young
fbb992fc7e
Added a comment to new method
2021-03-23 19:18:32 -05:00
Dean Herbert
e649a330a4
Implement SoloPlayer's request construction
2021-03-23 18:23:25 +09:00
Dean Herbert
242b847516
Add flow for allowing gameplay to continue even when an error occurs with token retrieval
2021-03-23 18:23:25 +09:00
Dean Herbert
3cd8bf2d7f
Move token request construction to LoadAsyncComplete to better allow DI usage
2021-03-23 18:20:55 +09:00
Dean Herbert
571124669d
Remove all references to "score submission" from Player
2021-03-23 18:20:55 +09:00
Dean Herbert
194b2d05d3
Update SoloPlayer to derive SubmittingPlayer
2021-03-23 18:20:55 +09:00
Dean Herbert
12f050264a
Further split out a player class which submits to "rooms"
2021-03-23 18:20:55 +09:00
Dean Herbert
7045fce555
Move score submission logic in general out to its own Player type
2021-03-23 18:20:55 +09:00
Dean Herbert
6cb14e91c9
Make Player abstract and introduce SoloPlayer
2021-03-23 18:18:49 +09:00
Dean Herbert
5267fb74c4
Add submission requests
2021-03-23 18:18:49 +09:00
Dean Herbert
aeff9bd853
Add return bool to HandleRequest to better trigger failures
2021-03-23 18:17:29 +09:00
Dean Herbert
ce452565f4
Avoid firing any kind of failures after success
2021-03-23 17:50:31 +09:00
Dean Herbert
f5ba746ae5
Fail all API requests sent to DummyAPIAccess
...
Until now, API requests sent to dummy API were just lost in the void. In most cases this somehow worked as expected, but any logic which is waiting on a request to finish will potentially never get a response.
Going forward, I'm not 100% sure that every `Wait` on a web response will have local timeout logic (I think there is a certain amount of assumption that this is being managed for us by `APIAccess`), so I've made this change to better handle such cases going forward. Now, rather than nothing happening, requests will trigger a failure via the existing exception logic rather than silently pretending the request never arrived.
2021-03-23 17:37:45 +09:00
Dan Balasescu
17a28f4f65
Merge pull request #12136 from peppy/remove-skin-sample-workarounds
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Remove local workarounds to attempt to avoid crashes on skin change
2021-03-23 16:44:29 +09:00
Dan Balasescu
d758343a45
Merge pull request #12149 from peppy/fix-score-token-data-type
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Fix APIScoreToken's data type not matching server side
2021-03-23 14:54:02 +09:00
Dean Herbert
1171214541
Update framework
2021-03-23 14:51:22 +09:00
Owen Young
254b0f5dc3
removed line (?) - tried doing testing to see if it launched in fullscreen (i.e., overriding the method ppy mentioned), but to no avail :(
2021-03-23 00:24:33 -05:00
Dean Herbert
9c690f9545
Fix second usage
2021-03-23 14:08:00 +09:00
Dean Herbert
58c60100b4
Fix APIScoreToken's data type not matching server side
2021-03-23 14:04:47 +09:00
Owen Young
d9e2c44a34
implemented GetFrameworkConfigDefaults for overriding framework default, removed previous code that added a new OsuSetting and modified settings layout.
2021-03-22 23:36:55 -05:00
Owen Young
9f788f5854
removed code from OsuGameBase for fullscreen.....OsuSetting still exists but cannot figure out a way to set it to a default and have it actually work
2021-03-22 22:52:16 -05:00
Joehu
16b3f22caf
Fix incorrect trash icon being used on deleted comments counter
2021-03-22 19:32:17 -07:00
Owen Young
bdcb9451f7
added code to OsuGameBase to default to fullscreen, but that might not be a good place to put it.
2021-03-22 20:17:05 -05:00
Owen Young
8ea7271d5c
moved windowmode code to LoadComplete (?)
2021-03-22 19:48:52 -05:00
Naxess
e922e67c98
Fix inverted return statement
...
Forgot to run tests, all passing now.
2021-03-22 19:48:21 +01:00
Naxess
3fa5852e00
Add method documentation
2021-03-22 19:42:27 +01:00
Naxess
b11fd7972a
Separate condition logic from math logic
2021-03-22 19:41:48 +01:00
Naxess
92f713a30e
Improve fallback conditions
...
It's possible to create a `PerfectCurve` type path with more than 3 points currently, so this accounts for that.
2021-03-22 19:10:56 +01:00
Naxess
80e7c3aba7
Invert if statement
2021-03-22 19:09:28 +01:00
Naxess
6911a1b415
Fix missing newline
2021-03-22 19:03:55 +01:00
Naxess
a7076c329c
Fix null checks
2021-03-22 17:32:55 +01:00
Naxess
323b875cea
Fix newlines/spaces
2021-03-22 17:32:40 +01:00
Naxess
c82218627f
Add path type update logic
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Only attempts to change points to bezier if points in the slider are modified.
2021-03-22 15:57:57 +01:00
Naxess
7a2cb526e4
Add PointsInSegment method
2021-03-22 15:55:30 +01:00
Naxess
bee2f55d00
Undo subpath limiting
2021-03-22 15:54:33 +01:00
Owen Young
fc632fd48a
Added WindowSetting setting to OsuSetting enum so that it can be set by default at startup. Modified LayoutSettings.cs so that when it is changed in the settings, it is written to the local settings as well.
2021-03-22 01:30:20 -05:00
Dean Herbert
073dba5330
Remove local workarounds to attempt to avoid crashes on skin change
2021-03-22 14:05:37 +09:00
owen-young
f7bf23dbe9
first attempt at changing windowMode to be fullscreen on default
2021-03-21 21:50:19 -05:00
Joehu
9bc6cdf042
Fix singular format regression on forum post text
2021-03-21 11:19:07 -07:00
Joehu
e31d583a7f
Add comments count to user profile overlay
2021-03-21 11:16:59 -07:00
Bartłomiej Dach
a16c0641b2
Revert EF Core to version 2.2
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This reverts commit f3faad74d587bbbd104395f5072723203c9d54aa, reversing
changes made to 712e7bc7bfaa94dd8c7248d9e800e7bc916476c0.
Several issues arose after migrating to 5.0, including, but possibly not
limited to, performance regressions in song select, as well as failures
when attempting to save beatmaps after metadata changes in the editor.
2021-03-21 11:05:15 +01:00
Naxess
fcd1f4930f
Fix freeze due to large circular arc radius
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Seems to stem from the osu!framework's PathApproximator not catching a few edge cases wherein the radius approaches infinity.
2021-03-21 06:34:55 +01:00
Bartłomiej Dach
86b569f5f7
Fix typo in identifier
2021-03-20 12:37:51 +01:00
Bartłomiej Dach
d28bed6ed2
Schedule adding transforms on tablet changes
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Fixes `InvalidThreadForMutationException`s that pop up when
disconnecting/reconnecting tablets during the game's operation. In those
cases the value change callback executes from an OpenTabletDriver
thread.
2021-03-20 12:37:48 +01:00
Dean Herbert
b9b351311a
Merge pull request #11824 from peppy/fix-unsafe-skinnable-sample-play
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Fix playing skinned samples being unsafe during skin changes
2021-03-20 11:29:34 +09:00
Dean Herbert
ca943a897a
Fix back to front initialisation order
2021-03-20 10:51:58 +09:00
Bartłomiej Dach
dd48b68f8a
Ensure selected blueprints are given selection priority
2021-03-19 22:44:33 +01:00
Dean Herbert
71a361337d
Add comment regarding usage of Reverse()
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Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-03-19 21:57:48 +09:00