Thomas Müller
68476eafb9
Use DrawSize instead of Size whereever Size was previously read due to framework changes.
...
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
Dean Herbert
5e3e949fd6
Revert all counter commits. Requires much further review.
2016-10-13 14:45:41 +09:00
Dean Herbert
61d5c7c56d
Make stuff compile again (but StarCounter hits assertions).
2016-10-12 16:11:40 +09:00
Dean Herbert
e800649633
Merge remote-tracking branch 'upstream/master' into limit-game-access
2016-10-12 16:03:03 +09:00
Dean Herbert
4052a665bf
Remove all non-load Game access.
2016-10-12 15:47:08 +09:00
Drew DeVault
5306141f5f
Merge pull request #49 from NeoAdonis/counters
...
Rolling counters (initial)
2016-10-11 15:04:46 -04:00
Adonais Romero González
2954c19345
Misc. fixes
2016-10-09 15:19:35 -05:00
Adonais Romero González
4d0c8ed441
StarAnimationEasing
2016-10-09 14:55:50 -05:00
Adonais Romero González
fd1cbfd8fa
Hide VisibleCount from transformStar
2016-10-09 14:53:06 -05:00
Adonais Romero González
01da3ca474
More line wrapping
2016-10-09 14:48:24 -05:00
Adonais Romero González
841707b61f
Not animate stars over MaxStars
2016-10-09 14:09:07 -05:00
Adonais Romero González
707effb591
Completed StarCounter
...
More complex than the other counters, but hopefully functional.
I subestimated you and your silly bouncing animations.
>.>
2016-10-09 14:02:44 -05:00
Thomas Müller
dd04b33232
Use AddInternal instead of AddTopLevel.
2016-10-09 20:06:23 +09:00
Adonais Romero González
67d3d772f6
Minor fix with StarCounter width
2016-10-08 22:15:25 -05:00
Adonais Romero González
37115c8c9f
Merge branch 'master' into counters
2016-10-08 22:02:43 -05:00
Adonais Romero González
accf365fd1
More styling.
2016-10-08 21:58:53 -05:00
Adonais Romero González
0d18680eeb
StarCounter styling using absolute positioning.
2016-10-08 21:45:01 -05:00
Adonais Romero González
5ebb2fc289
Refactor + Stars Counter (initial)
...
Moved a few things to allow using common transforms
for a star counter. This implementation is basic and
hacky, but good enough as proof of concept.
2016-10-08 19:11:01 -05:00
Dean Herbert
5ff9d828eb
Add KeyCounter to Player for fun.
2016-10-08 15:53:59 +09:00
Adonais Romero González
a3b4a34a1a
TestCase buttons + minor fixes
2016-10-07 17:15:36 -05:00
Adonais Romero González
7277cf5af1
Reflection to simplify transforms + some refactoring
2016-10-07 16:59:52 -05:00
Adonais Romero González
965e542eaf
Line wrapping
2016-10-07 16:14:35 -05:00
Adonais Romero González
35325fab95
Licence added
2016-10-07 02:24:46 -05:00
Adonais Romero González
00cfc51004
Rolling counters (initial)
2016-10-07 02:05:02 -05:00
Dean Herbert
c0f25a2683
Improve white-boxed game modes.
2016-10-05 20:08:58 +09:00
Dean Herbert
03aea04a00
Add BackgroundMode stack.
2016-10-05 20:06:55 +09:00
Dean Herbert
ac16bffe49
Bring framework and resources up-to-date.
2016-10-01 19:05:26 +09:00
Dean Herbert
f0681f35c4
Merge remote-tracking branch 'refs/remotes/upstream/master' into game-modes-layout
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# Conflicts:
# osu.Game/OsuGame.cs
# osu.Game/OsuGameBase.cs
# osu.Game/osu.Game.csproj
2016-10-01 17:10:27 +09:00
Dean Herbert
5afb038025
Use explicit cast to OsuGame rather than in-between derived classes.
...
# Conflicts:
# osu.Game/GameModes/Menu/MainMenu.cs
2016-10-01 17:02:57 +09:00
Dean Herbert
0178e23b73
Ensure we always remain fully visible on any aspect ratio (including very tall ones).
2016-09-30 18:46:34 +09:00
Dean Herbert
cc14aeb802
Add basic background display system.
2016-09-30 18:45:55 +09:00
Dean Herbert
357c94ed8a
Add OsuGameMode. Standardise naming of classes.
2016-09-30 13:30:55 +09:00
Dean Herbert
643ae0cefe
Merge remote-tracking branch 'upstream/master' into beatmap_framework
2016-09-30 00:13:08 +09:00
Dean Herbert
2db962dc33
Add basic tweening mouse cursor.
...
# Conflicts:
# osu-framework
2016-09-29 23:46:33 +09:00
Dean Herbert
ae6fb0553d
Add contains override to allow correct rendering by CursorContainer on window bounds.
2016-09-29 23:46:30 +09:00
Dean Herbert
7dcf2c6269
Add TestCase for main menu ButtonSystem.
2016-09-29 23:46:24 +09:00
Dean Herbert
eaab1b718e
Merge branch 'refs/heads/master' into beatmap_framework
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# Conflicts:
# osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
2016-09-28 16:09:26 +09:00
Huo Yaoyuan
25fecfca06
Relative size and position for text layer.
2016-09-26 16:56:39 +08:00
Huo Yaoyuan
bb13da2b32
Add ResetCount method for Counter.
2016-09-26 14:23:22 +08:00
Huo Yaoyuan
b4bb3d6317
Update private methods implementation.
2016-09-26 14:21:40 +08:00
Huo Yaoyuan
756e7a6a67
Add missing lincense header, remove unnecessary comment and field.
2016-09-26 14:21:25 +08:00
Dean Herbert
58ed5c00e4
Merge remote-tracking branch 'refs/remotes/upstream/master' into beatmap_framework
...
# Conflicts:
# osu.Game/GameModes/Menu/ButtonSystem.cs
# osu.Game/OsuGame.cs
2016-09-25 13:40:06 +09:00
Huo Yaoyuan
63535df6dc
Fix typo and missnaming.
2016-09-24 19:46:10 +08:00
Huo Yaoyuan
ec2bc4720d
Comma seperator in numbers.
2016-09-24 19:46:10 +08:00
Huo Yaoyuan
ed4fae53cb
Add FadeTime and allow setting custom styles directly from container.
2016-09-24 19:46:10 +08:00
Huo Yaoyuan
f4ac1f630d
Adjust visual tree of counter.
2016-09-24 19:46:10 +08:00
Huo Yaoyuan
0da0d4f35e
Avoid accessing container in each counter.
2016-09-24 19:46:10 +08:00
Huo Yaoyuan
c70bf53486
Rename counter classes to avoid confusing.
2016-09-24 19:46:10 +08:00
Huo Yaoyuan
16f1dff849
Make counter public.
2016-09-24 19:46:10 +08:00
Huo Yaoyuan
d8666deaa0
IsLit Adjustment.
2016-09-24 19:46:10 +08:00