Commit Graph

7736 Commits

Author SHA1 Message Date
a31611bdec Improve channel switching flow in HighlightMessage 2022-03-10 23:07:15 +03:00
e419370830 Add test coverage for highlighting message on left channel 2022-03-10 21:30:02 +03:00
022dd88aef Merge branch 'master' into chat-mention-highlight 2022-03-10 14:23:23 +09:00
f229447453 Add too many messages to better test long scrolls 2022-03-10 04:01:07 +03:00
d4de435eb2 Add test case for highlighting while chat overlay is hidden 2022-03-10 02:50:27 +03:00
80c0df6af5 Scroll chat line to channel center
We may eventually want that encapsulated within `ScrollIntoView`, as it
would also come in handy for `GameplayLeaderboard`.
2022-03-10 02:50:15 +03:00
5fb51b578f Update dependencies
Mainly for a `Clowd.Squirrel` bump to fix https://github.com/ppy/osu/discussions/17190.
2022-03-09 19:09:51 +09:00
affcf5180b Merge pull request #17161 from smoogipoo/fix-listing-score-conversion
Fix scores not being recalculated in beatmap overlay
2022-03-09 13:32:45 +09:00
58aef25ad5 Merge pull request #17152 from bdach/mod-overlay/difficulty-multiplier
Implement difficulty multiplier display for new mod select design
2022-03-09 12:11:16 +09:00
810cbd745d Merge pull request #17170 from peppy/fix-top-local-rank-test-failures-realm-callback
Refactor top local rank test method to be more resilient to slow realm callbacks
2022-03-09 11:14:37 +09:00
af4423959c Merge pull request #17169 from peppy/fix-song-select-test-failures-realm-callback
Refactor song select test methods to be resilient to slow realm callbacks
2022-03-09 11:14:26 +09:00
714789f726 Merge pull request #17167 from peppy/fix-download-button-test-failure
Fix potential test failure on slow realm callback in `TestSceneBeatmapDownloadButton`
2022-03-09 01:49:23 +09:00
233c8232d3 Fix TestSceneTopLocalRank.TestHighScoreSet not waiting for potentially slow realm callback
As brought to light by https://gist.github.com/smoogipoo/56eda7ab56b9d1966556f2ca7a80a847.
2022-03-09 01:22:01 +09:00
286bafe326 Refactor multiple TestScenePlaySongSelect test methods to be resilient to slow realm callbacks 2022-03-09 01:18:53 +09:00
56ad684f5b Fix potential test failure on slow realm callback in TestSceneBeatmapDownloadButton
As brought to light by https://gist.github.com/smoogipoo/56eda7ab56b9d1966556f2ca7a80a847.
2022-03-09 01:11:46 +09:00
729af28a64 Fix intermittent test failure 2022-03-09 00:48:12 +09:00
94d5e2f264 Fix test failure ripple through entire TestScene 2022-03-09 00:48:03 +09:00
e9a2d23542 Fix score order related test failure 2022-03-08 23:35:35 +09:00
da7c6f1772 Merge branch 'master' into chat-mention-highlight 2022-03-08 21:15:12 +09:00
d13a66a96c Rework test scene by only relying on OnlineID 2022-03-08 20:11:56 +09:00
9a347af5c7 Add test coverage of SubmittableScore serialisation to (roughly) match spec 2022-03-08 17:58:52 +09:00
2a55c5e02e Add extension method to detect and isolate realm collection-level changes 2022-03-08 14:50:47 +09:00
7f47be4680 Refactor message highlighting logic to rely on a Channel data bindable 2022-03-08 03:19:37 +03:00
78a3b5961e Implement basic difficulty multiplier display 2022-03-07 22:50:51 +01:00
31d6c75f40 Merge branch 'master' into realm-property-watching 2022-03-07 13:53:17 +09:00
bd1adaf245 Merge pull request #17115 from frenzibyte/manual-channel-scroll
Refactor channel scrolling container to handle non-user scrolls
2022-03-07 11:26:23 +09:00
741702549b Add test coverage for chat overlay message highlighting 2022-03-07 05:10:49 +03:00
cb2133944d Add test coverage for channel message highlighting 2022-03-07 05:10:49 +03:00
ba83db0229 Merge pull request #17134 from bdach/mod-overlay/popup-screen-title
Implement popup screen title component
2022-03-07 11:03:38 +09:00
e5a6564034 Merge branch 'master' into fix-storyboard-sample-rate 2022-03-07 03:12:40 +03:00
9bc1f3f014 Further refactor and simplify ChannelScrollContainer 2022-03-06 23:34:12 +03:00
54275813b5 Use text flow container in popup screen title 2022-03-06 20:41:31 +01:00
df0617f34c Implement popup screen title component 2022-03-06 16:09:18 +01:00
5b3ffb12b7 Refactor channel scrolling container to handle manual scrolls resiliently 2022-03-05 23:27:07 +03:00
0e8ad4b143 Switch step to Until steps due to AddOnce firing logic 2022-03-06 01:50:25 +09:00
92cd8ee29f Decrease overhead of hit event distribution tests 2022-03-04 14:56:49 +09:00
540d7d0e2c Add the ability to set and show an offset value on timing distribution graph 2022-03-04 14:36:15 +09:00
e09dd7d8fe Fix calibrating offset from previous non-zero offset not applying adjustment correctly 2022-03-04 13:25:14 +09:00
835cb09537 Merge branch 'master' into fix-hit-distribution-rounding 2022-03-04 12:43:57 +09:00
b0688cc6dd Merge branch 'master' into fix-storyboard-sample-rate 2022-03-04 12:04:49 +09:00
e1610b5d32 Merge branch 'master' into ruleset-leaderboard-unavailable 2022-03-03 22:52:20 +01:00
1485a3a28a Add test coverage of proeprty changed subscriptions 2022-03-03 17:56:49 +09:00
a06d806fb9 Fix hit distribution graph midpoint rounding not looking great around zero
Not sure this will be accepted and it's likely only ever going to show
in tests, but seems to be a better approach to midpoint rounding for
this case?
2022-03-03 15:43:02 +09:00
a38eb426ef Merge pull request #17026 from peppy/beatmap-offset-control
Add basic beatmap offset adjustment
2022-03-03 14:23:19 +09:00
2f485a29d5 Merge branch 'master' into mod-overlay/columns 2022-03-03 00:11:33 +03:00
2ce4faa356 Fix typo in method name 2022-03-03 00:02:36 +03:00
bb94d68139 Separate storyboard samples and skip intro steps to own methods 2022-03-02 23:55:42 +03:00
82bbc32d74 Remove unnecessary Schedule during setup 2022-03-02 23:44:58 +03:00
a812ed4462 Ensure there is at least one sample during rate assertion 2022-03-02 23:40:14 +03:00
cbb8dc2891 Fix storyboard samples rate not adjusted from actual gameplay mods 2022-03-02 20:56:18 +03:00