8e78a7b114
Fix HUD using incorrect clock for time display
2018-02-27 17:23:38 +09:00
d4f1723ae6
Remove unnecessary secondary argument from HUDOverlay
2018-02-27 17:23:38 +09:00
d82835107c
Remove autohide and clock related logic from Visual settings overlay
2018-01-26 22:20:24 +03:00
615c831069
Merge from ppy/master
2018-01-26 21:56:17 +03:00
8d11596b2f
Minor cleanups
2018-01-24 17:48:42 +09:00
e88f514cf4
Resolve merge conflicts
2018-01-21 18:32:21 +03:00
4875443e12
Resolve merge conflicts
2018-01-21 18:11:43 +03:00
a05032779f
Remove unneeded event binding
2018-01-18 00:04:33 +09:00
c79603290d
Move TriggerChange to LoadComplete()
2018-01-17 21:52:57 +09:00
2ebb3d6e0e
Fix ReplayLoader not being treated as having a replay loaded
...
Player checks for HasReplayLoaded in Player.load(), but the replay is attached in ReplayPlayer.LoadComplete(), which is too late.
2018-01-17 17:37:14 +09:00
43d2ae348a
Rename ReplaySomething -> PlayerSomething
2018-01-13 22:25:09 +03:00
3795411fd1
Do not assign hudOverlay's and breakOverlay's members in Player class
2018-01-12 23:33:24 +03:00
3ec93966a0
Implement VisualSettings autohiding
2018-01-11 23:39:23 +03:00
98851e4a78
Stop time whenever visual settings are expanded
2018-01-11 01:24:34 +03:00
c48c7b085c
Visual settings initial commit
2018-01-10 02:24:51 +03:00
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
1c132938df
Allow visibility can be toggled only if replay is loaded
2017-10-03 20:26:53 +03:00
b94c78e993
Hide/Show Replay settings on pressing Ctrl+H
2017-10-02 19:33:58 +03:00
6d97da8b19
Add replay speed adjustment
2017-10-02 04:42:38 +03:00
16e96888ab
Update KeyCounterCollection to support action-based buttons
2017-08-21 12:39:22 +09:00
723e27353c
HitRenderer -> RulesetContainer
2017-08-09 13:28:29 +09:00
f705589bf2
Rename NotificationManager to NotificationOverlay
2017-07-28 15:03:42 +09:00
99221260c4
Replace several usages of BeginDelayedSequence with LINQ-style
2017-07-16 17:42:01 +03:00
5568df1aee
Remove StandardHUDOverlay
...
This class hierarchy was originally when we had different HUDs for rulesets, but this is no longer the case. Skins will be able to build off the base (new) HUDOverlay without issue, so there is no real need for the abstract class for now.
We can add it back if a need for it arises; for the moment I'd like to avoid as many Standard* classes as possible.
2017-06-05 17:18:07 +09:00
2712f49545
Remove bad
2017-06-05 17:06:47 +09:00
958cd9f8d8
Don't display in-game
...
Nothing does anything yet, so we can't display this. Make it functional before adding to game project.
2017-06-05 16:52:09 +09:00
af6f8bbd89
Fix namespaces and class names
2017-06-05 16:47:42 +09:00
e737ded382
Applied suggested changes
2017-05-30 12:23:53 +03:00
08219ccb42
Applied suggested changes
2017-05-29 19:00:29 +03:00
bedcf04043
Merge remote-tracking branch 'refs/remotes/ppy/master' into ingame_options
2017-05-27 02:25:03 +03:00
2e28b10c36
CI fixes and removed useless property
2017-05-23 12:24:16 +03:00
eafe215169
Simplify Hud visibility change
2017-05-23 11:53:12 +03:00
d717ccf85e
Settings -> ReplaySettings
2017-05-22 09:07:08 +03:00
f2af31aceb
Naming fixes
2017-05-18 20:21:58 +03:00
83a89ce22d
options -> settings
2017-05-18 11:39:22 +03:00
1a4025ab3c
ingame options basic logic
2017-05-17 10:36:57 +03:00
622b155fda
OsuConfig -> OsuSetting
2017-05-15 10:56:27 +09:00
48368779ab
Avoid polluting Player with HUD-specific code.
2017-05-08 11:48:40 +09:00
c9ba1ac4f6
Adjust namespaces.
...
Also adds transition, uses IHasCurrentValue, combines Mod TestCases and more.
2017-05-05 13:00:05 +09:00