f1c40bd9ed
Rework GetScore() method signatures + implementations
...
Rename legacy-facing overload to mention as much
2022-03-08 22:30:44 +09:00
a8e99f1a95
Calculate classic score using total basic hitobject count
2022-03-08 21:49:41 +09:00
5b6b8d1fa9
Remove GetStandardisedScore() proxy method
2022-03-08 21:49:41 +09:00
6654977a7b
Add GetScore() overload with total hitobject count
2022-03-08 21:49:41 +09:00
2c382bd1d9
Rename GetImmediateScore() as overload of GetScore()
2022-03-08 21:49:40 +09:00
c867068cae
Update framework
2022-03-08 21:15:14 +09:00
da7c6f1772
Merge branch 'master' into chat-mention-highlight
2022-03-08 21:15:12 +09:00
a352a140bc
Merge pull request #17157 from peppy/fix-statistics-json-serialisation
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Fix incorrect serialisation of submitted scores
2022-03-08 20:20:31 +09:00
960b6528ca
Ensure the value used during realm async write is the same as whe compared for equality
2022-03-08 19:36:23 +09:00
daa42584f4
Fix feedback from realm writes causing offset slider to jump around
2022-03-08 19:36:08 +09:00
4603e082f5
Merge pull request #17160 from peppy/remove-unnecessary-user-submittable-score
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Remove `user` from `SubmittableScore`
2022-03-08 19:34:47 +09:00
f5cd967635
Fix scores not being recalculated in beatmap listing
2022-03-08 19:07:39 +09:00
b0f40d9e45
Remove user
from SubmittableScore
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This wasn't being used by osu-web, and included far too much unnecessary
data. Of note, `pp` and `ruleset_id` are also not strictly required, but
there's no harm in sending them so I've left them be for now.
2022-03-08 18:38:24 +09:00
6565c95b17
Remove unused variable
2022-03-08 18:19:54 +09:00
a172fc6cb8
Add IsBasic() and IsTick() extensions on HitResult
2022-03-08 18:19:12 +09:00
0718a55ad0
Add flow to allow recovery after running an older release (with a different realm database version)
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As brought up in https://github.com/ppy/osu/discussions/17148
2022-03-08 18:15:28 +09:00
589a40ca2d
Add EnumMember
naming to HitResult
to allow for correct json serialisation
2022-03-08 17:58:37 +09:00
622ec53130
Fix BeatmapLeaderboard
refreshing on unrelated changes to a beatmap
2022-03-08 14:50:47 +09:00
2a55c5e02e
Add extension method to detect and isolate realm collection-level changes
2022-03-08 14:50:47 +09:00
5e0882df8d
Simplify message highlighting transforms
2022-03-08 04:00:11 +03:00
d74064b94b
Use Equals
instead of reference equality operator
2022-03-08 03:56:27 +03:00
f645869958
Update ChannelManager.CurrentChannel
directly to handle non-loaded chat scenario
...
`currentChannel` gets instantiated once the chat overlay is open, while
`HighlightMessage` could be called while the chat overlay has never been
open.
This will all be rewritten with the new chat overlay design anyways, so
should be fine for now.
2022-03-08 03:42:18 +03:00
f8e5570e41
Fix Message
equality not passing on equal references
2022-03-08 03:20:20 +03:00
7f47be4680
Refactor message highlighting logic to rely on a Channel
data bindable
2022-03-08 03:19:37 +03:00
5764c53c17
OpenChannelNotification -> HighlightMessageNotification
2022-03-08 03:16:07 +03:00
22a2ef42c5
Check channel ID on message highlight using currentDrawableChannel
2022-03-08 01:22:47 +03:00
643f68e844
Better annotate initial rolling counter value set
2022-03-07 23:11:20 +01:00
019f4d965d
Show two decimal digits on mod multiplier rather than one
2022-03-07 22:55:55 +01:00
c25d7a1c75
Use rolling counter for multiplier display
2022-03-07 22:50:51 +01:00
78a3b5961e
Implement basic difficulty multiplier display
2022-03-07 22:50:51 +01:00
31d6c75f40
Merge branch 'master' into realm-property-watching
2022-03-07 13:53:17 +09:00
b90a5864b1
Merge pull request #17138 from peppy/disallow-icon-interaction
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Disallow interaction with carousel set difficulty icons unless selected
2022-03-07 13:00:18 +09:00
da29947ecd
Disallow interaction with carousel set difficulty icons unless selected
...
I kinda liked this flow, but from multiple reports from users it
definitely seems in the way. We can revisit after the new design is
applied to song select.
Note that this means the tooltips also don't display. If it is preferred
that they should (arguable from a UX perspective, since I'd expect to be
able to click at that point) then the issue can be addressed using a
slightly different path (a few more lines - nothing too complex).
2022-03-07 11:34:08 +09:00
bd1adaf245
Merge pull request #17115 from frenzibyte/manual-channel-scroll
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Refactor channel scrolling container to handle non-user scrolls
2022-03-07 11:26:23 +09:00
32d242dd62
Hook up message notifications to chat message highlighting logic
2022-03-07 05:10:49 +03:00
f4fa80c1e3
Add support to highlight messages in chat overlay
2022-03-07 05:10:49 +03:00
30b38345aa
Add ability to highlight chat lines
2022-03-07 05:08:36 +03:00
ba83db0229
Merge pull request #17134 from bdach/mod-overlay/popup-screen-title
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Implement popup screen title component
2022-03-07 11:03:38 +09:00
e5a6564034
Merge branch 'master' into fix-storyboard-sample-rate
2022-03-07 03:12:40 +03:00
d9be65ea39
Remove no longer necessary CancelUserScroll
method
2022-03-06 23:58:06 +03:00
60334046e4
Revert UserTrackingScrollContainer
changes
2022-03-06 23:57:51 +03:00
a13a087f5d
Add xmldoc to trackNewContent
to explain its purpose
2022-03-06 23:51:27 +03:00
9ec0e74813
Move scrolling to UpdateAfterChildren
to avoid scheduling
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At least that's what I believe "let FillFlow update to new size" means.
2022-03-06 23:50:58 +03:00
9bc1f3f014
Further refactor and simplify ChannelScrollContainer
2022-03-06 23:34:12 +03:00
54275813b5
Use text flow container in popup screen title
2022-03-06 20:41:31 +01:00
df0617f34c
Implement popup screen title component
2022-03-06 16:09:18 +01:00
e1eeb9c6bb
Allow tabbing between textboxes in sample point popover
2022-03-06 01:43:56 +01:00
634821e49f
Use the term "programmatically" instead
2022-03-06 00:01:45 +03:00
5b3ffb12b7
Refactor channel scrolling container to handle manual scrolls resiliently
2022-03-05 23:27:07 +03:00
06512e8bd9
Use const
for minimum height specification in final usage location
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com >
2022-03-06 01:01:22 +09:00