e0ba35db75
Implement binding to hitobjects + refreshing
2019-11-05 17:33:02 +09:00
c0badf1dce
Type to DrawableOsuHitObject
2019-11-05 17:33:02 +09:00
513ad96adf
Cleanup property
2019-11-05 17:33:02 +09:00
f861d8099c
Remove unnecessary class
2019-11-05 17:33:02 +09:00
c1850b2353
Add some basic tests
2019-11-05 17:33:02 +09:00
7e60bc7240
Fix groups having 0 size
2019-11-05 17:33:02 +09:00
861268eb1d
Add basic structure for new follow point renderer
2019-11-05 17:33:02 +09:00
20aeb7aaff
Implement multiple selection
2019-10-31 17:25:30 +09:00
cfdf710676
Add test
2019-10-31 16:51:58 +09:00
8d290a3242
Resolve CS0067.
2019-10-30 23:43:13 +08:00
8069674824
Merge remote-tracking branch 'upstream/master' into bindable-control-points
2019-10-28 11:52:04 +09:00
e987db37ec
Add grouping of ControlPoints
2019-10-25 19:52:02 +09:00
ae011e8ee8
Fix distance snap grid test scenes
2019-10-25 17:25:46 +09:00
607b4d874a
Refactor flow of snapping through HitObjectComposer
2019-10-25 16:40:30 +09:00
d83b9ef0e4
Rename grid snapping methods
2019-10-24 18:18:04 +09:00
fa9690d16c
Merge pull request #6582 from smoogipoo/grid-centre
...
Show centre point of distance snap grid
2019-10-23 18:28:05 +09:00
02efd0e943
Merge pull request #6556 from smoogipoo/fix-slider-stack-change
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Fix sliders not moving with stacking changes
2019-10-23 17:48:06 +09:00
97383b4a37
Show centre point of distance snap grid
2019-10-23 16:58:56 +09:00
38c2c328ff
Rename HitObject -> DrawableObject in selection blueprints
2019-10-21 17:04:56 +09:00
5f8d46f666
Fix sliders not moving with stacking change
2019-10-21 16:24:06 +09:00
96649e0a6a
Fix selection blueprints not respecting stacking
2019-10-21 15:03:49 +09:00
f92331531c
Rename grid to DistanceSnap to be more in line with its purpose
2019-10-17 15:32:02 +09:00
45835f97a1
Split out grids into separate files
2019-10-11 18:41:17 +09:00
4d32a8aa6b
More tests
2019-10-11 18:41:17 +09:00
6301f837e0
Initial implementation of osu! beat snapping grid
2019-10-11 18:41:17 +09:00
5d6648d9c9
Update 2.2 references
2019-10-10 17:45:38 +09:00
179cde917b
Merge branch 'master' into rework-selection-updates
2019-10-06 15:00:56 +08:00
2d0c522398
Remove unused method
2019-10-03 18:43:46 +09:00
6268bbcfc8
Merge branch 'master' into beatmap-parsing-fallback-v2
2019-10-03 15:12:21 +08:00
90ad1c5166
Add more tests for slider selection blueprint
2019-10-01 19:33:27 +09:00
ba5c9547e1
Add more tests for hitcircle selection blueprint
2019-10-01 19:33:15 +09:00
a310c4b65f
Make selection blueprints a bit more testable
2019-10-01 19:32:47 +09:00
e4e6634432
Add slider combo change test
2019-09-26 17:39:26 +09:00
ea76dd6a9e
Add test scene for hitcircles and combo changes
2019-09-26 17:18:16 +09:00
c57868795e
Remove redundant using directive
2019-09-26 04:38:57 +03:00
d773f0cce1
Override autoplay bool instead of adding it
2019-09-26 04:38:20 +03:00
186ea98217
Wait for track to start running instead
2019-09-26 02:23:18 +03:00
13f922211f
Merge branch 'master' into decrease-disc-rotation-on-rewind
2019-09-24 12:58:27 +09:00
18fd7aa805
Remove redundant using directive
2019-09-24 05:10:06 +03:00
ba679684be
Trim whitespaces
2019-09-24 04:59:57 +03:00
143d7ab640
Add test scene for spinner rotation
2019-09-24 04:53:26 +03:00
a06cb54732
Merge branch 'master' into beatmap-parsing-fallback-v2
2019-09-20 15:28:08 +09:00
f10b390ca0
Bump Microsoft.NET.Test.Sdk from 16.2.0 to 16.3.0
...
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest ) from 16.2.0 to 16.3.0.
- [Release notes](https://github.com/microsoft/vstest/releases )
- [Commits](https://github.com/microsoft/vstest/compare/v16.2.0...v16.3 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com >
2019-09-19 16:32:39 +00:00
adc2dfa6c6
Fix HitCircleLongCombo test stacking off-screen
2019-09-18 03:00:17 +09:00
a407e267a2
Fix PF/SD legacy mod conversion
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Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.
Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
11eda44d34
Migrate decoding to line-buffered reader
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Migrate all usages of StreamReader in the context of decoding beatmaps,
storyboards or skins to the new LineBufferedReader.
2019-09-15 01:28:07 +02:00
e408efff49
Add scaling to the test
2019-09-11 13:40:53 +09:00
562280ced0
Add cursor trail test scene
2019-09-11 13:30:11 +09:00
c4aee11fe0
Revert renaming changes
2019-09-09 15:35:18 +03:00
be2d4d0d02
Merge branch 'remove-test-default-skin' into skinned-cursortrail-2
2019-09-09 17:09:17 +09:00