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f12a8ace3f
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Moved Config logic to OsuConfigManager
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2017-01-28 13:10:05 +03:00 |
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ac7feafe9a
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Merge branch 'master' into login_fix
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2017-01-28 11:24:08 +02:00 |
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10897486ba
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Merge remote-tracking branch 'upstream/master' into song-select-filtering
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2017-01-27 15:41:46 -05:00 |
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feba3f35ba
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Changed the roles of PauseOverlay and player in pausing, PauseOverlay is now only the UI portion and doesn't do things like actually pause the game, and only calls actions and hides itself, whereas Player actually pauses the game and brings up the pause overlay in the first place
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2017-01-27 15:28:39 -04:00 |
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601a5ed39c
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Reverted Player to upstream
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2017-01-27 14:29:51 -04:00 |
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490feac030
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Working on design
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2017-01-27 14:18:57 -04:00 |
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3e7503e860
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Make skip button work.
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2017-01-27 21:57:22 +09:00 |
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e115120543
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Renamed pauseDisableTime to pauseCooldown
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2017-01-27 08:13:39 -04:00 |
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420e61fa97
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TwoLayerButton
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2017-01-27 21:08:36 +09:00 |
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8c6d9bdf2e
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Added commas to the end of UI creation to match how the rest of the project does, moved PauseButton audio loading to PauseOverlay, much more reliable(still using placeholder assets), made it so the player can't spam pause, cools down to one second
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2017-01-27 08:03:32 -04:00 |
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811cf4b04e
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Added newline, thanks Xamarin
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2017-01-27 07:12:20 -04:00 |
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3ed88ea043
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Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed
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2017-01-27 07:11:22 -04:00 |
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81de5a2097
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Made the pause overlay be at -1 depth so it renders on top of everything(used to allow circles to draw on top)
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2017-01-27 06:36:43 -04:00 |
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f35974021a
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Set actions for retry/quit, moved setting paused to PopIn and PopOut, added null propogation for the sound samples for PauseButton(sometimes in the visual tests the audio doesn't load for whatever reason), added a gradient to the background of the PauseOverlay visual test(same as the one in the menu button system test), wired up the retry and quit actions in Player, made the quit action quit the map, retry still does nothing
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2017-01-27 06:19:52 -04:00 |
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5787b43586
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wip
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2017-01-27 19:14:44 +09:00 |
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dedd6a4bcf
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Small cleanups
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2017-01-27 05:39:15 -04:00 |
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fe265c01cb
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Added current work on pause overlay
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2017-01-27 05:24:49 -04:00 |
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6d44c5c8f1
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Move logo colour definitions local to their usage.
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2017-01-27 17:57:52 +09:00 |
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9b2669e1ae
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Add flash when activating the osu! logo.
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2017-01-27 17:23:53 +09:00 |
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50e4c39e32
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Add flash when activating a menu button.
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2017-01-27 17:23:53 +09:00 |
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a238637990
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Move osu! logo colour declarations to palette.
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2017-01-27 17:23:53 +09:00 |
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f3e9da609e
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Merge pull request #295 from peppy/songselect-footer
Initial implementation of song select footer area.
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2017-01-27 16:13:43 +09:00 |
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8987a09741
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Merge pull request #293 from peppy/general-fixes
Fix some nullrefs when running visualtests with no maps loaded.
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2017-01-27 16:12:46 +09:00 |
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335420ec30
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Merge pull request #290 from peppy/player-extension
Add failing support
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2017-01-27 16:12:17 +09:00 |
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f3c5c1f0b8
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Fixes following recent updates upstream
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2017-01-26 21:31:28 -05:00 |
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417933b7ec
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Merge remote-tracking branch 'upstream/master' into song-select-filtering
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2017-01-26 13:57:55 -05:00 |
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629605c6b4
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Make HasFailed's set private.
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2017-01-27 00:41:34 +09:00 |
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4efedd942d
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Use null propagation.
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2017-01-27 00:41:34 +09:00 |
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f07b9591cd
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Add null check when popping backgrounds from the mode stack.
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2017-01-27 00:41:34 +09:00 |
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139cac5e57
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Add fail dialog and flow.
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2017-01-27 00:41:34 +09:00 |
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1d24ad3db6
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osu! mode starts with health being full.
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2017-01-27 00:41:34 +09:00 |
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c3699c1395
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Remove unused prevCount variable.
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2017-01-27 00:39:00 +09:00 |
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c01863dfa2
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Add min/max constraints to HealthDisplay.
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2017-01-27 00:39:00 +09:00 |
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9f44e634a4
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Allow visualtests to share config etc. with osu!.
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2017-01-27 00:39:00 +09:00 |
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cd149f04fc
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Use bindable for HealthDisplay.
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2017-01-27 00:38:21 +09:00 |
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8c7bb4990c
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Add support for failing.
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2017-01-27 00:38:21 +09:00 |
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70271fee35
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Move PlayerInputManager to own file.
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2017-01-27 00:38:21 +09:00 |
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4a7b3cf391
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Initial implementation of song select footer area.
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2017-01-27 00:36:12 +09:00 |
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d4e30f65db
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Adjust timing of TestCaseHitObjects a bit.
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2017-01-27 00:16:02 +09:00 |
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a2501cc81d
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Fix TestCaseHitObjects not working at all due to state being set before load is complete.
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2017-01-27 00:16:02 +09:00 |
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7ee6a50404
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Fix checkbox design regressions.
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2017-01-27 00:16:02 +09:00 |
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c07001b566
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Fix TestCasePlayer not working on consecutive executions (clock being set where it isn't necessary).
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2017-01-27 00:16:02 +09:00 |
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4aa2834082
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Fix TestCasePlaySongSelect not working on consecutive executions.
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2017-01-27 00:16:02 +09:00 |
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162e183b36
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Fix some nullrefs when running visualtests with no maps loaded.
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2017-01-27 00:16:02 +09:00 |
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d17bef12b6
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Merge pull request #294 from peppy/framework-configuration
Move window/volume configuration to framework level.
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2017-01-26 15:50:13 +01:00 |
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db37a7e332
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Update framework.
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2017-01-26 23:36:35 +09:00 |
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25da8a53dc
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Fix incorrect configuration retrievals.
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2017-01-26 23:08:39 +09:00 |
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1853bbdda8
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Move window/volume configuration to framework level.
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2017-01-25 18:44:51 +09:00 |
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23938a810b
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Merge pull request #292 from peppy/general-fixes
Reset the beatmap database when it can't be read, rather than hard failing.
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2017-01-23 21:43:52 +09:00 |
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3a27178bb1
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Merge pull request #289 from UselessToucan/JudgementsCapacity
Specify ScoreProcessor.Judgements.Capacity
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2017-01-23 21:40:00 +09:00 |
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