1faf789f0e
Allow expanding chat using key binding even when it is hidden
2021-08-18 18:25:21 +09:00
2099298444
Disallow clicking on chat textbox during gameplay
2021-08-18 17:30:50 +09:00
5faf2df9b4
Revert unintentional change
2021-08-18 16:56:42 +09:00
f3bc9c3e45
Merge branch 'master' into match-subscreen-redesign
2021-08-18 15:19:29 +09:00
eaf7bd72fc
Merge branch 'master' into multiplayer-chat
2021-08-17 20:08:01 +09:00
4b198d14eb
Initial refactor of RoomSubScreen
2021-08-17 17:05:20 +09:00
a901fca54a
Merge branch 'master' into multi-polling-request-refactor
2021-08-17 16:23:46 +09:00
6a2d82c81a
Add test coverage
2021-08-17 16:17:31 +09:00
e3b29df299
Add test scene for MultiplayerPlayer
2021-08-17 16:16:49 +09:00
f4b7ee5c7f
Merge branch 'master' into hide-player-settings-overlay
2021-08-17 13:44:33 +09:00
5214731dc1
Refactor test a bit
2021-08-17 09:45:10 +09:00
b672d4b936
Refactor RequestHandlingMultiplayerRoomManager to avoid confusion
2021-08-17 09:43:37 +09:00
352949069a
Move filter to LoungeSubScreen
2021-08-17 09:36:43 +09:00
6320768a67
Merge branch 'master' into multi-polling-request-refactor
2021-08-17 08:44:56 +09:00
67bac207cf
Cover kicking a multiplayer room user with null User
2021-08-16 09:37:31 +03:00
f82ed64aa7
Fix participant panel null user test no longer functioning properly
...
I guess the changes that involved `MultiplayerTestScene` having a test
user lookup cache caused this test case to false-pass silently.
Added an explicit assert which ensures the added user indeed has a null
`User` value.
2021-08-16 09:07:00 +03:00
53c3eccfb5
Force HUD visibility mode to "Always" during testing
2021-08-16 07:21:37 +03:00
08d347f10b
Merge branch 'master' into multi-polling-request-refactor
2021-08-16 13:12:08 +09:00
8f3fedade3
Merge branch 'master' into multiplayer-team-vs-results
2021-08-13 21:30:44 +02:00
2e9ab78275
Split test scene into two to follow class split
2021-08-13 21:30:26 +02:00
1fed9193f8
Revert reverted segment to fix failure
2021-08-13 15:24:10 +03:00
c32ba9e38f
Remove arbitrarily-set wait step with until step instead, keeping the comment
2021-08-13 15:06:11 +03:00
7cf6b551d3
Replace until step with wait step with explanatory comment
2021-08-13 13:01:17 +03:00
fbadc4897e
Remove test scene
2021-08-13 18:28:20 +09:00
f5cea0cacd
Fix failing test and rename to match new behaviour
2021-08-13 12:12:20 +03:00
8910781bcd
Move listing polling component to LoungeSubScreen
2021-08-13 17:39:09 +09:00
df24f7a81e
Merge pull request #14256 from smoogipoo/multiplayer-header-redesign
...
Update multiplayer header to the latest designs
2021-08-13 16:16:25 +09:00
732dcd30c7
Merge branch 'master' into multiplayer-team-vs-results
2021-08-13 16:03:10 +09:00
699a61500a
Merge pull request #14264 from smoogipoo/fix-multi-spectate-test-failure
...
Fix multiplayer spectating test failures
2021-08-13 14:53:11 +09:00
755b6460b6
Fix multiplayer navigation test failure
2021-08-13 14:05:44 +09:00
8fc0edb283
Fix some multiplayer test failures
2021-08-13 13:54:52 +09:00
fc22e806f4
Cover newly hidden/expired elements in existing test
2021-08-13 07:30:24 +03:00
1892db7f37
Add test coverage
2021-08-13 06:38:28 +03:00
7aa361d772
Remove now-incorrect test
2021-08-13 09:02:19 +09:00
70005cb39d
Merge branch 'master' into multiplayer-team-vs-results
2021-08-12 20:39:48 +02:00
53b4cdfb02
Handle ties in team vs. results screen
2021-08-12 20:38:24 +02:00
d9190607e4
Add test coverage for both teams winning
2021-08-12 20:21:53 +02:00
f06f13215b
Split off multiplayer team results screen to separate class
...
The previous version tried to keep both normal multiplayer and team
multiplayer results as one screen, but didn't check that team-specific
components aren't null in `LoadComplete()`.
To decrease number of conditional, split off the team results screen to
a separate implementation, and choose one or the other at push time in
`MultiplayerPlayer`, depending on team count.
2021-08-12 20:01:31 +02:00
d08d22e3e9
Ensure tests wait for screen load
2021-08-12 19:57:05 +02:00
8249ce7988
Merge branch 'master' into multiplayer-header-redesign
2021-08-12 21:00:46 +09:00
83703e4283
Add colour provider to online play dependencies
2021-08-12 20:08:14 +09:00
7b66616dc4
Simplify logic and test/fix edge case
2021-08-12 19:47:26 +09:00
8a67304b9f
Fix recent participants hidden user logic not handling edge case correctly
...
Hiding just one user never makes sense, so this will now always show up
to the required circle count until two users are required to be hidden.
This will make the listing more consistent with the width requirement
spec.
2021-08-12 19:47:26 +09:00
512382987e
Add colour provider for multiplayer usage
2021-08-12 19:47:26 +09:00
5f3ceaf0ad
Merge branch 'master' into lounge-redesign
2021-08-12 16:31:14 +09:00
14fe2eea2a
Add empty step to multiplayer TestEmpty() test
2021-08-12 16:20:08 +09:00
60e988aac3
Merge branch 'master' into multiplayer-kick-support
2021-08-12 11:46:56 +09:00
9393c6351d
Fix another potential test case failure
2021-08-12 11:08:52 +09:00
531fba8f39
Fix potential test case failure
2021-08-12 11:05:31 +09:00
5d0b92e28c
Fix multi spectator test not showing teams
2021-08-12 10:38:20 +09:00