Commit Graph

208 Commits

Author SHA1 Message Date
29941019a5 Hacky way to make osu! and taiko work again. 2017-09-06 17:44:51 +09:00
ac8ec31b61 Make judgements able to be "added" plus make everything compile and run. 2017-09-06 17:02:13 +09:00
84c22df3f5 Combine Judgement.HitResults into one. 2017-09-06 17:01:48 +09:00
d080a7e970 Determine size of ScrollingContainer a bit better to avoid taiko weirdness 2017-08-22 20:53:19 +09:00
6a7e868a2e Make taiko major bar line triangles show up again. Fixes #1081 2017-08-21 15:36:01 +09:00
7a5708ce92 Further support for null judgements. 2017-08-21 15:35:16 +09:00
8364339617 Adjust with proposed formatting 2017-08-20 23:47:07 +09:00
a18b2bd5f0 Hook everything up 2017-08-20 22:21:16 +09:00
59fc6cbed7 Add action support to InputDrum 2017-08-20 21:51:56 +09:00
ff84eb219b Add action support to taiko 2017-08-20 21:38:09 +09:00
bb8c533802 Fix CI issues. 2017-08-09 17:34:09 +09:00
8b4f28318f Fix drum roll ticks. 2017-08-09 16:19:31 +09:00
27e63eb7c4 Fix up sizing issues. 2017-08-09 10:54:00 +09:00
a95ee7494f Initial conversion of taiko to use ScrollingPlayfield. 2017-08-08 16:01:18 +09:00
ba31bfcdf1 CI fixes. 2017-08-03 20:44:05 +09:30
351d255355 Fix brokenness due to relative sizes. 2017-08-03 20:12:31 +09:30
0a4464bbe8 Merge remote-tracking branch 'origin/master' into taiko-fixes
# Conflicts:
#	osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/SwellSymbolPiece.cs
2017-08-03 20:02:19 +09:30
74e9449a75 Make symbol pieces relative sized. 2017-08-03 15:57:45 +09:30
0d9ea97828 Allow Rulesets to create a non-FontAwesome icon
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
dc0d0a3602 CI. 2017-08-03 14:31:20 +09:30
c2475f6721 Fix gravity. 2017-08-03 14:18:54 +09:30
e55a406e4d Fix DrawableTaikoHitObject + drawable hit objects. 2017-08-03 13:54:13 +09:30
786bad3d71 Simplify + fix up circle pieces. 2017-08-03 13:53:12 +09:30
22ffc78757 Rework consts in TaikoHitObject to be relative size values. 2017-08-03 13:36:04 +09:30
fce580d717 Reshuffle namespaces 2017-07-26 13:22:46 +09:00
e68675f970 Rename EasingTypes to Easing 2017-07-22 20:53:53 +02:00
a7dc8a892b Update framework 2017-07-21 17:24:09 +02:00
440878945e Remove remaining usages of AddDelay 2017-07-17 18:16:15 +03:00
19fb03e737 Try different formatting style 2017-07-16 18:28:20 +03:00
032e9df67b ApplyDelay -> AddDelay 2017-07-16 17:47:29 +03:00
99221260c4 Replace several usages of BeginDelayedSequence with LINQ-style 2017-07-16 17:42:01 +03:00
71105bb9ee Delay -> ApplyDelay; DelayReset -> ResetDelay 2017-07-16 14:06:46 +03:00
a5e610a7ba Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
9d523ea012 Update framework 2017-07-12 11:06:13 +09:00
62dee59672 Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
ffbb46f668 Update in line with framework. 2017-06-12 12:48:47 +09:00
2f7d9655fd More Clean up 2017-06-08 15:27:35 +08:00
391134b1d3 Adjust glow a bit 2017-05-24 17:16:02 +09:00
c29f4b2ee8 Fix weird glow + add small pre-beat transition. 2017-05-24 15:40:34 +09:00
445b469e47 Use ligher hue instead of white. 2017-05-24 15:22:46 +09:00
c25f995506 Merge remote-tracking branch 'origin/master' into taiko-visual-update 2017-05-24 14:21:16 +09:00
9255297075 Cleanup. 2017-05-23 17:59:45 +09:00
25a48d832f Make kiai time hit object pulse on bar line beats. 2017-05-23 17:36:43 +09:00
4c66157a07 Merge branch 'beat-sync-container-improvements' into taiko-visual-update 2017-05-23 16:51:45 +09:00
a4823bca91 CI fixes. 2017-05-23 16:47:47 +09:00
836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
6cef3021c7 Adjust sizing to better fit glows within the playfield. 2017-05-22 19:50:01 +09:00
efab186384 Update namespaces in line with framework 2017-05-16 12:50:30 +09:00
94c259bd59 Remove most usages of DelayReset
ButtonSystem requires some more work.
2017-04-27 18:39:40 +09:00