d9106c4e30
Temporarily disable inspection
2017-06-05 21:58:13 +09:00
57aad1311d
Merge branch 'master' into channel-selection
2017-06-05 21:46:28 +09:00
d2294cd294
Merge branch 'master' into simplify-hud-overlay
2017-06-05 21:00:04 +09:00
c85a0223b0
Only instantly move tooltip is we are not visible
2017-06-05 20:52:46 +09:00
04f0b5204a
Merge branch 'master' into smoothly-moving-tooltips
2017-06-05 20:42:08 +09:00
09e075e3fb
Allow adjusting mouse sensitivity at 0.01 increments
2017-06-05 20:22:39 +09:00
55d8b8b5f5
Merge branch 'master' into raw-input-sensitivity
2017-06-05 20:16:40 +09:00
d2ced2ea79
Update with framework changes.
2017-06-05 20:16:37 +09:00
b4b3ba0787
Fix incorrect initial movement of tooltips
2017-06-05 13:07:38 +02:00
4307242bb6
Update with framework changes.
2017-06-05 20:06:46 +09:00
e92c1210d1
Make osu tooltips move smoothly
2017-06-05 12:59:29 +02:00
bf971f6613
Merge branch 'master' into social-browser
2017-06-05 19:16:28 +09:00
16fcfc473d
Fix toggle not toggling on pressing escape
...
Also add comment about hacky implementation of toggle tab.
2017-06-05 18:04:40 +09:00
778865b6eb
Merge remote-tracking branch 'upstream/master' into channel-selection
2017-06-05 17:36:14 +09:00
5568df1aee
Remove StandardHUDOverlay
...
This class hierarchy was originally when we had different HUDs for rulesets, but this is no longer the case. Skins will be able to build off the base (new) HUDOverlay without issue, so there is no real need for the abstract class for now.
We can add it back if a need for it arises; for the moment I'd like to avoid as many Standard* classes as possible.
2017-06-05 17:18:07 +09:00
2712f49545
Remove bad
2017-06-05 17:06:47 +09:00
958cd9f8d8
Don't display in-game
...
Nothing does anything yet, so we can't display this. Make it functional before adding to game project.
2017-06-05 16:52:09 +09:00
af6f8bbd89
Fix namespaces and class names
2017-06-05 16:47:42 +09:00
c3c56820fa
Fix lots of small issues
2017-06-05 16:43:23 +09:00
0cb1df35e9
Merge remote-tracking branch 'upstream/master' into ingame_options
2017-06-05 14:53:37 +09:00
ae7388e68f
Don't update sensitivity when dragging slider
2017-06-05 13:25:18 +09:00
ff0888449f
Disable ability to adjust sensitivity when raw input is disabled
2017-06-05 12:13:15 +09:00
c1e6438bec
Merge remote-tracking branch 'upstream/master' into raw-input-sensitivity
2017-06-05 11:42:26 +09:00
a3299809fe
Merge remote-tracking branch 'origin/master' into timingchange-rework
...
# Conflicts:
# osu.Game/Graphics/Containers/ReverseDepthFillFlowContainer.cs
2017-06-05 10:19:53 +09:00
6bda62f260
Merge branch 'master' into async-channel-load
2017-06-05 10:02:01 +09:00
52bb2df69b
Change to fa_question for now, pending flyte redesign.
2017-06-05 09:40:22 +09:00
d6a1205d08
Merge branch 'master' into Daycore
2017-06-05 09:33:30 +09:00
2c5979ea8a
Remove unnecessary usings
2017-06-03 17:29:20 +02:00
9c6ce230bc
Fix compile error
2017-06-03 17:17:56 +02:00
50158a1cd2
Fix incorrect proportions of menu cursor
2017-06-03 16:34:00 +02:00
a43890ffb4
update osu to use the framework's TooltipContainer
2017-06-03 14:50:35 +02:00
e414e44428
Drastically improve mania gameplay loading time.
2017-06-03 18:18:58 +09:00
edead2ad3a
Add settings for toggling raw input and adjusting sensitivity
2017-06-02 20:24:18 +09:00
43f73c298f
Merge branch 'master' into timingchange-rework
2017-06-02 20:19:23 +09:00
7022c8d496
Move timing change stuff to osu.Game project.
2017-06-02 20:17:44 +09:00
c13e807d82
Redundant parenthesis
2017-06-02 01:48:43 -03:00
d81ff9cbc2
Add visual states for ChannelSelectorTabItem
2017-06-02 01:41:55 -03:00
1fa70167c2
Fix channel list occasioanlly taking clicks when not open
2017-06-02 01:35:36 -03:00
90dabe01f4
Fix the channel list appearing behind the tab bar
2017-06-02 01:00:09 -03:00
62ada0afcb
Make the add tab item unselectable and toggle the channel list
2017-06-01 20:46:18 -03:00
697fab9248
Reselect the chosen tab when closing the channel list
2017-06-01 20:22:09 -03:00
24b3ec7787
Fix tab background not fading
2017-06-01 08:16:53 -03:00
ecb0c2f68f
Cleanup ChannelListItem Joined binding
2017-06-01 07:55:01 -03:00
5b80c8ac49
Load initial channel content asynchronously
...
Quite often, the first time loading a chat channel will be loading font characters (textures) that were previously never displayed. This stops the game from stuttering in such a scenario.
2017-06-01 18:29:34 +09:00
fad5b4ca9d
Speed up animations
2017-06-01 06:10:26 -03:00
a707d63647
Fix visual errors if spamming close/open on channel list
2017-06-01 05:41:21 -03:00
d728c87cca
Fix janky opening transition when resizing the chat and reopening the channel list
2017-06-01 05:26:01 -03:00
c2d1a44de5
Fix channel selection not getting focus
2017-06-01 05:17:45 -03:00
94294e4b45
Changed default selection type and added suggestions from PR feedback
2017-06-01 08:54:48 +02:00
e348f86ce1
Update to match framework.
2017-06-01 14:24:31 +09:00