Commit Graph

50299 Commits

Author SHA1 Message Date
aa492270dd Ignore FodyWeavers.xml files in subdirectories
These are created when building specific projects rather than the main
solution (typically iOS / android) and of no use to us.
2022-02-01 13:30:28 +09:00
5a6d57efb7 Update fastlane and dependencies 2022-02-01 12:43:35 +09:00
c421d8d3cd Merge pull request #16719 from peppy/mania-column-touch
Add basic touch input support for osu!mania
2022-02-01 12:26:29 +09:00
c50577e25f Apply suggestion from review
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-02-01 10:48:41 +09:00
9227211a44 Privatise shouldAlternate 2022-01-31 22:56:27 +01:00
2f88efd3c3 Pass column in rather than accessing parent 2022-02-01 00:53:56 +09:00
e5601772a9 Make incompatible with 2022-01-31 15:00:36 +00:00
4fb565e15f Reset ScoreProcessor from statistics replay frames 2022-01-31 21:32:56 +09:00
39e1d65976 Make ScoreProcessor write all judgement types 2022-01-31 18:53:47 +09:00
0458d408bb Add replay statistics frames to FramedReplayInputHandler 2022-01-31 18:53:47 +09:00
4727aeda01 Give last bundled replay frame the frame header 2022-01-31 18:53:47 +09:00
f3d4756c7f Merge pull request #16713 from frenzibyte/fix-spectator-gcc-state-2
Fix multiplayer spectator occasionally rewinding time unexpectedly
2022-01-31 18:33:08 +09:00
62603e78fd Merge pull request #16714 from frenzibyte/rewrite-hardware-correction-clock
Rewrite `HardwareCorrectionOffsetClock` to handle seeking on different gameplay rates
2022-01-31 17:32:22 +09:00
a49a9ed0a0 Fix incorrect invoke 2022-01-31 17:19:04 +09:00
6956146cce Merge pull request #16718 from peppy/add-key-counter-keyword
Add "counter" keyword for key overlay setting
2022-01-31 17:10:12 +09:00
575d9671bf Merge pull request #16717 from peppy/fix-dialog-overlay-missing-test-failures
Fix test failures if `DialogOverlay` is not loaded in time
2022-01-31 17:06:24 +09:00
0e764538e0 Retrieve KeyBindingContainer via DI rather than traversal lookup 2022-01-31 17:05:04 +09:00
9005bce0fa Add "counter" keyword for key overlay setting 2022-01-31 16:37:51 +09:00
cc7fb0e559 Add mouse click support and increase area to full column height 2022-01-31 16:37:02 +09:00
a84fd2e20c Merge branch 'master' into master 2022-01-31 16:30:08 +09:00
cec16d17ab Merge pull request #16696 from peppy/fix-migration-crash-case-sensitivity
Fix stable import not working when multiple configuration files exist with different file case
2022-01-31 15:52:29 +09:00
8d13e0514b Merge pull request #16716 from peppy/carousel-less-invalidations
Refactor carousel drawables to reduce invalidations
2022-01-31 15:52:08 +09:00
95582a9023 Merge pull request #16690 from smoogipoo/flush-frames-end-play
Purge final spectator frames before ending play
2022-01-31 15:40:41 +09:00
25cbe5a0de Remove acronym shortening of GameplayClockContainer 2022-01-31 15:23:31 +09:00
9001c3a396 Fix test failures if DialogOverlay is not loaded in time
As seen at https://github.com/ppy/osu/runs/4999391205?check_suite_focus=true, where `DialogOverlay` hasn't loaded in single file yet.
2022-01-31 15:17:07 +09:00
c8c0ae5658 Merge branch 'master' into flush-frames-end-play 2022-01-31 15:12:41 +09:00
57f793aff0 Rename dictionary and make private for added safety 2022-01-31 15:12:08 +09:00
6bc6675fa1 Adjust fade in times slightly 2022-01-31 14:46:20 +09:00
8917ab78f4 Reduce unnecessary container nesting and adjust empty state opacity slightly 2022-01-31 14:46:20 +09:00
2ee0db0ebf Move fade in function local 2022-01-31 14:46:20 +09:00
c3e3b2019d Reduce overhead of ApplyState by tracking previous values
Even with pooling applied, there are overheads involved with transforms
when quickly cycling through the carousel.

The main goal here is to reduce the transforms in cases the reuse is
still in the same state. Avoiding firing `FadeIn` and `FadeOut` are the
main areas of saving.
2022-01-31 14:46:20 +09:00
a06287e76a Remove DrawableCarouselItem.Update updating of height
Marginal from a performance aspect, but reads better.
2022-01-31 14:46:20 +09:00
e9f3e7f5cb Merge pull request #16703 from peppy/leaderboard-component-fixes
Rewrite `Leaderboard` component to bring up to current code standards
2022-01-31 14:33:04 +09:00
9c9fda84f3 Add schedule and cancellation check to score ordering step 2022-01-31 13:50:53 +09:00
610eb9f6a4 Remove unnecessary container level 2022-01-31 13:45:49 +09:00
e5ffa45ab8 Merge pull request #16710 from peppy/add-intro-playback-safety
Add failsafe to `IntroScreen` to stop users with incorrect audio configuration getting stuck
2022-01-31 13:40:40 +09:00
bb8dc74e88 Fix constant formatting 2022-01-31 12:20:51 +09:00
6556a7e3c3 Handle different gameplay rates when seeking on master clock 2022-01-31 01:40:07 +03:00
2b999f9780 Add failing test case 2022-01-31 01:40:07 +03:00
b52153e73d Remove settings 2022-01-30 17:40:15 +00:00
f8939af5e6 Track loading via state as well 2022-01-31 01:12:03 +09:00
1cec76df74 Fix weird reading xmldoc
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-01-30 23:18:40 +09:00
82806d7aeb Ensure the background is eventually displayed when IntroTriangles suspends 2022-01-30 21:32:39 +09:00
6a21d58325 Avoid test failures on non-triangle intro tests 2022-01-30 18:59:18 +09:00
52f1c2bfdb Add failsafe to IntroScreen to stop users with incorrect audio configuration getting stuck
The most common case of this seems to be linux users with incorrect or
unsupported audio driver configurations. It continues to be brought up
in discussions as people are unsure of why their game freezes on
startup, and unable to easily recover.
2022-01-30 18:51:16 +09:00
1dbcb5ab63 Add test coverage of intro fail scenario 2022-01-30 18:51:16 +09:00
04dbb5d3c6 Disallow setting "NoScores" externally as it is handled internally 2022-01-30 16:18:19 +09:00
acc1199add Consolidate flows of Set operations, either result or error 2022-01-30 16:16:00 +09:00
c401629dd8 Also refactor placeholder logic to make more sense 2022-01-30 10:50:32 +09:00
3ec193d47e Fix spectator clock container incorrectly starting catch-up clock 2022-01-30 01:46:10 +03:00