03e4ec4214
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-15 14:45:42 +01:00
19467e58c1
Remove unused params from BDL methods
2022-01-15 01:06:39 +01:00
e558fd69d2
Remove unnecessary null check and associated comment
2022-01-14 23:26:29 +09:00
51251e3204
Fix CI reported warnings
2022-01-12 22:39:00 +09:00
b7ee6d1866
Add protections against test null refs when beatmap load fails
2022-01-12 17:49:11 +09:00
e74a5022c9
Fix multiple tests via null checks and changing ToLive
to Detach
...
flow
2022-01-12 17:00:17 +09:00
33060990b7
Temporarily disable WorkingBeatmapCache
and fix multiple invalid data flows
2022-01-12 17:00:16 +09:00
00e3af3366
Update model manager and many related classes to get things compiling again
2022-01-12 17:00:00 +09:00
b8cd3cdbbc
Various updates to ruleset and primary key usages to move closer to realm support
2022-01-12 16:57:13 +09:00
89d6ffa7f3
Use RealmContextFactory
instead of EF
2022-01-12 16:39:36 +09:00
00177a3ae1
Update usages to new naming
2022-01-06 22:54:43 +09:00
3ea7588a91
Update continuation usages to use GetCompletedResult
2022-01-06 22:53:07 +09:00
f9713b8895
Replace usage of TimeoutAttribute
to fix beatmap conversion test failures
2022-01-04 11:51:41 +09:00
031a40af6a
Replace usages of Wait
with WaitSafely
2022-01-04 11:51:41 +09:00
7088471cad
Protect against test failures due to logger being set too early (and beginning logging)
2021-12-25 02:21:49 +09:00
a9a7a33974
Update framework
2021-12-25 02:04:47 +09:00
1c0dc204c4
Fix some regressing behaviour due to CleanRunHeadlessGameHost
's naming structure changing
2021-12-24 20:24:37 +09:00
8cdad5f4d9
Remove incorrectly used gameSuffix
from CleanRunHeadlessGameHost
2021-12-24 20:15:10 +09:00
83a1d39f80
Merge pull request #16231 from bdach/ruleset-config-cache-overwriting-3
...
Fix ruleset config cache potentially not working correctly in test contexts
2021-12-24 17:18:42 +09:00
ce4389576f
Merge branch 'master' into fix-incorrect-reference
2021-12-24 10:03:11 +09:00
c429c74d89
Expose and use test ruleset config cache in test scenes
2021-12-23 19:42:26 +01:00
77da1e12d5
Add test implementation of the ruleset config cache
2021-12-23 19:40:55 +01:00
998b07db90
Fix TestMultiplayerClient referencing the wrong room
2021-12-23 19:14:09 +09:00
1040590844
Add cancellation support to game-side IResourceStore
s
2021-12-23 10:33:17 +01:00
f81e32149b
Fix ImportCollectionsTest.TestSaveAndReload
not cleaning up before/after run
2021-12-22 13:38:20 +09:00
9aff646ff4
Centralise all multiplayer button clicking test logic
...
This adds the "wait for enabled" check in a way that can be easily
reused, as it keeps getting missed in test implementations.
This particular commit hopefully fixes
https://github.com/ppy/osu/runs/4583845033?check_suite_focus=true .
2021-12-21 13:49:51 +09:00
6907a9a3cc
Name some screen stacks for better logging context
2021-12-20 18:24:14 +09:00
9316abc278
Better fix for intermittent multiplayer tests
2021-12-20 13:10:13 +09:00
54790bb758
Merge branch 'master' into fix-realm-post-storage-migration-failure
2021-12-17 00:19:46 +01:00
33cf4ba7f6
Merge pull request #16075 from smoogipoo/prevent-idle-transition-during-load
...
Add AbortGameplay() to fix state transition race conditions during multiplayer load
2021-12-15 19:59:19 +09:00
9ade8069a1
Rename to AbortGameplay() and handle additional states
2021-12-15 06:40:28 +09:00
cebfeb5220
Merge pull request #16045 from smoogipoo/multiplayer-local-beatmap-query
...
Rework multiplayer's current item tracking
2021-12-14 18:33:30 +09:00
f9a2db5ec6
Add accessibility to realm factory via IStorageResourceProvider
...
We might need to rename this class..
2021-12-14 14:19:49 +09:00
750bfae909
Fix TestMultiplayerClient not handling all users bailing from gameplay
2021-12-14 11:35:56 +09:00
2f1dc91211
Add AbortLoad() method to abort gameplay loads
2021-12-14 11:30:42 +09:00
b0d14526ea
Move test ScoreInfo
creation to TestResources
...
The main goal here is to remove the inheritance, since realm doesn't
like that. Unfortunate that we can't use object initialisers in a few of
these places, but no real way around that.
2021-12-13 16:34:50 +09:00
6057037e35
Move playlist item beatmap population to MatchSubScreen
2021-12-10 20:08:59 +09:00
de0f37b08d
Separate editing and adding playlist items
2021-12-10 15:26:48 +09:00
4d1c06c061
Add support for host enqueueing in TestMultiplayerClient
2021-12-10 01:03:36 +09:00
80b2768a5f
Mirror recent server-side changes
2021-12-09 04:18:54 +09:00
4df2047a58
Prevent removal of expired items in TestMultiplayerClient
2021-12-09 04:12:24 +09:00
c34c580ad4
Add client-side + interface implementation
2021-12-09 03:08:59 +09:00
52230a6f00
Merge branch 'master' into multiplayer-delayed-playlist-load-broken
2021-12-07 22:45:05 +09:00
d5cdb1bb87
Update test multiplayer client implementation
2021-12-07 00:01:07 +09:00
991becdfa7
Merge branch 'master' into realm-integration/skins-rebase
2021-12-06 16:34:31 +09:00
452fa93444
Merge branch 'master' into realm-integration/skins-rebase
2021-12-06 15:21:02 +09:00
fae41b2182
Remove one more piece of code
2021-12-06 15:17:33 +09:00
5be74af8fe
Update addItem() implementation
2021-12-06 15:09:06 +09:00
85d3b70d8c
Update test multiplayer client to match server-side
2021-12-04 22:34:38 +09:00
d5803e541b
Give playlist items a PlayedAt date
2021-12-03 20:25:51 +09:00