Commit Graph

14 Commits

Author SHA1 Message Date
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
7c2e79f911 Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
bc94179032 workingbeatmap can not be null in BeatmapBackgroundSprite.cs 2017-11-07 23:14:22 +01:00
0cad5d7d41 Fix most warnings. 2017-03-07 13:05:57 +09:00
3487dfe236 Removed unused variables and parameters 2017-02-27 17:32:32 +03:00
50bd80cb0c Update and standardise license headers. 2017-02-07 14:27:41 +09:00
162e183b36 Fix some nullrefs when running visualtests with no maps loaded. 2017-01-27 00:16:02 +09:00
ece3bc0e01 Refactor BeatmapInfoWedge to be async. 2016-11-24 13:48:48 +09:00