Commit Graph

169 Commits

Author SHA1 Message Date
0f4538f69f Rename GameModes namespace to Screens. 2016-11-14 17:23:33 +09:00
19fd6fe249 Introduce dependency injection 2016-11-10 16:38:25 -05:00
cc140c9634 Fix broken tests. 2016-11-05 22:48:32 +09:00
a11d534067 Add beatmap backgrounds. 2016-11-05 20:00:14 +09:00
7a54fdfffb Fix ImportBeatmapTest. 2016-11-03 16:59:16 +09:00
5ce102b36c Fix outdated test attributes. 2016-10-28 16:09:55 +09:00
fd867b2eb7 Fix use of obsolete NUnit attribute 2016-10-26 10:37:36 -04:00
d3a857edb9 Make importing work properly.
Moves import code to BeatmapDatabase.
2016-10-24 11:39:53 -04:00
449f04c07b Refactor the database code 2016-10-18 13:38:27 -04:00
fedfb8a22a Converted all .cs files to use CRLF line endings. 2016-10-13 23:33:58 -04:00
25d08c8e2c Improve beatmap loading and hydration 2016-10-13 10:29:30 -04:00
2f8fbee364 Moved test osz file into osu-resources 2016-10-13 12:18:29 +09:00
c39179d299 Add test for hit objects 2016-10-13 12:17:40 +09:00
7a4501323b Decode beatmap colours 2016-10-13 12:17:35 +09:00
c0022f3515 Add more tests for legacy decoder 2016-10-13 12:17:31 +09:00
34b24e1399 Use embedded resources for test assets 2016-10-13 12:17:23 +09:00
9b4bc3e36d Implement most of the legacy beatmap decoder
Missing timing points, events, and hit object decoders remain to be
written
2016-10-13 12:17:03 +09:00
32ab8f97bb Add more decoding (including full BeatmapMetadata) 2016-10-13 12:16:58 +09:00
2a3f047895 Start implementing legacy decoder 2016-10-13 12:16:48 +09:00