Switch from InvariantCultureIgnoreCase to OrdinalIgnoreCase when
checking file paths in archives for substrings indicating the file can
be ignored for performance gains.
Co-Authored-By: Dan Balasescu <smoogipoo@smgi.me>
Add a filename ignore list to ZipArchiveReader to filter out superfluous
OS-generated files from archives during the import process. In addition
to decreasing the size of files imported this allows imports of some
incorrectly-constructed archives. An example is the case of having
a __MACOSX directory next to a single directory with the actual files -
filtering out the former at ZipArchiveReader allows the fallback added
in #6170 to work.
Add a test case reproducing the conditions encountered "in the wild"
wherein a skin import would be performed incorrectly due to a __MACOSX
resource fork directory present next to a directory with the actual skin
files in the archive.
As a purely cosmetic code improvement, substitute string literals
in constructor calls of HeadlessGameHost in ImportBeatmapTest for nameof
operator usages.
Tests for the line-buffered reader added in 7b1ff38 were subtly
dependent on the execution environment due to differing end-of-line
markers on Windows and Unix-based systems.
Because StreamReader discards all newlines when reading line-by-line,
LineBufferedReader used a StringBuilder to patch the peeked lines
back together with the remaining contents of the file being read.
As StringBuilder.AppendLine uses the environment-specific newline
delimiter, the delimiters after the peeked-but-unconsumed lines can
therefore be substituted by the platform-specific variants, causing
the test failures due to the overly-simplified way they were written.
Reformulate the test to avoid such issues from resurfacing again
by splitting lines by \r or \n and then testing each line individually.
Additionally remove all raw literals in favour of explicitly mixing
various line delimiter character sequences for additional coverage.