Commit Graph

41 Commits

Author SHA1 Message Date
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
3fe4b8fd1c Update variable names
Also cleans up some weird code
2019-02-22 17:51:39 +09:00
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
bca347427f Update with framework bindable changes 2019-02-21 18:56:34 +09:00
ca5c8d37d1 Use leased bindables 2019-02-01 16:44:06 +09:00
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
171700cb91 Debounce editor summary timeline seeks 2018-11-05 15:59:40 +09:00
50091252e2 Adapt signature change of event handlers 2018-10-02 12:02:55 +09:00
99fc04c8af Change signature to new event handler 2018-10-02 12:02:47 +09:00
0f37758314 Update framework 2018-07-21 16:21:53 +09:00
b88c4464cb Make virtual beatmap tracks approximate beatmap length 2018-06-27 16:02:49 +09:00
72cc53aded Rename GameBeatmap -> BindableBeatmap 2018-06-06 20:16:20 +09:00
8004b8af4d Privatise the OsuGame beatmap, add local beatmap to OsuTestCase 2018-05-23 17:38:02 +09:00
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
a2484fbf56 Move back to DI-ing adjustable clock into SummaryTimeline 2018-04-12 13:37:02 +09:00
c7abd56fc4 Give editor a custom clock to handle seeking 2018-04-06 18:11:37 +09:00
e25d1f6982 Pass down editor clocks through DI 2018-03-19 16:27:52 +09:00
d05947ef48 Pass adjustable clocks to components, rather than relying on the track 2018-03-15 18:19:28 +09:00
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
ae9f08f387 Fix crash in editor when trying to seek on a virtual track 2017-12-27 11:47:04 +09:00
5026c7a95e SoundControlPoint -> SampleControlPoint 2017-12-23 16:34:34 +09:00
5be00cb0ec Add todo 2017-12-01 18:40:55 +09:00
0b95e36675 Fix RelativeChildSize error temporarily 2017-12-01 18:00:20 +09:00
238756ec5d Merge remote-tracking branch 'origin/master' into editor-playback-speed 2017-11-21 17:41:16 +09:00
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
cc04d5bc61 Add all the objects to the PlaybackContainer 2017-11-17 13:35:41 +03:00
d62da4334e Add and place all the bottom bar objects 2017-11-17 12:26:13 +03:00
e64860ad45 Fix test case not working as expected 2017-09-27 12:46:34 +08:00
faad3fc7d3 Arbitrarily move colour assignment 2017-09-27 12:40:32 +08:00
d5ed218488 Fix timeline sizes being updated potentially before the track has a length 2017-09-27 11:07:43 +08:00
7ad21d9a6d Simplify marker part construction 2017-09-27 11:07:23 +08:00
eae29820c0 Fix marker being cleared each beatmap change 2017-09-27 11:07:17 +08:00
708632bca8 Remove second unnecessary colour set 2017-09-27 10:06:36 +08:00
10dbd68c1e Simplify null check 2017-09-26 20:11:45 +09:00
c578509a20 Bind to the screen Beatmap instead of the game-wide Beatmap 2017-09-26 17:58:40 +09:00
3937ebdc3d Add missing license headers 2017-09-26 15:58:30 +09:00
10e5fe40b2 A bit of cleanup 2017-09-26 15:51:45 +09:00
5953c1084e Re-namespace SummaryTimeline 2017-09-26 15:45:27 +09:00
85cb541fef Implement MarkerPart for the marker 2017-09-26 15:45:08 +09:00
a1f88a17b1 Re-namespace and split out timeline parts from the SummaryTimeline 2017-09-26 15:44:40 +09:00