Commit Graph

3709 Commits

Author SHA1 Message Date
d9106c4e30 Temporarily disable inspection 2017-06-05 21:58:13 +09:00
57aad1311d Merge branch 'master' into channel-selection 2017-06-05 21:46:28 +09:00
d2294cd294 Merge branch 'master' into simplify-hud-overlay 2017-06-05 21:00:04 +09:00
c85a0223b0 Only instantly move tooltip is we are not visible 2017-06-05 20:52:46 +09:00
04f0b5204a Merge branch 'master' into smoothly-moving-tooltips 2017-06-05 20:42:08 +09:00
09e075e3fb Allow adjusting mouse sensitivity at 0.01 increments 2017-06-05 20:22:39 +09:00
55d8b8b5f5 Merge branch 'master' into raw-input-sensitivity 2017-06-05 20:16:40 +09:00
d2ced2ea79 Update with framework changes. 2017-06-05 20:16:37 +09:00
b4b3ba0787 Fix incorrect initial movement of tooltips 2017-06-05 13:07:38 +02:00
4307242bb6 Update with framework changes. 2017-06-05 20:06:46 +09:00
e92c1210d1 Make osu tooltips move smoothly 2017-06-05 12:59:29 +02:00
bf971f6613 Merge branch 'master' into social-browser 2017-06-05 19:16:28 +09:00
16fcfc473d Fix toggle not toggling on pressing escape
Also add comment about hacky implementation of toggle tab.
2017-06-05 18:04:40 +09:00
778865b6eb Merge remote-tracking branch 'upstream/master' into channel-selection 2017-06-05 17:36:14 +09:00
5568df1aee Remove StandardHUDOverlay
This class hierarchy was originally when we had different HUDs for rulesets, but this is no longer the case. Skins will be able to build off the base (new) HUDOverlay without issue, so there is no real need for the abstract class for now.

We can add it back if a need for it arises; for the moment I'd like to avoid as many Standard* classes as possible.
2017-06-05 17:18:07 +09:00
2712f49545 Remove bad 2017-06-05 17:06:47 +09:00
958cd9f8d8 Don't display in-game
Nothing does anything yet, so we can't display this. Make it functional before adding to game project.
2017-06-05 16:52:09 +09:00
af6f8bbd89 Fix namespaces and class names 2017-06-05 16:47:42 +09:00
c3c56820fa Fix lots of small issues 2017-06-05 16:43:23 +09:00
0cb1df35e9 Merge remote-tracking branch 'upstream/master' into ingame_options 2017-06-05 14:53:37 +09:00
ae7388e68f Don't update sensitivity when dragging slider 2017-06-05 13:25:18 +09:00
ff0888449f Disable ability to adjust sensitivity when raw input is disabled 2017-06-05 12:13:15 +09:00
c1e6438bec Merge remote-tracking branch 'upstream/master' into raw-input-sensitivity 2017-06-05 11:42:26 +09:00
a3299809fe Merge remote-tracking branch 'origin/master' into timingchange-rework
# Conflicts:
#	osu.Game/Graphics/Containers/ReverseDepthFillFlowContainer.cs
2017-06-05 10:19:53 +09:00
6bda62f260 Merge branch 'master' into async-channel-load 2017-06-05 10:02:01 +09:00
52bb2df69b Change to fa_question for now, pending flyte redesign. 2017-06-05 09:40:22 +09:00
d6a1205d08 Merge branch 'master' into Daycore 2017-06-05 09:33:30 +09:00
2c5979ea8a Remove unnecessary usings 2017-06-03 17:29:20 +02:00
9c6ce230bc Fix compile error 2017-06-03 17:17:56 +02:00
50158a1cd2 Fix incorrect proportions of menu cursor 2017-06-03 16:34:00 +02:00
a43890ffb4 update osu to use the framework's TooltipContainer 2017-06-03 14:50:35 +02:00
e414e44428 Drastically improve mania gameplay loading time. 2017-06-03 18:18:58 +09:00
edead2ad3a Add settings for toggling raw input and adjusting sensitivity 2017-06-02 20:24:18 +09:00
43f73c298f Merge branch 'master' into timingchange-rework 2017-06-02 20:19:23 +09:00
7022c8d496 Move timing change stuff to osu.Game project. 2017-06-02 20:17:44 +09:00
c13e807d82 Redundant parenthesis 2017-06-02 01:48:43 -03:00
d81ff9cbc2 Add visual states for ChannelSelectorTabItem 2017-06-02 01:41:55 -03:00
1fa70167c2 Fix channel list occasioanlly taking clicks when not open 2017-06-02 01:35:36 -03:00
90dabe01f4 Fix the channel list appearing behind the tab bar 2017-06-02 01:00:09 -03:00
62ada0afcb Make the add tab item unselectable and toggle the channel list 2017-06-01 20:46:18 -03:00
697fab9248 Reselect the chosen tab when closing the channel list 2017-06-01 20:22:09 -03:00
24b3ec7787 Fix tab background not fading 2017-06-01 08:16:53 -03:00
ecb0c2f68f Cleanup ChannelListItem Joined binding 2017-06-01 07:55:01 -03:00
5b80c8ac49 Load initial channel content asynchronously
Quite often, the first time loading a chat channel will be loading font characters (textures) that were previously never displayed. This stops the game from stuttering in such a scenario.
2017-06-01 18:29:34 +09:00
fad5b4ca9d Speed up animations 2017-06-01 06:10:26 -03:00
a707d63647 Fix visual errors if spamming close/open on channel list 2017-06-01 05:41:21 -03:00
d728c87cca Fix janky opening transition when resizing the chat and reopening the channel list 2017-06-01 05:26:01 -03:00
c2d1a44de5 Fix channel selection not getting focus 2017-06-01 05:17:45 -03:00
94294e4b45 Changed default selection type and added suggestions from PR feedback 2017-06-01 08:54:48 +02:00
e348f86ce1 Update to match framework. 2017-06-01 14:24:31 +09:00