33f77f81f2
Disable the import button when no file is selected, rather than weird flash logic
2020-12-15 12:43:48 +09:00
cba4657021
Get handled file extensions from game itself, rather than duplicating locally
2020-12-15 12:37:41 +09:00
26fa010fed
Merge branch 'master' into import-screen
2020-12-15 12:37:27 +09:00
0d9c1cb5d3
Fix issues with data serialisation
2020-12-14 18:41:24 +09:00
c5112edd08
Add comment regarding the reasoning for encapsulating the task in another
2020-12-14 18:03:01 +09:00
f3e6c586f7
Change waitForReady back to private implementation
2020-12-14 17:59:04 +09:00
79768f0aa4
Update framework
2020-12-14 17:52:38 +09:00
29f3e8e486
Merge branch 'master' into fix-load-too-fast
2020-12-14 17:52:35 +09:00
ae22f75406
Bind replay recording score to judgement changes
2020-12-14 17:33:33 +09:00
64a2526678
Add header class and basic flow for propagating data updates
2020-12-14 17:33:23 +09:00
1793385e96
Pass a score to the replay recorder to allow reading more general scoring data
2020-12-14 16:52:14 +09:00
51e8a05f18
Seal SetRecordTarget method to simplify modification
2020-12-14 16:44:29 +09:00
558955d65d
Merge pull request #11167 from Firmatorenio/mania-legacyskin-scoreposition
...
Adjust mania judgement position in legacy skins according to their ScorePosition setting
2020-12-14 16:36:11 +09:00
0d7f53b0b9
Fix gameplay loading too fast the first time entering a beatmap
2020-12-14 14:21:21 +09:00
2e88e283d8
Remove unused using
2020-12-14 13:20:51 +09:00
028909353c
Revert one more change
2020-12-14 13:15:52 +09:00
e01b41b7d1
Merge branch 'master' into mania-legacyskin-scoreposition
2020-12-14 13:10:48 +09:00
1794bfeddb
Move offset into legacy mania judgement
2020-12-14 13:07:55 +09:00
ca11eeefdf
Merge branch 'master' into mania-legacyskin-scoreposition
2020-12-14 11:25:34 +09:00
6b78045ff1
fix codefactor empty line complaint
2020-12-14 06:57:43 +06:00
c83c3e92fc
apply a private setter in a protected property
2020-12-14 01:53:20 +06:00
3741c2339a
simplify implementation and adjust the default values
2020-12-13 22:43:36 +06:00
2108844319
apply ScorePosition to the judgement container
2020-12-13 22:01:08 +06:00
f14e49c72e
fetch ScorePosition from the skin
2020-12-13 21:59:04 +06:00
635608ee3d
Merge branch 'master' into selectionRotation
2020-12-13 08:01:44 -05:00
7d2b77cdbd
improve selection box rotation UX
2020-12-13 07:58:58 -05:00
08b79bb921
Store and return unstarted task for consumers to await on.
2020-12-12 17:12:15 +01:00
51840121b9
Merge branch 'master' into update-framework
2020-12-12 13:02:34 +01:00
f20c5a2bda
Update framework (again)
2020-12-12 15:29:26 +09:00
d457926523
Merge branch 'master' into fix-player-load-stuck-at-empty-screen
2020-12-11 20:49:27 +01:00
01833e8c9b
Merge branch 'master' into fix-single-threaded-seeking
2020-12-11 20:14:28 +01:00
31ae79a140
Merge pull request #11149 from peppy/add-cache-suffix-online-db
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Add a simple cache-busting query string to online.db retrieval
2020-12-11 20:20:52 +09:00
aedb18b9f2
Make RulesetID non-nullable
2020-12-11 18:14:33 +09:00
b5f6baf341
Update framework
2020-12-11 18:03:48 +09:00
a35060ea7a
Add a simple cache-busting query string to online.db retrieval
...
As we are finally pushing updates for this database, this adds a minimum
level of guarantee that a client will request a new version (without
having to worry about multiple levels of server-side caching).
2020-12-11 17:56:02 +09:00
2dd5911256
Rename method to better match purpose
2020-12-11 14:44:01 +09:00
d3b2e2b36e
Change locking method to better allow cross-thread locking
2020-12-11 14:43:39 +09:00
719b08b22f
Make room setting's BeatmapID non-nullable
2020-12-11 14:11:42 +09:00
c1c0b9a9db
Add realtime to room categories
2020-12-11 14:10:45 +09:00
3fb41a20b5
Add room name to settings
2020-12-11 13:27:52 +09:00
b3d8347315
add support for ScorePosition into LegacyManiaSkin
2020-12-10 20:11:08 +06:00
01bd765384
Simplify pause handling by moving transform logic to bindable change event
2020-12-10 17:42:47 +09:00
679a550d83
Fix single threaded seeking not working due to unnecessary seek call
2020-12-10 17:42:28 +09:00
437c0506ce
Refactor to allow for special disposal handling to still work
2020-12-10 16:56:56 +09:00
67dd7be71a
Move cancelLoad call to OnResuming
...
This has no real effect; it just feels more readable to me.
2020-12-10 16:34:59 +09:00
491ab74059
Schedule pushWhenLoaded once ever
...
Previously it was being scheduled another time each OnResume, resulting
in more and more calls as a user retries the same beatmap multiple
times.
To simplify things I've decided to just schedule once ever. This means
that on resuming there's no 400ms delay any more, but in testing this
isn't really an issue (load time is still high enough that it will never
really be below that anyway). Even if gameplay was to load faster, the
animation should gracefully proceed.
2020-12-10 16:33:30 +09:00
cc996ec7fc
Ensure player is consumed at the point of scheduled push running the first time
2020-12-10 16:32:14 +09:00
6da854e37c
Move scheduled import logic to OsuGame.
2020-12-09 13:32:59 +01:00
c8e3c7e77b
Add stateful client interface
2020-12-09 17:45:07 +09:00
bb97eae8b1
Update outdated exception references in xmldoc
2020-12-09 16:02:37 +09:00