bfd3d0cce9
Implement custom enumerator for ReverseQueue to avoid allocations
2021-04-10 01:16:54 +10:00
37e30b00bf
Refactor to keep a consistent API
2021-04-06 16:39:02 +09:00
5cd43b3a7f
Set default history retention to 0 for Skill and override in StrainSkill
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Some skills might not even require history retention, so why waste the allocations?
2021-04-06 11:53:31 +10:00
4f614a703e
Merge branch 'master' into diffcalc/dynamic-history
2021-04-06 11:34:33 +10:00
65f93d6f9d
Add more descriptive xmldoc for ReverseQueue
2021-04-06 11:30:58 +10:00
ffe7edc16a
Update xmldocs
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Co-authored-by: Dan Balasescu <smoogipoo@smgi.me >
2021-04-06 11:06:10 +10:00
9d8a26f373
Merge branch 'master' into diffcalc/refactor-strain-skill
2021-04-06 08:21:38 +09:00
5bdd15f746
Refactor Skill.Process() to not require calling base.Process()
2021-04-05 22:14:59 +10:00
57983ae61f
Fix whitespace
2021-04-05 22:14:59 +10:00
6bcbef9f25
Merge pull request #12294 from smoogipoo/mania-scoring-adjustments
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Adjust scoring values to better fit osu!mania expectations
2021-04-05 17:19:28 +09:00
97820e0ea5
Merge branch 'master' into diffcalc/refactor-strain-skill
2021-04-05 15:09:52 +09:00
5bf0889379
Merge branch 'master' into diffcalc/refactor-strain-logic
2021-04-05 14:16:34 +09:00
3acc612a67
Adjust scoring values to better fit osu!mania
2021-04-05 13:28:46 +09:00
d4724f4494
Fix crash
2021-04-04 09:44:45 +08:00
4df7ff21c7
Fix editor arrow seek snapping not updating after control point changes
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The editor clock, which is responsible for performing the seek, was not
aware of changes in control points due to reading from the wrong
beatmap. `loadableBeatmap` is not actually changed by any of the editor
components; `playableBeatmap` and `editorBeatmap` are.
For now this is changed to use `playableBeatmap`. A better follow-up
would be to use `editorBeatmap`, but it would probably be best to move
the beat snap bindable into `EditorBeatmap` first.
2021-04-03 14:02:46 +02:00
85d2b1232a
Refactor to abstract out strain logic into StrainSkill class
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While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
5b2dcea8a8
Refactor to encapsulate strain logic into Skill class
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As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
2021-04-03 20:47:43 +11:00
fe66b84bed
Implement dynamic previous hitobject retention for Skill class
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There is no reason we should be limiting skills to knowing only the previous 2 objects. This originally existed as an angle implementation detail of the original pp+ codebase which made its way here, but didn't get used in the same way.
2021-04-03 20:28:51 +11:00
eb1e850f99
Merge pull request #12254 from smoogipoo/spectator-refactor
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Move frame-handling spectator logic into abstract base class
2021-04-03 17:23:33 +09:00
dc3163ccf2
Merge pull request #12271 from hbnrmx/filechooser-preselect-folder
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Open editor file selector in the directory of the previous selection
2021-04-03 14:31:19 +09:00
f0e656fb12
Merge pull request #12276 from PercyDan54/beatmap-info-unicode
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Make beatmap listing use unicode title & artist name
2021-04-03 14:30:27 +09:00
dde255980b
Fix formatting
2021-04-03 12:45:42 +08:00
bd7da9eb39
Make beatmap title use unicode
2021-04-03 12:43:17 +08:00
0dce4b8894
Update framework
2021-04-03 13:01:08 +09:00
67f0c0ceb9
Merge branch 'master' into spectator-refactor
2021-04-03 12:55:11 +09:00
824fb9f398
reopen FileSelector in the directory of the previous selection
2021-04-02 18:01:26 +02:00
438f3e6349
move fallback text to PlaceholderText
2021-04-02 17:57:21 +02:00
cd53074941
Schedule spectator callbacks
2021-04-02 21:27:20 +09:00
345779b19a
Merge branch 'master' into diffcalc/fix/clockrate-adjusted-decay
2021-04-02 20:58:29 +09:00
d2950105fb
Add comment explaining use of lock
2021-04-02 20:31:34 +09:00
143b8c422c
Merge pull request #12259 from frenzibyte/fix-ruleset-file-loading
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Guard against same ruleset file with filenames of loaded assembly location instead
2021-04-02 19:21:33 +09:00
45d16fb916
Rename event parameter for clarity
2021-04-02 16:56:47 +09:00
6d4d574a65
Fix exported replay filenames not having full metadata
2021-04-02 14:10:25 +09:00
e1aa927827
Add dropdown option to export score
2021-04-02 13:20:15 +09:00
5b1dc7d2b4
Remove unused using directive
2021-04-02 02:45:26 +03:00
fcd56dba44
Guard against same ruleset file with loaded assembly filenames instead
2021-04-02 02:12:25 +03:00
9bc2a486e0
Make SoloSpectator use the new SpectatorScreen class
2021-04-01 22:10:17 +09:00
9e95441aa6
Rename Spectator -> SoloSpectator
2021-04-01 22:08:52 +09:00
af478fb2eb
Add abstract spectator screen class
2021-04-01 22:02:32 +09:00
f8c1dfe57f
Merge branch 'master' into editor-fix-speed-multiplier-precision
2021-03-31 17:17:25 +09:00
ef1f133fb1
Merge pull request #12238 from peppy/fix-mass-drag-drop-imports
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Group large drag drop imports into a single operation
2021-03-31 16:15:26 +09:00
30cae46cbd
Group large drag drop imports into a single operation
2021-03-31 14:57:28 +09:00
0c53b4eb93
Fix wrong counting and add test
2021-03-31 14:09:39 +09:00
e0c61f4dc5
Fix retry count not updating correctly
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Regressed with changes to player reference retention logic. Could add a
test but the logic is so local now it seems quite redundant.
2021-03-31 13:57:58 +09:00
fb0079fb9f
Fix accuracy displaying incorrectly in online contexts
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Closes #12221 .
2021-03-30 22:42:32 +09:00
633e6130bf
Update framework
2021-03-30 19:46:22 +09:00
de394f3d14
Merge branch 'master' into tablet-rotation-configuration
2021-03-30 19:46:19 +09:00
90c75a64cf
Fix legacy control point precision having an adverse effect on the editor
2021-03-30 15:24:11 +09:00
d2ef0ba644
Merge branch 'master' into add-editor-nudging-support
2021-03-30 14:34:43 +09:00
1dfd08eded
Add tablet rotation configuration
2021-03-30 13:01:48 +09:00