Commit Graph

7799 Commits

Author SHA1 Message Date
c80a25328d Shorten label to just "matches" 2023-04-17 20:59:41 -07:00
d0cbe206a9 Revert back to one number with "matching beatmap difficulties" label 2023-04-10 23:37:29 -07:00
52bb7891f7 Merge branch 'master' into fix-count-not-updating-when-deleting 2023-04-11 09:04:02 +09:00
1f2c96c8e8 Merge branch 'master' into gd-onlinesetoverlay 2023-04-10 15:35:03 +02:00
6e08105e2c Remove usage of "diff" vernacular 2023-04-10 15:27:10 +02:00
bfb7ead689 Add failing text box beatmap difficulty count test 2023-04-09 22:12:50 -07:00
ed208ef127 Fix more typos and adjust font size to match web 2023-04-07 21:10:37 -07:00
e6872629f3 Merge pull request #22868 from peppy/no-epilepsy-warning-storyboard-disable
Don't show epilepsy warning when storyboards are disabled
2023-04-06 12:32:38 +09:00
ba753a8aac Merge branch 'master' into update-skinnable-sound-before-playing 2023-04-05 22:56:25 +02:00
6df7614b9d Add tests for suppressing epilepsy warning when storyboard disabled 2023-04-05 20:56:50 +02:00
02c6126be7 Ensure storyboards are enabled in existing epilepsy warning tests 2023-04-05 20:53:54 +02:00
432f698697 Merge branch 'master' into gameplay/key-counter-abstraction 2023-04-05 19:45:14 +02:00
8cc425774b Merge branch 'master' into fix-replay-fail-on-exit 2023-04-03 21:23:23 +02:00
b5d9284de2 Merge pull request #23108 from peppy/fix-overlay-toggles-during-disclaimer
Fix attempting to show overlay during game intro playing hide sound effects
2023-04-03 20:48:03 +02:00
9e0277b2fd useless using 2023-04-04 00:19:14 +09:00
735b48679e use LinkFlowContainer directly 2023-04-03 20:09:49 +09:00
6239789188 Fix missing using statements in multiple test scenes 2023-04-03 15:37:10 +09:00
b0c09df259 Merge branch 'master' into gameplay/key-counter-abstraction 2023-04-03 15:33:35 +09:00
43d7386623 Merge pull request #22926 from Joehuu/fix-sort-direction-not-resetting
Fix beatmap listing sort direction not resetting when changing criteria
2023-04-03 15:32:10 +09:00
a097433cb1 Fix overlay toggle keys working during disabled activation modes
Closes #23104.
2023-04-03 15:03:47 +09:00
2cf8636366 show guest diff author in BeatmapPicker 2023-04-02 22:25:58 +09:00
9b45591c2f Add failing test coverage of saving failed replay causing progression to results 2023-03-29 14:00:11 +09:00
d31b37e87e Merge branch 'master' into fix-ubo-not-bound 2023-03-26 16:14:11 +09:00
e1906a90eb Use image@2x from tournament banner api 2023-03-25 13:08:46 -07:00
ad5bdf6511 Merge branch 'master' into fix-ubo-not-bound 2023-03-22 16:46:39 +09:00
1478a26cc0 Addressed changes 2023-03-21 23:15:49 +01:00
df3ccdff9f Add failing beatmap listing sort direction on criteria change test 2023-03-21 15:08:37 -07:00
9ff9cd3b7f Merge branch 'master' into skin-editor-cyclic-selection 2023-03-21 19:49:55 +01:00
fb51221c2b Add test coverage of cyclic selection triggering when more than one item is selected 2023-03-21 21:31:10 +09:00
678e8ed736 Update UBO usages inline with framework changes 2023-03-16 14:06:35 +03:00
556964eae0 Merge branch 'master' into BitmapUpdatesOnScore 2023-03-16 12:16:42 +03:00
a81408ca06 Add failing test coverage showing that replay will fail on exiting gameplay 2023-03-16 17:12:46 +09:00
159c8833c7 Add test coverage of SkinnableSound not updating in time when not present 2023-03-16 15:41:05 +09:00
5378cdff20 Apply NRT to TestSceneSkinnableSound 2023-03-16 15:10:35 +09:00
5f9b13a775 Rename Add/AddRange methods as they are no longer conflicting with Container 2023-03-15 18:02:41 +09:00
8908648f97 Fix super-dodgy cast of IEnumerable to Drawable 2023-03-15 18:01:22 +09:00
1cf870d956 Add test coverage and fix fail case where a drag selection ends incorrectly with cyclic selection 2023-03-15 15:16:48 +09:00
3c4e2d8700 Add tests covering drag selection 2023-03-14 21:04:51 +09:00
969c0e9c9d Merge branch 'master' into veldrid-renderer 2023-03-14 17:35:38 +09:00
d806b85a30 revert: make counters an IEnumerable again
As suggested by bdach as this would make the last two commits useless

Refs: 5d15426
2023-03-09 10:25:03 +00:00
44297a7d0a refactor: make KCD a CompositeDrawable 2023-03-08 00:47:16 +00:00
28520414aa Move KeyCounter components to HUD namespace 2023-03-07 16:41:39 +09:00
15d65059b5 Tidy up Add method logic 2023-03-07 16:21:57 +09:00
8f6df5ea0f Merge branch 'master' into gameplay/key-counter-abstraction 2023-03-07 16:09:45 +09:00
d2fcdf6e0e Add test coverage of cyclic selection in skin editor 2023-03-07 15:11:47 +09:00
ec15e2b9cc Merge branch 'master' into dont-filter-results-on-sort-mode 2023-03-06 17:57:47 +01:00
9d4bb2ecf7 Add failing test coverage for clearing sidebar contents 2023-03-04 14:08:50 +01:00
2f25fb4083 Move NonSkinnableScreenPlaceholder to outer scope 2023-03-04 13:22:43 +01:00
3dd3b5e77a Add failing test case 2023-03-04 13:17:54 +01:00
a14dede036 Ensure TestBeatmapCarousel.Items only returns actually visible items (and in correct order)
Turns out that items could be in an order that isn't the same as how
things look on the carousel, so this change ensures that for testing
purposes they are sorted by Y position.

Also uses the `CarouselItem.Visible` flag to ensure that we don't have
to wait for drawable fade transitions after a filter operation.
2023-03-03 17:18:34 +09:00