Commit Graph

11277 Commits

Author SHA1 Message Date
acb2cafa58 fix wedge not appearing 2017-11-29 21:09:08 +01:00
d402222f17 Fix DisposeTrack and improve AsyncLazy to support disposal 2017-11-30 05:05:07 +09:00
7451bdaa0e Update DotSettings 2017-11-30 02:06:24 +09:00
36be171c29 Fix up/clean up csprojs for C#7 support 2017-11-30 02:06:03 +09:00
006d679939 Migrate to C#7 2017-11-30 00:53:07 +09:00
a0c3349935 Add LangVer.props and osu.Game.props for common csproj properties 2017-11-30 00:45:37 +09:00
dddd432dc8 Merge pull request #1629 from MattiaPette/random-song-fix
Random song when entering the select screen without a beatmap selected
2017-11-29 21:08:16 +09:00
28d925dc1d Merge branch 'master' into random-song-fix 2017-11-29 20:32:10 +09:00
b05a620468 Merge pull request #1601 from FreezyLemon/update-statistics-async
Made MetadataSection's Text setter load the text asynchronously
2017-11-29 20:31:50 +09:00
b2fc50247c Hide metadata by default to avoid initial jump when no data present 2017-11-29 20:13:00 +09:00
2b7bf285e4 Improve code quality 2017-11-29 20:07:00 +09:00
6dd6f08bd0 Random song selection when entering the select menu with default osu theme or invalid beatmap 2017-11-29 11:51:56 +01:00
d4c1359a49 Merge branch 'master' into update-statistics-async 2017-11-29 19:27:22 +09:00
8103849273 Merge pull request #1609 from smoogipoo/mania-auto-generation-fixes
Fix osu!mania autoplay generation
2017-11-29 19:22:52 +09:00
3e01a0dda5 Merge branch 'master' into mania-auto-generation-fixes 2017-11-29 19:11:36 +09:00
4b826f3471 Merge pull request #1517 from smoogipoo/performance-calculator
Implement PerformanceCalculator for osu! to calculate PP
2017-11-29 19:06:56 +09:00
801d81ecfc Add a notice when not logged in 2017-11-29 19:00:08 +09:00
d69fa0966f Generate ManiaReplayFrame instead of ReplayFrame 2017-11-29 18:42:54 +09:00
dfd035d07b Merge remote-tracking branch 'origin/master' into mania-auto-generation-fixes 2017-11-29 18:42:17 +09:00
ee35422efc Handle rulesets that don't support composition a bit better 2017-11-29 18:38:12 +09:00
93d7cd5a6d Merge branch 'master' into performance-calculator 2017-11-29 18:37:07 +09:00
ecd6cac775 Merge pull request #1624 from smoogipoo/mania-important-frames
Fix mania replays not defining important frames
2017-11-29 18:25:53 +09:00
7cbca37e2d Remove redundant cast 2017-11-29 18:18:36 +09:00
404e7d62ff Merge branch 'master' into mania-important-frames 2017-11-29 18:12:57 +09:00
fbddaccaf5 Merge pull request #1623 from peppy/load-player-test-async
Load Player-based TestCases asynchronously
2017-11-29 17:47:58 +09:00
309eb4edd7 Integrate HitObjectComposer into Compose
Also removes the other rulesets' HitObjectComposers for now.
2017-11-29 17:46:21 +09:00
bad970d1d1 Add wait steps to ensure the player is completely loaded before continuing 2017-11-29 17:25:55 +09:00
1ea089eb74 Update framework 2017-11-29 17:25:41 +09:00
f586cbac32 Restructure Compose to use grids and eventually support HitObjectContainer 2017-11-29 16:47:52 +09:00
2ec24f58c8 Add testcase for editor compose 2017-11-29 16:30:59 +09:00
8c30fd490c Add HitObjectComposer class 2017-11-29 16:22:11 +09:00
f36137192e Merge remote-tracking branch 'upstream/master' into load-player-test-async 2017-11-29 15:53:30 +09:00
6fd550dc91 Simplify/sanitize construction of ManiaReplayFrame 2017-11-29 15:47:10 +09:00
e3232dd754 Added if to ignore more (for our purposes) useless keydowns 2017-11-29 06:51:00 +01:00
c00fb47236 Added hitsound handling to the TaikoRulesetContainer so every KeyDown can play a hitsound (instead of the DrawableHitObjects) 2017-11-29 06:28:08 +01:00
3e8db8c5e1 Enabled strong taiko hitobjects playing samples again.
Also removes the first hitsound from the strong hitobject so only the "hitfinish" sound gets played.
2017-11-29 06:27:25 +01:00
bc3f11fdb8 Added PlaysSamples property to prevent certain DrawableHitObjects from playing their samples on hit. Also added this to TaikoObjects so their hitsounds won't be played (will be done by the TaikoRulesetContainer) 2017-11-29 06:24:13 +01:00
1136db1556 Fix mania replays not defining important frames
Resolves https://github.com/ppy/osu/issues/1495 .
2017-11-29 14:20:15 +09:00
ce42aef924 Merge pull request #1619 from peppy/quieter-builds
Hide inspectcode output from appveyor console
2017-11-29 14:07:44 +09:00
85201ea30c Merge branch 'master' into performance-calculator 2017-11-29 13:23:40 +09:00
d1afbf8055 Load Player-based TestCases asynchronously 2017-11-29 13:10:33 +09:00
8370d76946 Quieten nuget 2017-11-29 12:27:18 +09:00
3bdf82d8df refactor newly added code to be less redundant 2017-11-28 21:38:11 +01:00
6a4cc93360 fixes crash if all beatmaps of a set are hidden 2017-11-28 21:26:13 +01:00
6f5803b5eb Shallow clone submodules 2017-11-29 02:30:25 +09:00
1aa79a2d88 Hide inspectcode output from appveyor console 2017-11-29 01:26:21 +09:00
898c49c19d remove unnecessary assignments 2017-11-28 16:14:32 +02:00
e1982e9863 Merge branch 'master' into mania-auto-generation-fixes 2017-11-28 22:35:21 +09:00
36d1b8a021 Merge pull request #1613 from peppy/center-osu-direct
Vertically centre the panels in osu!direct
2017-11-28 22:34:52 +09:00
66fa108696 Vertically centre the panels in osu!direct 2017-11-28 22:25:20 +09:00