7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
cb2b89a2c9
Fix crashing TextSceneMedalOverlay
2019-12-29 03:01:14 +03:00
2663e5d756
Add some more missing LongRunningLoad flags
2019-11-29 13:52:23 +09:00
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
c496f6e56b
Fix usages of OnLoadComplete
2019-03-17 13:44:20 +09:00
0788a7e9f1
Merge branch 'master' into more-inspections
2019-02-28 14:32:57 +09:00
42be7857d1
Use expression body for property get/set where possible
2019-02-28 13:58:19 +09:00
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
4db5531e4b
Replace copy-constructor/method with extension method
2019-02-20 19:32:30 +09:00
a2aa3ec5cb
Adjust sprite texts in-line with framework changes
2019-02-20 15:03:20 +09:00
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
f149a66a4d
Use LargeTextureStore for all online texture retrieval
...
Until now, many online textures were retrieved via the default texture store, which causes them to never be removed from GPU memory. It also has a performance overhead due to mipmap generation (which will be avoided via ppy/osu-framework#1885 .
2018-09-09 02:45:37 +09:00
03084aa04b
Revert async changes
2018-08-31 07:07:10 +09:00
1b279d383f
Use GetAsync on all textures
2018-08-27 17:26:44 +09:00
5364a6148a
Use ToUpperInvariant
2018-07-24 14:42:06 +02:00
ab9340f4be
Fix usage of culture local ToUpper causing incorrect display on Turkish machines
...
Closes #3098 .
2018-07-24 11:37:43 +02:00
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
ae1adfd2f2
remove unnecessary empty lines
...
codefactor.io \(o.o)/
also one unnecessary semicolon
2018-01-12 19:30:34 +01:00
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
3c1654e5e4
Fix many instances of non-osu-prefixed text classes being used
...
Results in incorrect default formatting.
2017-12-26 00:44:35 +09:00
c3b9644d77
Move infoFlow to local variable
2017-10-14 11:59:18 +09:00
1efb33210f
Only update positions when the medalContainer is loaded.
2017-10-14 11:40:49 +09:00
222d0c8694
Fix visual regressions in MedalOverlay
2017-10-09 17:52:48 +09:00
57678a13d9
Update in-line with framework changes.
2017-09-04 09:32:35 +09:00
e68675f970
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
19fb03e737
Try different formatting style
2017-07-16 18:28:20 +03:00
99221260c4
Replace several usages of BeginDelayedSequence with LINQ-style
2017-07-16 17:42:01 +03:00
a5e610a7ba
Update framework and fix compilation
...
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
20052b060c
Nest delays and implement IStateful, allowing for flushing on early dismiss
...
Note that this will break rotation loops until https://github.com/ppy/osu-framework/issues/900 is addressed.
2017-07-14 13:25:31 +09:00
ca12fd3042
Better medal sprite loading, fade in particles, visual test update.
2017-07-13 00:13:18 -03:00
29cdbc65bc
CI fixes.
2017-07-11 22:38:13 -03:00
aef2a3bdda
Cleanup.
2017-07-11 22:26:58 -03:00
16bb96e6aa
Async medal sprite loading.
2017-07-11 22:12:49 -03:00
b2c516238e
Cleanup.
2017-06-24 01:48:55 -03:00
0133f9c086
Medal sprite, make MedalOverlay auto-show when loaded.
2017-06-24 01:19:44 -03:00
e09625e49d
Merge https://github.com/ppy/osu into medal-splash
2017-06-23 22:42:36 -03:00
212b2c1142
Initial layout and animation
2017-06-01 04:45:46 -03:00