42be7857d1
Use expression body for property get/set where possible
2019-02-28 13:58:19 +09:00
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
03084aa04b
Revert async changes
2018-08-31 07:07:10 +09:00
1b279d383f
Use GetAsync on all textures
2018-08-27 17:26:44 +09:00
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
7baa2b7421
Fix CI issues
2017-06-25 14:46:59 +09:00
54e1b24fe9
Enforce readonly private members where possible.
2017-03-23 13:50:08 +09:00
0cad5d7d41
Fix most warnings.
2017-03-07 13:05:57 +09:00
73fef85b12
Remove unnecessary usings
2017-03-04 19:43:59 +01:00
890066dae4
Use sprite visualiser lines instead of shader.
2017-03-03 18:47:22 +09:00
777996d884
Rewrite VisualiserLine + add VisualiserContainer.
2017-03-03 15:43:16 +09:00