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a31611bdec
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Improve channel switching flow in HighlightMessage
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2022-03-10 23:07:15 +03:00 |
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e419370830
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Add test coverage for highlighting message on left channel
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2022-03-10 21:30:02 +03:00 |
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022dd88aef
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Merge branch 'master' into chat-mention-highlight
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2022-03-10 14:23:23 +09:00 |
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f229447453
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Add too many messages to better test long scrolls
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2022-03-10 04:01:07 +03:00 |
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d4de435eb2
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Add test case for highlighting while chat overlay is hidden
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2022-03-10 02:50:27 +03:00 |
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80c0df6af5
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Scroll chat line to channel center
We may eventually want that encapsulated within `ScrollIntoView`, as it
would also come in handy for `GameplayLeaderboard`.
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2022-03-10 02:50:15 +03:00 |
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5fb51b578f
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Update dependencies
Mainly for a `Clowd.Squirrel` bump to fix https://github.com/ppy/osu/discussions/17190.
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2022-03-09 19:09:51 +09:00 |
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affcf5180b
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Merge pull request #17161 from smoogipoo/fix-listing-score-conversion
Fix scores not being recalculated in beatmap overlay
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2022-03-09 13:32:45 +09:00 |
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58aef25ad5
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Merge pull request #17152 from bdach/mod-overlay/difficulty-multiplier
Implement difficulty multiplier display for new mod select design
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2022-03-09 12:11:16 +09:00 |
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810cbd745d
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Merge pull request #17170 from peppy/fix-top-local-rank-test-failures-realm-callback
Refactor top local rank test method to be more resilient to slow realm callbacks
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2022-03-09 11:14:37 +09:00 |
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af4423959c
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Merge pull request #17169 from peppy/fix-song-select-test-failures-realm-callback
Refactor song select test methods to be resilient to slow realm callbacks
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2022-03-09 11:14:26 +09:00 |
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714789f726
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Merge pull request #17167 from peppy/fix-download-button-test-failure
Fix potential test failure on slow realm callback in `TestSceneBeatmapDownloadButton`
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2022-03-09 01:49:23 +09:00 |
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233c8232d3
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Fix TestSceneTopLocalRank.TestHighScoreSet not waiting for potentially slow realm callback
As brought to light by https://gist.github.com/smoogipoo/56eda7ab56b9d1966556f2ca7a80a847.
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2022-03-09 01:22:01 +09:00 |
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286bafe326
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Refactor multiple TestScenePlaySongSelect test methods to be resilient to slow realm callbacks
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2022-03-09 01:18:53 +09:00 |
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56ad684f5b
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Fix potential test failure on slow realm callback in TestSceneBeatmapDownloadButton
As brought to light by https://gist.github.com/smoogipoo/56eda7ab56b9d1966556f2ca7a80a847.
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2022-03-09 01:11:46 +09:00 |
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729af28a64
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Fix intermittent test failure
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2022-03-09 00:48:12 +09:00 |
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94d5e2f264
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Fix test failure ripple through entire TestScene
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2022-03-09 00:48:03 +09:00 |
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e9a2d23542
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Fix score order related test failure
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2022-03-08 23:35:35 +09:00 |
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da7c6f1772
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Merge branch 'master' into chat-mention-highlight
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2022-03-08 21:15:12 +09:00 |
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d13a66a96c
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Rework test scene by only relying on OnlineID
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2022-03-08 20:11:56 +09:00 |
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9a347af5c7
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Add test coverage of SubmittableScore serialisation to (roughly) match spec
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2022-03-08 17:58:52 +09:00 |
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2a55c5e02e
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Add extension method to detect and isolate realm collection-level changes
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2022-03-08 14:50:47 +09:00 |
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7f47be4680
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Refactor message highlighting logic to rely on a Channel data bindable
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2022-03-08 03:19:37 +03:00 |
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78a3b5961e
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Implement basic difficulty multiplier display
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2022-03-07 22:50:51 +01:00 |
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31d6c75f40
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Merge branch 'master' into realm-property-watching
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2022-03-07 13:53:17 +09:00 |
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bd1adaf245
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Merge pull request #17115 from frenzibyte/manual-channel-scroll
Refactor channel scrolling container to handle non-user scrolls
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2022-03-07 11:26:23 +09:00 |
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741702549b
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Add test coverage for chat overlay message highlighting
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2022-03-07 05:10:49 +03:00 |
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cb2133944d
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Add test coverage for channel message highlighting
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2022-03-07 05:10:49 +03:00 |
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ba83db0229
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Merge pull request #17134 from bdach/mod-overlay/popup-screen-title
Implement popup screen title component
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2022-03-07 11:03:38 +09:00 |
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e5a6564034
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Merge branch 'master' into fix-storyboard-sample-rate
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2022-03-07 03:12:40 +03:00 |
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9bc1f3f014
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Further refactor and simplify ChannelScrollContainer
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2022-03-06 23:34:12 +03:00 |
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54275813b5
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Use text flow container in popup screen title
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2022-03-06 20:41:31 +01:00 |
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df0617f34c
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Implement popup screen title component
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2022-03-06 16:09:18 +01:00 |
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5b3ffb12b7
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Refactor channel scrolling container to handle manual scrolls resiliently
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2022-03-05 23:27:07 +03:00 |
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0e8ad4b143
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Switch step to Until steps due to AddOnce firing logic
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2022-03-06 01:50:25 +09:00 |
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92cd8ee29f
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Decrease overhead of hit event distribution tests
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2022-03-04 14:56:49 +09:00 |
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540d7d0e2c
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Add the ability to set and show an offset value on timing distribution graph
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2022-03-04 14:36:15 +09:00 |
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e09dd7d8fe
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Fix calibrating offset from previous non-zero offset not applying adjustment correctly
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2022-03-04 13:25:14 +09:00 |
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835cb09537
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Merge branch 'master' into fix-hit-distribution-rounding
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2022-03-04 12:43:57 +09:00 |
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b0688cc6dd
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Merge branch 'master' into fix-storyboard-sample-rate
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2022-03-04 12:04:49 +09:00 |
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e1610b5d32
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Merge branch 'master' into ruleset-leaderboard-unavailable
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2022-03-03 22:52:20 +01:00 |
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1485a3a28a
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Add test coverage of proeprty changed subscriptions
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2022-03-03 17:56:49 +09:00 |
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a06d806fb9
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Fix hit distribution graph midpoint rounding not looking great around zero
Not sure this will be accepted and it's likely only ever going to show
in tests, but seems to be a better approach to midpoint rounding for
this case?
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2022-03-03 15:43:02 +09:00 |
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a38eb426ef
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Merge pull request #17026 from peppy/beatmap-offset-control
Add basic beatmap offset adjustment
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2022-03-03 14:23:19 +09:00 |
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2f485a29d5
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Merge branch 'master' into mod-overlay/columns
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2022-03-03 00:11:33 +03:00 |
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2ce4faa356
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Fix typo in method name
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2022-03-03 00:02:36 +03:00 |
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bb94d68139
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Separate storyboard samples and skip intro steps to own methods
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2022-03-02 23:55:42 +03:00 |
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82bbc32d74
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Remove unnecessary Schedule during setup
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2022-03-02 23:44:58 +03:00 |
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a812ed4462
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Ensure there is at least one sample during rate assertion
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2022-03-02 23:40:14 +03:00 |
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cbb8dc2891
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Fix storyboard samples rate not adjusted from actual gameplay mods
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2022-03-02 20:56:18 +03:00 |
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