Commit Graph

24847 Commits

Author SHA1 Message Date
94d80f091f Merge branch 'master' into fix-deleting-skin-elements 2021-05-14 22:33:41 +02:00
3d3c5028e6 Trim unnecessary array copy 2021-05-14 22:33:26 +02:00
743b4fbff1 Pass correct member name to ArgumentExceptions 2021-05-14 22:16:37 +02:00
876f53bf3b Fix copy-paste oversights in xmldoc & exception messages 2021-05-14 22:15:43 +02:00
a1d63243a4 Merge pull request #12800 from frenzibyte/online-play-oversight
Fix online play subscreens not pushing player loaders when starting gameplay
2021-05-14 20:44:44 +09:00
d09da02673 Fix deleting skin elements not saving out to skin
Closes https://github.com/ppy/osu/issues/12786.
2021-05-14 16:03:22 +09:00
8338f702c3 Remove not required null conditional 2021-05-14 09:32:56 +03:00
48672f8afd Add very basic test logic to ensure PlayerLoader is present for playlists 2021-05-14 15:02:36 +09:00
1d4bcbaa6e Merge pull request #12796 from peppy/update-framework
Update framework
2021-05-14 14:43:54 +09:00
46e7d9e0ed Randomise the values displayed in the skinning toolbox
To stop the spam of "WYSI" comments everywhere. I guess I underestimated
the negative effect this would have.
2021-05-14 12:15:58 +09:00
9e8c0a7e70 Fix online play subscreens not pushing player loaders when starting gameplay 2021-05-14 04:25:29 +03:00
ddceafb1b0 Update framework 2021-05-14 09:38:25 +09:00
6a64a705b8 Merge branch 'master' into skin-blueprint-aspect-lock 2021-05-13 17:53:00 +02:00
25b1443c50 Remove dead branch and mark implementation as temporary
The previous implementation was checking if the `x0` or `x2` anchors
were selected to decide on which way to transfer the drawable's scale,
but that check actually ends up being always true for corner anchors. To
visualise, this is how the corner anchors correspond to `Anchor` flags:

    x0  x1  x2
    |   |   |
y0 -O---O---O-
    |   |   |
y1 -O---+---O-
    |   |   |
y2 -O---O---O-
    |   |   |

The Os indicate where the reference anchors are on a selection box.
The first conditional eliminates the middle ones, which makes sense.
But after excluding them from further deliberations (marking via X):

    x0  x1  x2
    |   |   |
y0 -O---X---O-
    |   |   |
y1 -X---+---X-
    |   |   |
y2 -O---X---O-
    |   |   |

The remaining anchors always have `x0` or `x2` set. So to avoid
confusion, just always transfer one way for now. At some point this
should be torn out in favour of an actual implementation of the desired
behaviour.
2021-05-13 17:50:12 +02:00
0fa90a80d4 Merge branch 'master' into skin-blueprint-aspect-lock 2021-05-13 23:38:53 +09:00
3ecbb9ec4b Merge branch 'master' into skin-blueprint-anchor-origin 2021-05-13 23:38:04 +09:00
98830dadda Merge pull request #12762 from peppy/skin-blueprint-visual-improvements
Improve the visual appearance of skin editor blueprints
2021-05-13 23:37:21 +09:00
cef39eb4fa Merge pull request #12766 from peppy/stable-anchor-origin
Keep component positions stable when changing anchor/origin
2021-05-13 23:36:40 +09:00
caa3e1dca5 Merge pull request #12767 from peppy/save-on-forced-exit
Save skin editor changes on forced exit
2021-05-13 23:35:52 +09:00
4183a1c556 Merge pull request #12769 from peppy/remove-skinnable-hud-classes
Remove remaining test usage of SkinnableXXX HUD components
2021-05-13 22:56:18 +09:00
6c12cae105 Remove unnecessary property 2021-05-13 22:25:11 +09:00
c57a2f43fa Merge branch 'master' into skin-blueprint-visual-improvements 2021-05-13 22:22:42 +09:00
63fbbc848e Merge pull request #12778 from peppy/skin-editor-shortcut-fix
Change default skin editor shortcut to Ctrl+Shift+S
2021-05-13 22:14:03 +09:00
4cf4817ad2 Remove redundant parens 2021-05-13 22:11:58 +09:00
d2fdd1e521 Merge branch 'master' into stable-anchor-origin 2021-05-13 22:06:21 +09:00
67f795cfa6 Merge branch 'master' into save-on-forced-exit 2021-05-13 22:00:38 +09:00
1e23c53507 Fix inspection 2021-05-13 21:59:38 +09:00
d5b14b6b99 Merge branch 'master' into remove-skinnable-hud-classes 2021-05-13 21:06:48 +09:00
1b62947469 Merge branch 'master' into skin-editor-default-placement-location 2021-05-13 20:58:31 +09:00
746862dcb1 Merge pull request #12750 from peppy/skin-serialisation
Add skin editor saving / loading support
2021-05-13 20:58:03 +09:00
3c471837f8 Merge branch 'master' into skin-serialisation 2021-05-13 19:49:55 +09:00
a3869c02f4 Merge branch 'master' into fix-two-hovered-handles 2021-05-13 19:24:42 +09:00
b939318922 Merge branch 'skin-serialisation' into skin-editor-default-placement-location 2021-05-13 19:09:34 +09:00
e5f765d1a8 Fix broken exception message 2021-05-13 19:06:58 +09:00
bda0ea463a Merge branch 'skin-serialisation' into save-on-forced-exit 2021-05-13 19:05:47 +09:00
c8b7cfc753 Merge branch 'skin-serialisation' into remove-skinnable-hud-classes 2021-05-13 19:05:08 +09:00
07e475cd13 Fix skin blueprint box drawing incorrectly when both scale and rotation are applied 2021-05-13 18:54:40 +09:00
2f025f1967 SkinnableTargetWrapper -> SkinnableTargetComponentsContainer 2021-05-13 18:54:30 +09:00
01bc71acd2 Improve ability to parse xmldoc of SkinnableTargetWrapper
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-05-13 18:40:28 +09:00
df77b28b48 Add a flimsy guard against null parent to avoid crashes on exit sequence 2021-05-13 18:39:21 +09:00
9f8e6979dd Fix display of skin blueprints when flipped 2021-05-13 18:00:25 +09:00
1cda55393e Add aspect ratio locking and flip support to skin editor 2021-05-13 17:51:57 +09:00
ebce3fd3c7 Use ScheduleAfterChildren to better match comment 2021-05-13 17:29:11 +09:00
3ea469813c Use interface in place of SkinnableTargetContainer 2021-05-13 17:25:51 +09:00
0959e7156a Remove outdated TODO 2021-05-13 17:22:05 +09:00
106fa97a11 Rename SkinnableElementTargetContainer to SkinnableTargetContainer 2021-05-13 17:07:38 +09:00
7921dc7ece Rename ISkinnableComponent to ISkinnableDrawable 2021-05-13 17:06:00 +09:00
cdcd31b546 Replace ISkinSerialisable with IsEditable property 2021-05-13 17:03:17 +09:00
dd6a06a302 Reword xmldoc to read better 2021-05-13 16:43:42 +09:00
9dfa48b22e Fix incorrect exception text 2021-05-13 16:42:43 +09:00