992441b9de
Disable alpha component parsing in beatmap / skin colour sections
2022-09-21 16:11:41 +09:00
cf25ee8e84
Add test coverage of storyboard animation start time
2022-09-12 14:17:15 +09:00
5b758afd09
Merge branch 'master' into taiko-geki-katu
2022-09-07 16:22:47 +09:00
7c0e99c5a8
Decode Geki/Katu from legacy taiko scores into LargeBonus
2022-09-07 00:12:34 +09:00
fa0a4614f8
Add failing test for second incorrect case of start time handling
2022-09-06 16:40:59 +09:00
abf0242686
Add failing test for incorrect start time of storyboard elements
2022-09-06 16:16:58 +09:00
adea29c106
Fix test failures
2022-08-24 03:37:33 -04:00
c7d4c739aa
Add a basic NaN control point test for LegacyBeatmapDecoder
2022-08-24 02:53:55 -04:00
a81672f3dc
Use an infinite tick distance instead of directly disabling tick generation for SliderEventGenerator
2022-08-22 23:31:24 -04:00
9f08c474ca
Treat NaN slider velocity timing points as 1.0x but without slider ticks
2022-08-22 21:58:38 -04:00
e8d4bc4497
Allow NaN during beatmap parsing if desired
2022-08-22 21:04:26 -04:00
2b9d46d803
Remove unused RulesetStore
from BeatmapManager
constructor
2022-07-28 16:19:05 +09:00
bbbc0a863f
Add test coverage of WorkingBeatmap
retrieval from BeatmapManager
2022-07-25 15:30:49 +09:00
ef258122d2
Move GetDifficultyRating
helper method to StarDifficulty
2022-06-23 19:51:58 +09:00
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
9259aa94f1
Fix Catmull slider parsing with duplicate initial point
2022-05-24 11:47:42 +09:00
fe49a7e678
Add failing tests
2022-05-18 17:10:19 +09:00
478174dd58
Merge pull request #17416 from peppy/skin-fuck
...
Refactor skin construction
2022-03-25 15:36:06 +09:00
d6fc53579e
Split out shared code for encode-decode cycle (and remove unrelated culture set)
2022-03-24 17:00:49 +09:00
a7554dcdf7
Use a constant for the early version timing offset
2022-03-24 16:43:41 +09:00
2efae031c9
Add test coverage of decode specifically
2022-03-24 16:39:56 +09:00
59a7eb5322
Add test coverage ensuring offsets are correct before and after legacy replay encode
2022-03-24 16:34:21 +09:00
7a1909bf97
Change parameter order of LegacySkin
to put IStorageResourceProvider
first
...
The optional resource store should not be before the (basically)
required resource provider.
2022-03-23 15:02:04 +09:00
bda3cdc9a7
Add tests
2022-01-28 19:29:30 +09:00
7dc3940dee
Add test coverage for preserving legacy beatmap info defaults
2022-01-27 21:49:26 +01:00
5288eedd31
Update all usages of RulesetID
and Ruleset.ID
to use Ruleset.OnlineID
2022-01-27 15:38:03 +09:00
6eb2c28e41
Rename RealmContextFactory
to RealmAccess
2022-01-24 20:38:07 +09:00
735414bc49
Replace TimeSignatures
enum with struct for storage of arbitrary meter
2022-01-22 20:50:31 +01:00
114c9e8c1f
Update all usages of CreateContext
to use either Run
or Write
2022-01-21 17:27:08 +09:00
bb6f40d16e
Add test coverage of all mod storages containing classic mod post-import
2022-01-19 14:34:27 +09:00
7f65f3a47f
Remove all usage of BaseDifficulty
(and access Difficulty
instead)
2022-01-18 22:57:39 +09:00
b2d09b7b10
Fix further warnings
2022-01-12 23:42:12 +09:00
51251e3204
Fix CI reported warnings
2022-01-12 22:39:00 +09:00
b5975eee33
This file should have been deleted in a previous commit (rebase failure)
2022-01-12 17:49:11 +09:00
ba4ef0926f
Remove incorrect test fixture specification
2022-01-12 17:00:17 +09:00
31a3161189
Make tests compile again
2022-01-12 17:00:16 +09:00
53792811b2
more fixes (almost compiles, except ruleset and manager)
2022-01-12 16:57:27 +09:00
fda529de26
Update usages of APIUser
to RealmUser
2022-01-12 16:39:36 +09:00
e6f6558ddf
Update mock model usage to set GUID
s instead of int
s
2022-01-12 16:39:36 +09:00
c383f26729
Remove EF specific tests that have since been replaced
2022-01-12 16:39:36 +09:00
af9fad00c3
Merge branch 'master' into async-deadlock-safety
2022-01-10 16:11:09 +09:00
3d14511286
Remove MD5 comparison also
2022-01-10 12:17:32 +09:00
f6f24220c2
Fix LegacyScoreDecoderTest
incorrectly comparing unset beatmap IDs
...
This has been wrong from the outside, but hidden by the fact that the
default values are equal. I've changed to MD5Hash which actually asserts
that the correct beatmap has likely arrived.
Found this in my realm changes, where it fails due to the beatmap ID
being a differing Guid in each case.
2022-01-08 15:28:13 +09:00
00177a3ae1
Update usages to new naming
2022-01-06 22:54:43 +09:00
f3e889d0f6
Fix incorrect nested result retrieval in ImportBeatmapTest
2022-01-04 11:51:41 +09:00
73b40e6833
Replace usage of .Result
with .WaitSafelyForResult
2022-01-04 11:51:41 +09:00
4b88e257e5
Update usages of CleanRunHeadlessGameHost
to match new signature
2021-12-24 20:17:34 +09:00
b0d14526ea
Move test ScoreInfo
creation to TestResources
...
The main goal here is to remove the inheritance, since realm doesn't
like that. Unfortunate that we can't use object initialisers in a few of
these places, but no real way around that.
2021-12-13 16:34:50 +09:00
dbb08f7d46
Use OnlineID
for set operations
2021-12-10 16:11:48 +09:00
ea6766d940
Add failing test case
2021-12-04 17:13:43 +01:00