7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
b166e477c2
Merge branch 'master' into editor-background
2022-11-08 17:18:34 +09:00
fc191807c6
Fix velocity test failing with no audio device
2022-11-03 13:59:22 +09:00
c3eb0c6330
Merge branch 'master' into editor-background
2022-11-02 17:43:38 +09:00
21d68bfb84
Delete unused button
2022-10-28 16:40:21 +02:00
de881cc5cb
useless #nullable disable
2022-10-24 23:17:28 +09:00
15f9697c9f
Roughly update design of editor buttons
2022-10-13 16:57:25 +09:00
acf9ad1429
Apply nullability to EffectPointVisualisation
2022-07-29 23:26:38 +09:00
8f1e3b0154
Fix editor summary timeline not responding to kiai changes correctly
2022-07-29 19:31:49 +09:00
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
f71f6302fd
Remove unnecessary null
casts
2022-06-24 14:50:11 +09:00
e0c82d11ab
Convert == usages to ReferenceEquals
2022-06-20 16:56:19 +09:00
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
cd0e0fe70f
Fix skin editor not accounting for aspect ratios in base-game sizing logic
2022-06-06 18:02:42 +09:00
e551a53601
Fix checkmarks not showing on editor stateful menu items
2022-05-26 21:45:30 -07:00
fb586fe0b2
Merge branch 'master' into editor-bottom-bar-new-design
2022-05-26 18:32:28 +09:00
7f4ea5d522
Use left alignment and remove hacky text positioning code
2022-05-26 18:12:28 +09:00
acd554d918
Update time info and add bpm
2022-05-25 23:54:59 +09:00
2c61a9d3d1
Update bottom bar components to new design language (mostly)
2022-05-25 23:54:59 +09:00
463b8130c8
Update editor screen switcher to match new design language
2022-05-25 22:31:27 +09:00
206f2ca208
Rename screen switcher control to be in line with naming expectations
2022-05-25 22:20:33 +09:00
c4cae7f677
Update EditorMenuBar
to match new design language
2022-05-25 22:19:24 +09:00
ba1642a680
Allow section headers to wrap
2022-03-16 17:19:08 +09:00
a0a033520f
Rider no add licence headers
2022-03-15 16:48:14 +09:00
4ab5d6e3f0
Remove unnecessary FillFlowContainer
from section
2022-03-15 16:47:08 +09:00
9e476ced63
Add EditorSidebar
component
2022-03-15 16:38:00 +09:00
f15b8781bb
Move editor mode selector out of EditorMenuBar
to allow for better reuse
2022-03-02 20:05:01 +09:00
5f5765d6a2
Reduce redundancy time range to create a bit more visual blending on the timeline
2022-01-19 14:57:01 +09:00
03ac91a3ee
Consider all points in a group to meet redundancy check
2022-01-19 14:56:44 +09:00
93cd07f7fb
Merge branch 'master' into summary-timeline-control-point-optimisation
2022-01-19 14:50:45 +09:00
566d341b1e
Split conditions out for readability
2022-01-16 22:04:29 +09:00
565611ee00
Fix typo in inline comment
2022-01-15 23:57:20 +09:00
236fa6da7e
Rename ControlPointVisualisation
interface type to be less specific
2022-01-15 23:56:00 +09:00
c5cae4e3ee
Rename methods and add xmldoc
2022-01-15 23:55:11 +09:00
64c499d9d6
Revert unintended temporary commenting (was used during benchmarking)
2022-01-15 15:24:30 +09:00
c64a919a9d
Reduce number of redundant control points displayed on summary timeline
...
As pointed out in https://github.com/ppy/osu/discussions/16435 , beatmaps
with too many control points (usually added via external automation
apps) could cause the lazer editor to grind to a halt.
The overheads here are mostly from the GL side. An eventual goal would
be to render this in a smarter way, rather than using thousands of
drawables. Until that, this optimisation should help reduce the overhead
by omitting control points in close proximity that are redundant for
display purposes.
I've tried to contain this in the display logic directly, with the goal
that it can be ripped out as fast as it was added. Certainly required
more changes than I hoped for, but I don't think it's too ugly.
2022-01-14 17:13:26 +09:00
51251e3204
Fix CI reported warnings
2022-01-12 22:39:00 +09:00
1eed2436e6
Clean up unused resolved properties
2021-12-03 18:49:49 +09:00
32b5a736c8
Add preview gameplay button to bottom editor bar
2021-11-11 17:12:21 +01:00
51a353e12d
Rename BeatmapInfo.Version
to DifficultyName
to match underlying interface
2021-11-11 17:20:53 +09:00
ec61c3c5ee
Rename all remaining cases
2021-10-03 00:55:29 +09:00
c72523bc14
Add basic test for difficulty switching
2021-09-05 21:48:10 +02:00
c397cc2027
Restructure proof of concept
2021-09-05 21:48:09 +02:00
bde35d9f21
Rename radio button classes to be local to editor
2021-07-19 16:57:12 +09:00
50eed26bd1
Rename radio button item
to label
2021-07-17 02:32:23 +09:00
eac9b1ec7e
Disable toolbox composition buttons when beatmap is not timed
2021-07-17 02:30:13 +09:00
7a671754f2
Change RadioButton
's object
to a string
2021-07-17 02:29:31 +09:00
e4f895b490
Fix editor buttons inheriting from TriangleButton
when they have no need to
2021-04-30 14:48:37 +09:00
0dc1577f68
Split out control point visualisation logic and add special kiai duration handling
2021-04-15 18:42:30 +09:00
153ee25510
Update base specifications to a more sane default
2021-04-15 18:42:07 +09:00