2eaefcad30
Remove unused renderer
2022-11-30 04:56:07 +03:00
3b13ca1167
Remove texture from TrianglesV2
2022-11-30 04:09:46 +03:00
3e277a92e9
Fix incorrect texel size calculation
2022-11-29 03:21:59 +03:00
ba1717c2ca
Don't draw 0 thickness triangles
2022-11-29 02:36:27 +03:00
fd16e5992b
Merge branch 'master' into triangles-fix
2022-11-26 19:28:55 +01:00
7ab5136e12
Compute texel size in the DrawNode
2022-11-26 20:05:34 +03:00
212d78865a
Add a few more missing partial specs
2022-11-26 16:30:52 +01:00
894ef15e79
Merge branch 'master' into update-framework
2022-11-26 16:19:36 +01:00
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
b0f14d4963
Clamp AimCount
to ensure at least one triangle is spawned
2022-11-25 20:14:21 +09:00
4cb068ceb9
Change AimCount
to not consider height
2022-11-25 20:10:04 +09:00
ec8532951c
Make Thickness property auto
2022-11-21 10:32:19 +03:00
14a4de36f4
Expose thickness property
2022-11-21 10:20:35 +03:00
9a330c3cdb
Apply nullability and clean up conditionals
2022-11-21 15:02:45 +09:00
13cf3fc40c
Make SpawnRatio public
2022-11-16 15:17:50 +03:00
cc4f05f3d3
Replace Scale with SpeedMultiplier
2022-11-16 15:12:57 +03:00
109aa37dd8
Apply fixes from original Triangles
2022-11-16 15:02:09 +03:00
d94c624ee4
Merge branch 'master' into triangles-v2
2022-11-16 14:53:32 +03:00
52ecd894db
Move equilateral triangle ratio to constant
2022-11-15 22:20:08 +09:00
f27a5f977d
Improve triangles distribution
2022-11-15 11:49:53 +03:00
c7dc6db124
Fix incorrect number of added triangles
2022-11-15 11:32:05 +03:00
ebff844334
Reset triangles on scale change
2022-11-15 11:06:28 +03:00
81c9ea98e2
Implement TrianglesV2 component
2022-11-13 15:31:48 +03:00
fa8e38d9d6
Target rounded fragment shader
...
Compatibility with osu-framework change https://github.com/ppy/osu-framework/pull/5512
2022-11-12 17:18:23 +09:00
4bbff99f31
Remove unnecessary fade in SeasonalBackground
2022-11-04 17:45:14 +09:00
6a35b233e5
Merge branch 'master' into remove-dispose-updates
2022-09-01 23:03:19 +09:00
8866250cff
Fix seasonal background not being unloaded when changing setting to "Never"
...
Closes #20065 .
2022-09-01 21:42:40 +09:00
105aa01e7d
Update usages of RemoveInternal
2022-08-29 15:57:40 +09:00
802dc90cb1
Adjust using directives for vertices
2022-08-05 20:37:33 +09:00
b4e55f7309
Apply IRenderer changes
2022-08-02 19:50:57 +09:00
09979d44aa
Apply DrawNode batching changes
2022-07-29 23:32:09 +09:00
155dac55d0
Apply DrawNode parameter changes
2022-07-29 22:33:34 +09:00
32c77ddf71
Avoid triggering SeasonalBackgroundChanged
unless actually required
2022-07-08 15:07:30 +09:00
b83073c2e9
Fix SeasonalBackgroundLoader
triggering a background reload when not providing backgrounds
2022-07-08 02:12:01 +09:00
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
cbb8dc2891
Fix storyboard samples rate not adjusted from actual gameplay mods
2022-03-02 20:56:18 +03:00
76d5225bb9
Rewrite storyboard clock management in slightly different way
2022-01-11 22:00:04 +01:00
970e0cc85a
Merge branch 'master' into beatmap-background-with-storyboard-stopping
2022-01-11 21:39:49 +01:00
906e700b60
Improve quality of beatmap background blurs
2022-01-11 21:22:16 +09:00
568cab6808
Add clarification comment about explicit ProcessFrame()
call
2021-12-27 21:13:04 +01:00
9f8ad9f833
Fix menu background storyboard stopping after track reload
2021-12-27 12:30:53 +01:00
6399c695e8
Update usages of BufferedContainer
in line with framework changes
2021-11-05 15:54:49 +09:00
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
07fec268c0
Limit maximum triangles to avoid GL buffer overflow
2021-09-15 18:32:59 +09:00
529a9a6ff8
Adjust minimum triangle movement speed to avoid "static" triangles in logo
...
Closes #14584 .
2021-08-31 14:08:23 +09:00
022b1a28d5
Add missing equality implementation for seasonal backgrounds
...
The equality operator is used to determine whether the next background
in the cycle should be loaded, to avoid pointless loads of the same
background several times (see #13362 and #13393 ). Its omission in the
latter pull caused seasonal backgrounds to no longer cycle.
Closes #13508 .
2021-06-15 23:21:48 +02:00
023015f9a6
Merge branch 'master' into fix-skin-background-regression
2021-06-09 08:09:21 +02:00
f41e34ae2c
Remove more obsoleted members
2021-06-09 14:10:48 +09:00
97204b6f27
Reduce unnecessary background changes via IEquatable
implementation
2021-06-08 22:37:18 +02:00
5bf4dd6358
Move skin background to separate file
2021-06-08 21:57:08 +02:00