39551 Commits

Author SHA1 Message Date
Dean Herbert
5c0ef55691 Rename SliderPlacementState to make way for more generic version 2021-04-16 14:09:35 +09:00
Christine Chen
33a665224e Clean up skipOutroOverlay if skipping is disabled 2021-04-16 01:03:15 -04:00
Christine Chen
b15838b220 Move storyboard outro logic to DrawableStoryboard 2021-04-16 00:59:10 -04:00
Dean Herbert
42c066e6f2 Fix slider not displaying in timeline during zero-duration placement 2021-04-16 13:38:55 +09:00
smoogipoo
1c086d99de Add loading spinner 2021-04-16 13:28:32 +09:00
smoogipoo
5ac0eb02cd Always add player instances at first, populate later 2021-04-16 12:25:29 +09:00
Dan Balasescu
a9d1d163bb
Merge pull request #12431 from peppy/fix-timeline-initial-seek
Fix timeline seeking to an incorrect initial location
2021-04-16 10:19:12 +09:00
Christine Chen
0e545e1ed9 Add IHasDuration interface with EndTime for storyboard elements to implement 2021-04-15 17:17:02 -04:00
Christine Chen
45c2b72a25
Merge branch 'master' into play-storyboard-outro 2021-04-15 15:11:35 -04:00
Christine Chen
25b8c2f257 Allow skipping storyboard outro
Reuses SkipOverlay by calculating the endtime of the storyboard and using that as a "start point". Upon skipping the outro the score is instantly shown.
When the end of the storyboard is reached the score screen automatically shows up. If the player holds ESC (pause) during the outro, the score is displayed

The storyboard endtime is calculated by getting the latest endtime of the storyboard's elements, or simply returning 0 if there is no storyboard.

Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-15 13:20:40 -04:00
Dean Herbert
c2340f1fe8 Move zoom settings back to run in a non-loaded state 2021-04-16 01:01:03 +09:00
Dean Herbert
15d48a924b Set the timeline's height to a sane non-zero default
This isn't required but makes the initial appearance animation nicer.
2021-04-16 00:58:32 +09:00
Dan Balasescu
215ad78045
Merge pull request #12404 from peppy/volume-control-acceleration
Add simple acceleration to volume metre adjustments
2021-04-16 00:31:26 +09:00
Dan Balasescu
587973be25
Merge pull request #12405 from frenzibyte/top-left-cursor
Add support for legacy skin's `CursorCentre` setting
2021-04-16 00:30:53 +09:00
smoogipoo
34859a4760 Invalidate drawnode on change 2021-04-15 23:37:05 +09:00
Dan Balasescu
a19f3bac35
Merge pull request #12408 from peppy/hide-top-right-elements-as-part-of-hud
Hide top-right HUD overlay elements as part of HUD visibility
2021-04-15 23:29:55 +09:00
smoogipoo
6f3158e8c8 Increase multiplier to 1.8 2021-04-15 23:24:13 +09:00
smoogipoo
cc84ffe228 Merge branch 'master' into volume-control-acceleration 2021-04-15 23:23:23 +09:00
Dan Balasescu
6a36e326bc
Merge pull request #12410 from peppy/mod-barrel-roll
Add "Barrel Roll" mod
2021-04-15 22:53:34 +09:00
Dan Balasescu
1e0045ae31
Merge pull request #12406 from peppy/volume-control-key-repeat
Fix volume controls not supporting key repeat
2021-04-15 22:47:13 +09:00
Dean Herbert
7cf15fe729
Merge pull request #12412 from peppy/timeline-adjustments
Update timeline control point display
2021-04-15 22:43:26 +09:00
Dean Herbert
6bfde9c1cb
Merge pull request #12429 from EVAST9919/editor-fix
Simplify ExtendableCircle even more
2021-04-15 22:36:32 +09:00
Dean Herbert
fd3d1fa8e6
Merge pull request #12376 from ekrctb/refactor-framed-replay-input-hander
Rewrite framed replay input handler for robustness
2021-04-15 22:26:35 +09:00
Dan Balasescu
3374895e40
Merge branch 'master' into mod-barrel-roll 2021-04-15 22:15:26 +09:00
Dean Herbert
ea94a90305
Merge pull request #12428 from smoogipoo/fix-gameplay-cursor-regression
Fix gameplay cursor showing offscreen
2021-04-15 21:58:43 +09:00
Andrei Zavatski
71b06d7e61 Simplify ExtendableCircle even more 2021-04-15 15:53:21 +03:00
Dan Balasescu
7beaf0ce55
Merge branch 'master' into timeline-adjustments 2021-04-15 21:51:00 +09:00
Dan Balasescu
ac8e462d32
Merge branch 'master' into refactor-framed-replay-input-hander 2021-04-15 21:48:58 +09:00
Dan Balasescu
503302f63c
Merge pull request #12423 from peppy/summary-timeline-kiai-display
Show kiai time on summary timeline (and split out other control point types)
2021-04-15 21:19:33 +09:00
smoogipoo
1a987dfbc0 Fix gameplay cursor showing offscreen 2021-04-15 21:16:38 +09:00
Dean Herbert
ad671ee07a
Merge branch 'master' into timeline-adjustments 2021-04-15 20:42:38 +09:00
Dan Balasescu
e3bf5f1bbb
Merge branch 'master' into summary-timeline-kiai-display 2021-04-15 20:41:31 +09:00
Dan Balasescu
bcde4822f2
Merge pull request #12421 from peppy/summary-timeline-design-refactors
Show correct colours (and improve design) of summary timeline
2021-04-15 20:41:20 +09:00
Dan Balasescu
6f17c19a48
Merge branch 'master' into summary-timeline-design-refactors 2021-04-15 20:11:39 +09:00
Dan Balasescu
b70dae7cf1
Merge pull request #12420 from peppy/round-timeline-ticks
Add rounded corners to timeline ticks display
2021-04-15 20:11:20 +09:00
Dan Balasescu
98e2245d83
Merge pull request #12422 from ekrctb/no-lazy-list
Remove usage of Lazy<List<...>> by always allocating an empty list
2021-04-15 20:09:39 +09:00
smoogipoo
b391a8f94e Properly bind WaitingOnFrames 2021-04-15 19:37:45 +09:00
smoogipoo
33cc5c5cb3 A few more xmldocs 2021-04-15 19:35:57 +09:00
smoogipoo
82fcabb8f0 More refactorings/renamespacings/xmldocs 2021-04-15 19:32:55 +09:00
Dean Herbert
5b06a68b93
Merge pull request #12330 from Cublibre/master
Send a warning notification if device is unplugged and at low battery
2021-04-15 19:21:04 +09:00
smoogipoo
df4fce2c57 Rename classes 2021-04-15 19:16:00 +09:00
smoogipoo
1705d472b5 Reimplement multiplayer syncing using new master/slave clocks 2021-04-15 19:12:52 +09:00
smoogipoo
fe3ba2b80e Implement IAdjustableClock on GameplayClockContainer 2021-04-15 19:07:25 +09:00
Dean Herbert
17e021c549 Update framework 2021-04-15 18:45:52 +09:00
Dean Herbert
0dc1577f68 Split out control point visualisation logic and add special kiai duration handling 2021-04-15 18:42:30 +09:00
Dean Herbert
153ee25510 Update base specifications to a more sane default 2021-04-15 18:42:07 +09:00
ekrctb
d8aa436e81 Remove usage of Lazy<List<...>> in NestedPlayfields 2021-04-15 18:26:01 +09:00
ekrctb
50fad47ebc Remove usage of Lazy<List<...>> for NestedHitObjects 2021-04-15 18:26:01 +09:00
Dean Herbert
bf5af3310a Update break colour to not look like kiai time 2021-04-15 17:04:11 +09:00
Dean Herbert
18e8682f39 Remove unused using statements 2021-04-15 17:01:25 +09:00