5760e1c1fc
Make HitSampleInfo immutable
2020-12-01 15:37:51 +09:00
cb96a40dd6
Fix bindable propagation potentially making swells strong
2020-10-09 17:12:10 +09:00
33fad27ec2
Avoid API change to DrawableHitObject
2020-09-24 13:28:29 +09:00
156edf24c2
Change properties to methods and improve naming
2020-09-24 13:22:31 +09:00
9a0e5ac154
Handle type/strength changes from samples changes
2020-09-23 18:09:40 +09:00
8f3eb9a422
Fix taiko sample selection not updating when changing strong/rim type
2020-09-23 17:59:11 +09:00
50fcd4149f
Support Strong bindable changes
2020-05-29 16:45:47 +09:00
4e9631b546
Support HitType bindable changes
2020-05-29 16:45:47 +09:00
db4e3047dd
Add test for final sample output
2020-05-19 23:28:13 +09:00
b4d790c076
Fix taiko sample mapping for strong hits
2020-05-11 12:53:54 +09:00
eb165840cb
Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
2020-04-15 18:03:23 +09:00
f4b5a17b65
Fix typo in DrawableTaikoHitObject
2020-04-15 07:00:38 +03:00
7fba291134
Change inheritance of taiko hit pieces to better allow for skinning
2020-04-11 13:33:49 +09:00
7b2f58eb30
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
0f8a76afde
Remove manual hitobject sample namespacing
2020-01-02 14:27:27 +09:00
40b43b85f1
CA1715: use prefix for generic parameters.
2019-12-17 13:00:25 +08:00
f429a8f7c2
Add back/obsolete old AddNested() method
2019-10-17 14:02:08 +09:00
d8f3678c3c
Rename parameter
2019-10-17 12:53:54 +09:00
d49ef6a36b
Make taiko use the new nested hitobject structure
2019-10-17 11:57:00 +09:00
5efd455ce4
Fix taiko sample namespace
2019-09-04 12:47:10 +09:00
9a98f39f06
Share logic with other rulesets (and make default)
2019-08-28 18:12:47 +09:00
3723c441d2
Merge remote-tracking branch 'origin/master' into fix-taiko-proxy-rewind
...
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs
2019-08-27 17:42:45 +09:00
bc7a81e733
Add initial fade transform
2019-08-27 15:33:53 +09:00
b85e62a6e2
Fix taiko proxies being removed on rewind
2019-08-27 15:24:49 +09:00
843da26dba
Use transform management for taiko hit objects
2019-08-27 05:03:56 +03:00
c3b81bef4a
Flip default to the preferred method going forward
2019-07-22 15:55:38 +09:00
60ea3d4e1a
Fix skinning support for combobreak
2019-06-30 21:58:30 +09:00
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
39df8cce19
Fix incorrect usage of InternalChildren
...
Could cause overwriting of components added by base DrawableHitObjcet class (such as samples)
2019-03-25 13:48:55 +09:00
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
08ffa18936
Fix nullref
2018-11-19 17:05:51 +09:00
e207dd728b
Fix taiko proxies not receiving the correct lifetimes
2018-11-15 20:26:12 +09:00
1a35506386
Cleanup strong hit construction
2018-08-14 14:29:49 +09:00
732dfde8ed
DrawableStrongHandler -> DrawableNestedStrongHit
2018-08-14 14:28:40 +09:00
38263714a1
Cleanups
2018-08-03 16:56:46 +09:00
2dff04392e
Re-implement strong judgements via hitobject
2018-08-03 16:12:12 +09:00
5b344525e1
Move proxy state check to base class
2018-06-18 00:27:18 +09:00
4575319102
Privatise the proxied content
2018-06-17 17:56:46 +09:00
22dfe46572
Make taiko hitobject properly unproxy when rewound
2018-06-11 21:46:45 +09:00
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
a42035f494
Make DrawableHitObject a CompositeDrawable
...
No reason for it to be a container.
2018-03-15 13:41:06 +09:00
86b5591583
Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite
2018-01-10 18:02:49 +09:00
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
f34131f8f4
Initial game-wide replacement of scrolling playfields
2018-01-04 18:50:17 +09:00
9690591593
Make taiko use namespaced hitsounds
...
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
35d7fa8a81
Cleanup things that are now not needed with these changes
2017-12-26 14:18:38 +09:00
14162b5d46
Make InputDrum handle all Normals/Claps, hitobjects all others
2017-12-26 14:18:23 +09:00
0cc443e618
Remove all generic judgements.
2017-09-06 18:05:51 +09:00