Commit Graph

13 Commits

Author SHA1 Message Date
42be7857d1 Use expression body for property get/set where possible 2019-02-28 13:58:19 +09:00
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
03084aa04b Revert async changes 2018-08-31 07:07:10 +09:00
1b279d383f Use GetAsync on all textures 2018-08-27 17:26:44 +09:00
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
7baa2b7421 Fix CI issues 2017-06-25 14:46:59 +09:00
54e1b24fe9 Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
0cad5d7d41 Fix most warnings. 2017-03-07 13:05:57 +09:00
73fef85b12 Remove unnecessary usings 2017-03-04 19:43:59 +01:00
890066dae4 Use sprite visualiser lines instead of shader. 2017-03-03 18:47:22 +09:00
777996d884 Rewrite VisualiserLine + add VisualiserContainer. 2017-03-03 15:43:16 +09:00