72695f7c90
Merge branch 'master' into omit-barline-in-timing-control-point
2023-03-07 22:46:24 +01:00
9ea93e0a9f
Add more tests
2023-03-07 20:38:33 +01:00
cfafa8af8c
Merge branch 'master' into hud/player-components
2023-03-07 19:44:12 +01:00
bedf4cc259
Remove extra code
2023-03-07 16:03:11 +01:00
5d41d343fd
Merge branch 'master' into fix-exporting-a-skin-with-too-long-file-name
2023-03-07 15:46:52 +03:00
54564e0557
new design
2023-03-07 21:13:35 +09:00
28520414aa
Move KeyCounter
components to HUD
namespace
2023-03-07 16:41:39 +09:00
15d65059b5
Tidy up Add
method logic
2023-03-07 16:21:57 +09:00
8f6df5ea0f
Merge branch 'master' into gameplay/key-counter-abstraction
2023-03-07 16:09:45 +09:00
d2fcdf6e0e
Add test coverage of cyclic selection in skin editor
2023-03-07 15:11:47 +09:00
952814604e
style: fix late night oopsies
2023-03-06 20:06:56 +00:00
0095fd85ca
remove == true
2023-03-07 02:18:34 +09:00
4858d3fd42
Added ability to edit mod presets
2023-03-07 02:00:40 +09:00
ec15e2b9cc
Merge branch 'master' into dont-filter-results-on-sort-mode
2023-03-06 17:57:47 +01:00
ddee6400df
test: add coverage for Player{Avatar,Flag}
2023-03-05 23:46:51 +00:00
9d4bb2ecf7
Add failing test coverage for clearing sidebar contents
2023-03-04 14:08:50 +01:00
2f25fb4083
Move NonSkinnableScreenPlaceholder
to outer scope
2023-03-04 13:22:43 +01:00
3dd3b5e77a
Add failing test case
2023-03-04 13:17:54 +01:00
322f3e86ba
Merge branch 'master' into fix-exporting-a-skin-with-too-long-file-name
2023-03-03 20:02:09 +03:00
a14dede036
Ensure TestBeatmapCarousel.Items
only returns actually visible items (and in correct order)
...
Turns out that items could be in an order that isn't the same as how
things look on the carousel, so this change ensures that for testing
purposes they are sorted by Y position.
Also uses the `CarouselItem.Visible` flag to ensure that we don't have
to wait for drawable fade transitions after a filter operation.
2023-03-03 17:18:34 +09:00
7a092ea995
Add better coverage and more comments explaining the structure of test setup
2023-03-03 17:18:14 +09:00
82293c0c86
Don't filter away results with missing data when using "Date Submitted" or "Date Ranked" sort modes
...
From a user's perspective, changing a sort / order mode shouldn't filter
away results, but we were doing this.
In terms of UX expectations, in stable this kind of scenario would
results in a group being added to the end of son select with "Not
ranked" or "Unknown". I think we should aim to match this eventually.
2023-03-03 16:36:18 +09:00
bd11d5d29a
Merge pull request #22743 from Joehuu/scroll-back-to-previous
...
Add ability to scroll back to previous position after scrolling to top via button on overlays
2023-03-01 22:55:47 +09:00
1250c1f0c1
Update test assertions to match stable expectations
...
These changes were taken from https://github.com/ppy/osu/pull/22582 .
Minor adjustments were applied to match stable expectations, which is to
say there cannot be an inherited control point with omit barline
specification (in the editor the setting is greyed out when inheritance
is turned on).
2023-02-28 19:28:21 +09:00
2615453b31
Rename SettingSource
tests to match attribute name
2023-02-28 11:45:32 +09:00
92edb0f868
Merge branch 'master' into skin-editor-depth-changing
2023-02-27 19:24:53 +01:00
fa710ae1b0
Rename ScrollToTopButton
to ScrollBackButton
2023-02-26 14:39:34 -08:00
d98d330da2
Add expected behavior test for scroll back to previous position
2023-02-26 14:30:46 -08:00
dd9748a25c
Adjust DrawNodes to use UBOs
2023-02-25 01:42:55 +09:00
09e7c21b23
Implemented a more complex setting conversion logic + tests
2023-02-24 15:11:22 +01:00
6307b3948a
style: use Trigger initialisation
2023-02-22 17:59:39 +00:00
d679703fa2
Merge pull request #22659 from peppy/fix-taiko-drum-nested-sample-detection
...
Fix `GameplaySampleTriggerSource` not considering nested objects when determining the best sample to play
2023-02-22 18:56:59 +01:00
1beec71037
refactor(KeyCounterDisplay): apply suggestions
...
I also took the freedom to add type checking, as we can't limit the
usage of `Add()` since it's a Container. The exception thrown also
advises of using the suggested `AddTrigger()` instead.
2023-02-22 14:58:27 +00:00
a8c692a215
Merge pull request #22635 from peppy/use-overlays-container-more
...
Use `Overlays` container rather than `KeyBindingInputManager` for flashlight
2023-02-22 18:30:21 +09:00
32a9c066df
Add test coverage of bring-to-front / send-to-back operations
2023-02-22 18:17:20 +09:00
90ca635a17
Fix weird nullability in TestSceneSkinEditor
2023-02-22 18:17:20 +09:00
f61fbcf3fc
Update assertion to also check GameplayClockContainer
's current time
2023-02-22 15:26:09 +09:00
a511e64fa5
Seek using GameplayClockContainer
2023-02-22 14:41:20 +09:00
d59d153654
Fix test compile failures from Audio
hoisting
2023-02-21 21:03:00 +01:00
dd53a70071
Addressed change requests
2023-02-21 21:01:31 +01:00
3d2fcb0cca
Merge branch 'master' into fix-taiko-drum-nested-sample-detection
2023-02-21 20:53:06 +01:00
ec1bf7b0b2
Merge branch 'master' into skin-editor-clipboard
2023-02-21 19:35:58 +01:00
191604340f
Added a way for mod settings to be kept when changing ruleset + test
2023-02-21 19:05:10 +01:00
1fa6864500
Merge branch 'master' into fix-exporting-a-skin-with-too-long-file-name
2023-02-21 18:47:59 +03:00
90aa4288d0
Reduce the allowed length by 5 to account for (99) suffix. Move truncating logic to GetFilename
. Update tests.
2023-02-21 18:35:53 +03:00
9321ec29dc
Update slider sample source asserts to match expected behaviour
...
As pointed out in review, if the current time is after the end of the
slider, the correct hit object to use for sample retrieval is the object
itself, not any nested object.
2023-02-21 14:04:38 +09:00
e686b4393e
Add wait steps to ensure frame-stable clock has caught up before checking state
2023-02-21 14:04:19 +09:00
5ba6059911
Merge branch 'master' into fix-taiko-drum-nested-sample-detection
2023-02-21 13:58:15 +09:00
c9999bdeb1
Merge branch 'master' into skin-per-ruleset-layouts
2023-02-20 20:14:38 +01:00
3183f5cee2
Merge branch 'master' into revert-result-in-playfield
2023-02-19 16:33:10 +01:00